Browse Source

Load monster graphics into a single buffer

Follow-up to a5e1fa5bbe, which loaded
the missiles into a single buffer.
pull/4069/head
Gleb Mazovetskiy 4 years ago
parent
commit
48ff656dc0
  1. 21
      Source/engine/load_file.hpp
  2. 276
      Source/monstdat.cpp
  3. 95
      Source/monster.cpp
  4. 3
      Source/monster.h
  5. 10
      Source/scrollrt.cpp
  6. 90
      Source/utils/file_name_generator.hpp

21
Source/engine/load_file.hpp

@ -108,27 +108,42 @@ std::unique_ptr<T[]> LoadFileInMem(const char *path, std::size_t *numRead = null
*/
template <size_t MaxFiles>
struct MultiFileLoader {
struct DefaultFilterFn {
bool operator()(size_t i) const
{
return true;
}
};
/**
* @param numFiles number of files to read
* @param pathFn a function that returns the path for the given index
* @param outOffsets a buffer index for the start of each file will be written here
* @param filterFn a function that returns whether to load a file for the given index
* @return std::unique_ptr<byte[]> the buffer with all the files
*/
template <typename PathFn>
[[nodiscard]] std::unique_ptr<byte[]> operator()(size_t numFiles, PathFn &&pathFn, uint32_t *outOffsets)
template <typename PathFn, typename FilterFn = DefaultFilterFn>
[[nodiscard]] std::unique_ptr<byte[]> operator()(size_t numFiles, PathFn &&pathFn, uint32_t *outOffsets,
FilterFn filterFn = DefaultFilterFn {})
{
StaticVector<SFile, MaxFiles> files;
StaticVector<uint32_t, MaxFiles> sizes;
size_t totalSize = 0;
for (size_t i = 0; i < numFiles; ++i) {
if (!filterFn(i))
continue;
const size_t size = files.emplace_back(pathFn(i)).Size();
sizes.emplace_back(static_cast<uint32_t>(size));
outOffsets[i] = static_cast<uint32_t>(totalSize);
totalSize += size;
}
std::unique_ptr<byte[]> buf { new byte[totalSize] };
size_t j = 0;
for (size_t i = 0; i < numFiles; ++i) {
files[i].Read(&buf[outOffsets[i]], sizes[i]);
if (!filterFn(i))
continue;
files[j].Read(&buf[outOffsets[i]], sizes[j]);
++j;
}
return buf;
}

276
Source/monstdat.cpp

@ -17,145 +17,145 @@ const MonsterData MonstersData[] = {
// clang-format off
// mName, GraphicType, sndfile, TransFile, width, mImage, has_special, snd_special, has_trans, Frames[6], Rate[6], mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags , mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass , mMagicRes , mMagicRes2 , mSelFlag, mTreasure, mExp
// TRANSLATORS: Monster Block start
/* MT_NZOMBIE */ { P_("monster", "Zombie"), "Monsters\\Zombie\\Zombie%c.CL2", "Monsters\\Zombie\\Zombie%c%i.WAV", nullptr, 128, 799, false, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 54 },
/* MT_BZOMBIE */ { P_("monster", "Ghoul"), "Monsters\\Zombie\\Zombie%c.CL2", "Monsters\\Zombie\\Zombie%c%i.WAV", "Monsters\\Zombie\\Bluered.TRN", 128, 799, false, false, true, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 58 },
/* MT_GZOMBIE */ { P_("monster", "Rotting Carcass"), "Monsters\\Zombie\\Zombie%c.CL2", "Monsters\\Zombie\\Zombie%c%i.WAV", "Monsters\\Zombie\\Grey.TRN", 128, 799, false, false, true, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 136 },
/* MT_YZOMBIE */ { P_("monster", "Black Death"), "Monsters\\Zombie\\Zombie%c.CL2", "Monsters\\Zombie\\Zombie%c%i.WAV", "Monsters\\Zombie\\Yellow.TRN", 128, 799, false, false, true, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 240 },
