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ps4: avoid using std::locale to detect language, and fallback to English on first run

pull/4930/head
John Törnblom 4 years ago committed by Anders Jenbo
parent
commit
c3470097d8
  1. 3
      Source/platform/locale.cpp

3
Source/platform/locale.cpp

@ -103,6 +103,9 @@ std::vector<std::string> GetLocales()
language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US; // default to english
locales.emplace_back(vita_locales[language]);
sceAppUtilShutdown();
#elif defined(__ORBIS__)
// use default
#elif defined(__3DS__)
locales.push_back(n3ds::GetLocale());
#elif defined(_WIN32)

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