/* MT_RFALLSP */ { P_("monster", "Fallen One"), "Monsters\\FalSpear\\Phall%c.CL2", "Monsters\\FalSpear\\Phall%c%i.WAV", "Monsters\\FalSpear\\FallenT.TRN", 128, 543, true, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MonsterClass::Animal, 0 , 0 , 3, 0, 46 },
/* MT_DFALLSP */ { P_("monster", "Carver"), "Monsters\\FalSpear\\Phall%c.CL2", "Monsters\\FalSpear\\Phall%c%i.WAV", "Monsters\\FalSpear\\Dark.TRN", 128, 543, true, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MonsterClass::Animal, 0 , 0 , 3, 0, 80 },
/* MT_YFALLSP */ { P_("monster", "Devil Kin"), "Monsters\\FalSpear\\Phall%c.CL2", "Monsters\\FalSpear\\Phall%c%i.WAV", nullptr, 128, 543, true, true, false, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 155 },
/* MT_BFALLSP */ { P_("monster", "Dark One"), "Monsters\\FalSpear\\Phall%c.CL2", "Monsters\\FalSpear\\Phall%c%i.WAV", "Monsters\\FalSpear\\Blue.TRN", 128, 543, true, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MonsterClass::Animal, IMMUNE_NULL_40 , RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 255 },
/* MT_WSKELAX */ { P_("monster", "Skeleton"), "Monsters\\SkelAxe\\SklAx%c.CL2", "Monsters\\SkelAxe\\SklAx%c%i.WAV", "Monsters\\SkelAxe\\White.TRN", 128, 553, true, false, true, { 12, 8, 13, 6, 17, 16 }, { 5, 1, 1, 1, 1, 1 }, 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 64 },
/* MT_TSKELAX */ { P_("monster", "Corpse Axe"), "Monsters\\SkelAxe\\SklAx%c.CL2", "Monsters\\SkelAxe\\SklAx%c%i.WAV", "Monsters\\SkelAxe\\Skelt.TRN", 128, 553, true, false, true, { 12, 8, 13, 6, 17, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 68 },
/* MT_RSKELAX */ { P_("monster", "Burning Dead"), "Monsters\\SkelAxe\\SklAx%c.CL2", "Monsters\\SkelAxe\\SklAx%c%i.WAV", nullptr, 128, 553, true, false, false, { 12, 8, 13, 6, 17, 16 }, { 2, 1, 1, 1, 1, 1 }, 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 3, 0, 154 },
/* MT_XSKELAX */ { P_("monster", "Horror"), "Monsters\\SkelAxe\\SklAx%c.CL2", "Monsters\\SkelAxe\\SklAx%c%i.WAV", "Monsters\\SkelAxe\\Black.TRN", 128, 553, true, false, true, { 12, 8, 13, 6, 17, 16 }, { 3, 1, 1, 1, 1, 1 }, 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 264 },
/* MT_RFALLSD */ { P_("monster", "Fallen One"), "Monsters\\FalSword\\Fall%c.CL2", "Monsters\\FalSword\\Fall%c%i.WAV", "Monsters\\FalSword\\FallenT.TRN", 128, 623, true, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MonsterClass::Animal, 0 , 0 , 3, 0, 52 },
/* MT_DFALLSD */ { P_("monster", "Carver"), "Monsters\\FalSword\\Fall%c.CL2", "Monsters\\FalSword\\Fall%c%i.WAV", "Monsters\\FalSword\\Dark.TRN", 128, 623, true, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MonsterClass::Animal, 0 , 0 , 3, 0, 90 },
/* MT_YFALLSD */ { P_("monster", "Devil Kin"), "Monsters\\FalSword\\Fall%c.CL2", "Monsters\\FalSword\\Fall%c%i.WAV", nullptr, 128, 623, true, true, false, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 180 },
/* MT_BFALLSD */ { P_("monster", "Dark One"), "Monsters\\FalSword\\Fall%c.CL2", "Monsters\\FalSword\\Fall%c%i.WAV", "Monsters\\FalSword\\Blue.TRN", 128, 623, true, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MonsterClass::Animal, IMMUNE_NULL_40 , RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 280 },
/* MT_NSCAV */ { P_("monster", "Scavenger"), "Monsters\\Scav\\Scav%c.CL2", "Monsters\\Scav\\Scav%c%i.WAV", nullptr, 128, 410, true, false, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 80 },
/* MT_BSCAV */ { P_("monster", "Plague Eater"), "Monsters\\Scav\\Scav%c.CL2", "Monsters\\Scav\\Scav%c%i.WAV", "Monsters\\Scav\\ScavBr.TRN", 128, 410, true, false, true, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MonsterClass::Animal, 0 , RESIST_LIGHTNING , 3, 0, 188 },
/* MT_WSCAV */ { P_("monster", "Shadow Beast"), "Monsters\\Scav\\Scav%c.CL2", "Monsters\\Scav\\Scav%c%i.WAV", "Monsters\\Scav\\ScavBe.TRN", 128, 410, true, false, true, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MonsterClass::Animal, IMMUNE_NULL_40 , RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 375 },
/* MT_YSCAV */ { P_("monster", "Bone Gasher"), "Monsters\\Scav\\Scav%c.CL2", "Monsters\\Scav\\Scav%c%i.WAV", "Monsters\\Scav\\ScavW.TRN", 128, 410, true, false, true, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_NULL_40 , RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 552 },
/* MT_WSKELBW */ { P_("monster", "Skeleton"), "Monsters\\SkelBow\\SklBw%c.CL2", "Monsters\\SkelBow\\SklBw%c%i.WAV", "Monsters\\SkelBow\\White.TRN", 128, 567, true, false, true, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 110 },
/* MT_TSKELBW */ { P_("monster", "Corpse Bow"), "Monsters\\SkelBow\\SklBw%c.CL2", "Monsters\\SkelBow\\SklBw%c%i.WAV", "Monsters\\SkelBow\\Skelt.TRN", 128, 567, true, false, true, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 210 },
/* MT_RSKELBW */ { P_("monster", "Burning Dead"), "Monsters\\SkelBow\\SklBw%c.CL2", "Monsters\\SkelBow\\SklBw%c%i.WAV", nullptr, 128, 567, true, false, false, { 9, 8, 16, 5, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 3, 0, 364 },
/* MT_XSKELBW */ { P_("monster", "Horror"), "Monsters\\SkelBow\\SklBw%c.CL2", "Monsters\\SkelBow\\SklBw%c%i.WAV", "Monsters\\SkelBow\\Black.TRN", 128, 567, true, false, true, { 9, 8, 16, 5, 16, 16 }, { 3, 1, 1, 1, 1, 1 }, 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 594 },
/* MT_WSKELSD */ { P_("monster", "Skeleton Captain"), "Monsters\\SkelSd\\SklSr%c.CL2", "Monsters\\SkelSd\\SklSr%c%i.WAV", "Monsters\\SkelSd\\White.TRN", 128, 575, true, true, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 90 },
/* MT_TSKELSD */ { P_("monster", "Corpse Captain"), "Monsters\\SkelSd\\SklSr%c.CL2", "Monsters\\SkelSd\\SklSr%c%i.WAV", "Monsters\\SkelSd\\Skelt.TRN", 128, 575, true, false, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 200 },
/* MT_RSKELSD */ { P_("monster", "Burning Dead Captain"), "Monsters\\SkelSd\\SklSr%c.CL2", "Monsters\\SkelSd\\SklSr%c%i.WAV", nullptr, 128, 575, true, false, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 3, 0, 393 },
/* MT_XSKELSD */ { P_("monster", "Horror Captain"), "Monsters\\SkelSd\\SklSr%c.CL2", "Monsters\\SkelSd\\SklSr%c%i.WAV", "Monsters\\SkelSd\\Black.TRN", 128, 575, true, false, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 604 },
/* MT_INVILORD*/ { P_("monster", "Invisible Lord"), "Monsters\\TSneak\\TSneak%c.CL2", "Monsters\\TSneak\\Sneakl%c%i.WAV", nullptr, 128, 800, false, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 2000 },
/* MT_SNEAK */ { P_("monster", "Hidden"), "Monsters\\Sneak\\Sneak%c.CL2", "Monsters\\Sneak\\Sneak%c%i.WAV", nullptr, 128, 992, true, false, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MonsterClass::Demon, 0 , IMMUNE_NULL_40 , 3, 0, 278 },
/* MT_STALKER */ { P_("monster", "Stalker"), "Monsters\\Sneak\\Sneak%c.CL2", "Monsters\\Sneak\\Sneak%c%i.WAV", "Monsters\\Sneak\\Sneakv2.TRN", 128, 992, true, false, true, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Demon, 0 , IMMUNE_NULL_40 , 3, 0, 630 },
/* MT_UNSEEN */ { P_("monster", "Unseen"), "Monsters\\Sneak\\Sneak%c.CL2", "Monsters\\Sneak\\Sneak%c%i.WAV", "Monsters\\Sneak\\Sneakv3.TRN", 128, 992, true, false, true, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 935 },
/* MT_ILLWEAV */ { P_("monster", "Illusion Weaver"), "Monsters\\Sneak\\Sneak%c.CL2", "Monsters\\Sneak\\Sneak%c%i.WAV", "Monsters\\Sneak\\Sneakv1.TRN", 128, 992, true, false, true, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 1500 },
/* MT_LRDSAYTR*/ { P_("monster", "Satyr Lord"), "Monsters\\GoatLord\\GoatL%c.CL2", "Monsters\\newsfx\\Satyr%c%i.WAV", nullptr, 160, 800, false, false, false, { 13, 13, 14, 9, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 40, 43, 28, 160, 200, AI_SKELSD, MFLAG_SEARCH , 3, 90, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 2800 },
/* MT_NGOATMC */ { P_("monster", "Flesh Clan"), "Monsters\\GoatMace\\Goat%c.CL2", "Monsters\\GoatMace\\Goat%c%i.WAV", nullptr, 128, 1030, true, false, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MonsterClass::Demon, 0 , 0 , 3, 0, 460 },
/* MT_BGOATMC */ { P_("monster", "Stone Clan"), "Monsters\\GoatMace\\Goat%c.CL2", "Monsters\\GoatMace\\Goat%c%i.WAV", "Monsters\\GoatMace\\Beige.TRN", 128, 1030, true, false, true, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 685 },
/* MT_RGOATMC */ { P_("monster", "Fire Clan"), "Monsters\\GoatMace\\Goat%c.CL2", "Monsters\\GoatMace\\Goat%c%i.WAV", "Monsters\\GoatMace\\Red.TRN", 128, 1030, true, false, true, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, RESIST_FIRE , IMMUNE_FIRE , 3, 0, 906 },
/* MT_GGOATMC */ { P_("monster", "Night Clan"), "Monsters\\GoatMace\\Goat%c.CL2", "Monsters\\GoatMace\\Goat%c%i.WAV", "Monsters\\GoatMace\\Gray.TRN", 128, 1030, true, false, true, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 1190 },
/* MT_FIEND */ { P_("monster", "Fiend"), "Monsters\\Bat\\Bat%c.CL2", "Monsters\\Bat\\Bat%c%i.WAV", "Monsters\\Bat\\red.trn", 96, 364, false, false, true, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MonsterClass::Animal, 0 , 0 , 6, T_NODROP, 102 },
/* MT_BLINK */ { P_("monster", "Blink"), "Monsters\\Bat\\Bat%c.CL2", "Monsters\\Bat\\Bat%c%i.WAV", nullptr, 96, 364, false, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MonsterClass::Animal, 0 , 0 , 6, T_NODROP, 340 },
/* MT_GLOOM */ { P_("monster", "Gloom"), "Monsters\\Bat\\Bat%c.CL2", "Monsters\\Bat\\Bat%c%i.WAV", "Monsters\\Bat\\grey.trn", 96, 364, false, false, true, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC , RESIST_MAGIC | IMMUNE_NULL_40 , 6, T_NODROP, 509 },
/* MT_FAMILIAR*/ { P_("monster", "Familiar"), "Monsters\\Bat\\Bat%c.CL2", "Monsters\\Bat\\Bat%c%i.WAV", "Monsters\\Bat\\orange.trn", 96, 364, false, false, true, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 6, T_NODROP, 448 },
/* MT_NGOATBW */ { P_("monster", "Flesh Clan"), "Monsters\\GoatBow\\GoatB%c.CL2", "Monsters\\GoatBow\\GoatB%c%i.WAV", nullptr, 128, 1040, false, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MonsterClass::Demon, 0 , 0 , 3, 0, 448 },
/* MT_BGOATBW */ { P_("monster", "Stone Clan"), "Monsters\\GoatBow\\GoatB%c.CL2", "Monsters\\GoatBow\\GoatB%c%i.WAV", "Monsters\\GoatBow\\Beige.TRN", 128, 1040, false, false, true, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 645 },
/* MT_RGOATBW */ { P_("monster", "Fire Clan"), "Monsters\\GoatBow\\GoatB%c.CL2", "Monsters\\GoatBow\\GoatB%c%i.WAV", "Monsters\\GoatBow\\Red.TRN", 128, 1040, false, false, true, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_FIRE , IMMUNE_FIRE , 3, 0, 822 },
/* MT_GGOATBW */ { P_("monster", "Night Clan"), "Monsters\\GoatBow\\GoatB%c.CL2", "Monsters\\GoatBow\\GoatB%c%i.WAV", "Monsters\\GoatBow\\Gray.TRN", 128, 1040, false, false, true, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 1092 },
/* MT_NACID */ { P_("monster", "Acid Beast"), "Monsters\\Acid\\Acid%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 716, true, true, false, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_ACID , 3, 0, 846 },
/* MT_RACID */ { P_("monster", "Poison Spitter"), "Monsters\\Acid\\Acid%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", "Monsters\\Acid\\AcidBlk.TRN", 128, 716, true, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_ACID , 3, 0, 1248 },
/* MT_BACID */ { P_("monster", "Pit Beast"), "Monsters\\Acid\\Acid%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", "Monsters\\Acid\\AcidB.TRN", 128, 716, true, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_ACID , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_ACID , 3, 0, 2060 },
/* MT_XACID */ { P_("monster", "Lava Maw"), "Monsters\\Acid\\Acid%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", "Monsters\\Acid\\AcidR.TRN", 128, 716, true, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_ACID , 3, 0, 2940 },
/* MT_SKING */ { P_("monster", "Skeleton King"), "Monsters\\SKing\\SKing%c.CL2", "Monsters\\SKing\\SKing%c%i.WAV", "Monsters\\SkelAxe\\White.TRN", 160, 1010, true, true, true, { 8, 6, 16, 6, 16, 6 }, { 2, 1, 1, 1, 1, 2 }, 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7,T_UNIQ+UITEM_SKCROWN, 570 },
/* MT_CLEAVER */ { P_("monster", "The Butcher"), "Monsters\\FatC\\FatC%c.CL2", "Monsters\\FatC\\FatC%c%i.WAV", nullptr, 128, 980, false, false, false, { 10, 8, 12, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3,T_UNIQ+UITEM_CLEAVER, 710 },
/* MT_FAT */ { P_("monster", "Overlord"), "Monsters\\Fat\\Fat%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 128, 1130, true, false, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MonsterClass::Demon, 0 , RESIST_FIRE , 3, 0, 635 },
/* MT_MUDMAN, */ { P_("monster", "Mud Man"), "Monsters\\Fat\\Fat%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", "Monsters\\Fat\\Blue.TRN", 128, 1130, true, false, true, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MonsterClass::Demon, 0 , IMMUNE_LIGHTNING , 3, 0, 1165 },
/* MT_TOAD */ { P_("monster", "Toad Demon"), "Monsters\\Fat\\Fat%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", "Monsters\\Fat\\FatB.TRN", 128, 1130, true, false, true, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MonsterClass::Demon, IMMUNE_MAGIC , IMMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 1380 },
/* MT_FLAYED */ { P_("monster", "Flayed One"), "Monsters\\Fat\\Fat%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", "Monsters\\Fat\\FatF.TRN", 128, 1130, true, false, true, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 2058 },
/* MT_WYRM */ { P_("monster", "Wyrm"), "Monsters\\Worm\\Worm%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MonsterClass::Animal, RESIST_MAGIC , RESIST_MAGIC , 3, 0, 660 },
/* MT_CAVSLUG */ { P_("monster", "Cave Slug"), "Monsters\\Worm\\Worm%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC , RESIST_MAGIC , 3, 0, 994 },
/* MT_DVLWYRM */ { P_("monster", "Devil Wyrm"), "Monsters\\Worm\\Worm%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 3, 0, 1320 },
/* MT_DEVOUR */ { P_("monster", "Devourer"), "Monsters\\Worm\\Worm%c.CL2", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 1827 },
/* MT_NMAGMA */ { P_("monster", "Magma Demon"), "Monsters\\Magma\\Magma%c.CL2", "Monsters\\Magma\\Magma%c%i.WAV", nullptr, 128, 1680, true, true, false, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 1076 },
/* MT_YMAGMA */ { P_("monster", "Blood Stone"), "Monsters\\Magma\\Magma%c.CL2", "Monsters\\Magma\\Magma%c%i.WAV", "Monsters\\Magma\\Yellow.TRN", 128, 1680, true, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 1309 },
/* MT_BMAGMA */ { P_("monster", "Hell Stone"), "Monsters\\Magma\\Magma%c.CL2", "Monsters\\Magma\\Magma%c%i.WAV", "Monsters\\Magma\\Blue.TRN", 128, 1680, true, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 1680 },
/* MT_WMAGMA */ { P_("monster", "Lava Lord"), "Monsters\\Magma\\Magma%c.CL2", "Monsters\\Magma\\Magma%c%i.WAV", "Monsters\\Magma\\Wierd.TRN", 128, 1680, true, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 2124 },
/* MT_HORNED */ { P_("monster", "Horned Demon"), "Monsters\\Rhino\\Rhino%c.CL2", "Monsters\\Rhino\\Rhino%c%i.WAV", nullptr, 160, 1630, true, true, false, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MonsterClass::Animal, 0 , RESIST_FIRE , 7, 0, 1172 },
/* MT_MUDRUN */ { P_("monster", "Mud Runner"), "Monsters\\Rhino\\Rhino%c.CL2", "Monsters\\Rhino\\Rhino%c%i.WAV", "Monsters\\Rhino\\Orange.TRN", 160, 1630, true, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MonsterClass::Animal, 0 , RESIST_FIRE , 7, 0, 1404 },
/* MT_FROSTC */ { P_("monster", "Frost Charger"), "Monsters\\Rhino\\Rhino%c.CL2", "Monsters\\Rhino\\Rhino%c%i.WAV", "Monsters\\Rhino\\Blue.TRN", 160, 1630, true, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_LIGHTNING , 7, 0, 1720 },
/* MT_OBLORD */ { P_("monster", "Obsidian Lord"), "Monsters\\Rhino\\Rhino%c.CL2", "Monsters\\Rhino\\Rhino%c%i.WAV", "Monsters\\Rhino\\RhinoB.TRN", 160, 1630, true, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 7, 0, 1809 },
/* MT_BONEDMN */ { P_("monster", "oldboned"), "Monsters\\Demskel\\Demskl%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 128, 1740, true, true, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 46, 47, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 7, 0, 1344 },
/* MT_REDDTH */ { P_("monster", "Red Death"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 2168 },
/* MT_LTCHDMN */ { P_("monster", "Litch Demon"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 2736 },
/* MT_UDEDBLRG*/ { P_("monster", "Undead Balrog"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3575 },
/* MT_INCIN */ { P_("monster", "Incinerator"), "Monsters\\Fireman\\FireM%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 40, 43, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 1888 },
/* MT_FLAMLRD */ { P_("monster", "Flame Lord"), "Monsters\\Fireman\\FireM%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 42, 45, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 2250 },
/* MT_DOOMFIRE*/ { P_("monster", "Doom Fire"), "Monsters\\Fireman\\FireM%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 44, 47, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 2740 },
/* MT_HELLBURN*/ { P_("monster", "Hell Burner"), "Monsters\\Fireman\\FireM%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 46, 47, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 3355 },
/* MT_STORM */ { P_("monster", "Red Storm"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2160 },
/* MT_RSTORM */ { P_("monster", "Storm Rider"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", nullptr, 160, 1740, true, true, false, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2391 },
/* MT_STORML */ { P_("monster", "Storm Lord"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv2.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2775 },
/* MT_MAEL */ { P_("monster", "Maelstrom"), "Monsters\\Thin\\Thin%c.CL2", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv1.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3177 },
/* MT_BIGFALL */ { P_("monster", "Devil Kin Brute"), "Monsters\\BigFall\\Fallg%c.CL2", "Monsters\\newsfx\\KBrute%c%i.WAV", nullptr, 128, 800, true, false, false, { 10, 8, 11, 8, 17, 0 }, { 1, 1, 1, 1, 2, 2 }, 40, 43, 27, 120, 160, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 2400 },
/* MT_WINGED */ { P_("monster", "Winged-Demon"), "Monsters\\Gargoyle\\Gargo%c.CL2", "Monsters\\Gargoyle\\Gargo%c%i.WAV", nullptr, 160, 1650, true, false, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 6, 0, 662 },
/* MT_GARGOYLE*/ { P_("monster", "Gargoyle"), "Monsters\\Gargoyle\\Gargo%c.CL2", "Monsters\\Gargoyle\\Gargo%c%i.WAV", "Monsters\\Gargoyle\\GarE.TRN", 160, 1650, true, false, true, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 6, 0, 1205 },
/* MT_BLOODCLW*/ { P_("monster", "Blood Claw"), "Monsters\\Gargoyle\\Gargo%c.CL2", "Monsters\\Gargoyle\\Gargo%c%i.WAV", "Monsters\\Gargoyle\\GargBr.TRN", 160, 1650, true, false, true, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 6, 0, 1873 },
/* MT_DEATHW */ { P_("monster", "Death Wing"), "Monsters\\Gargoyle\\Gargo%c.CL2", "Monsters\\Gargoyle\\Gargo%c%i.WAV", "Monsters\\Gargoyle\\GargB.TRN", 160, 1650, true, false, true, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 6, 0, 2278 },
/* MT_MEGA */ { P_("monster", "Slayer"), "Monsters\\Mega\\Mega%c.CL2", "Monsters\\Mega\\Mega%c%i.WAV", nullptr, 160, 2220, true, true, false, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE , 7, 0, 2300 },
/* MT_GUARD */ { P_("monster", "Guardian"), "Monsters\\Mega\\Mega%c.CL2", "Monsters\\Mega\\Mega%c%i.WAV", "Monsters\\Mega\\Guard.TRN", 160, 2220, true, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE , 7, 0, 2714 },
/* MT_VTEXLRD */ { P_("monster", "Vortex Lord"), "Monsters\\Mega\\Mega%c.CL2", "Monsters\\Mega\\Mega%c%i.WAV", "Monsters\\Mega\\Vtexl.TRN", 160, 2220, true, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3252 },
/* MT_BALROG */ { P_("monster", "Balrog"), "Monsters\\Mega\\Mega%c.CL2", "Monsters\\Mega\\Mega%c%i.WAV", "Monsters\\Mega\\Balr.TRN", 160, 2220, true, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3643 },
/* MT_NSNAKE */ { P_("monster", "Cave Viper"), "Monsters\\Snake\\Snake%c.CL2", "Monsters\\Snake\\Snake%c%i.WAV", nullptr, 160, 1270, false, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC , IMMUNE_MAGIC , 7, 0, 2725 },
/* MT_RSNAKE */ { P_("monster", "Fire Drake"), "Monsters\\Snake\\Snake%c.CL2", "Monsters\\Snake\\Snake%c%i.WAV", "Monsters\\Snake\\SnakR.TRN", 160, 1270, false, false, true, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 3139 },
/* MT_BSNAKE */ { P_("monster", "Gold Viper"), "Monsters\\Snake\\Snake%c.CL2", "Monsters\\Snake\\Snake%c%i.WAV", "Monsters\\Snake\\Snakg.TRN", 160, 1270, false, false, true, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_LIGHTNING , 7, 0, 3540 },
/* MT_GSNAKE */ { P_("monster", "Azure Drake"), "Monsters\\Snake\\Snake%c.CL2", "Monsters\\Snake\\Snake%c%i.WAV", "Monsters\\Snake\\Snakb.TRN", 160, 1270, false, false, true, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , 7, 0, 3791 },
/* MT_NBLACK */ { P_("monster", "Black Knight"), "Monsters\\Black\\Black%c.CL2", "Monsters\\Black\\Black%c%i.WAV", nullptr, 160, 2120, false, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3360 },
/* MT_RTBLACK */ { P_("monster", "Doom Guard"), "Monsters\\Black\\Black%c.CL2", "Monsters\\Black\\Black%c%i.WAV", "Monsters\\Black\\BlkKntRT.TRN", 160, 2120, false, false, true, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 7, 0, 3650 },
/* MT_BTBLACK */ { P_("monster", "Steel Lord"), "Monsters\\Black\\Black%c.CL2", "Monsters\\Black\\Black%c%i.WAV", "Monsters\\Black\\BlkKntBT.TRN", 160, 2120, false, false, true, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4252 },
/* MT_RBLACK */ { P_("monster", "Blood Knight"), "Monsters\\Black\\Black%c.CL2", "Monsters\\Black\\Black%c%i.WAV", "Monsters\\Black\\BlkKntBe.TRN", 160, 2120, false, false, true, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 5130 },
/* MT_UNRAV */ { P_("monster", "The Shredded"), "Monsters\\Unrav\\Unrav%c.CL2", "Monsters\\newsfx\\Shred%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 32, 35, 23, 70, 90, AI_SKELSD, 0 , 0, 75, 7, 4, 12, 0, 0, 0, 0, 65, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 900 },
/* MT_HOLOWONE*/ { P_("monster", "Hollow One"), "Monsters\\Unrav\\Unrav%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 34, 37, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 4374 },
/* MT_PAINMSTR*/ { P_("monster", "Pain Master"), "Monsters\\Unrav\\Unrav%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 36, 39, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 5147 },
/* MT_REALWEAV*/ { P_("monster", "Reality Weaver"), "Monsters\\Unrav\\Unrav%c.CL2", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 38, 39, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MonsterClass::Undead, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 5925 },
/* MT_SUCCUBUS*/ { P_("monster", "Succubus"), "Monsters\\Succ\\Scbs%c.CL2", "Monsters\\Succ\\Scbs%c%i.WAV", nullptr, 128, 980, false, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC , IMMUNE_MAGIC | RESIST_FIRE , 3, 0, 3696 },
/* MT_SNOWWICH*/ { P_("monster", "Snow Witch"), "Monsters\\Succ\\Scbs%c.CL2", "Monsters\\Succ\\Scbs%c%i.WAV", "Monsters\\Succ\\Succb.TRN", 128, 980, false, false, true, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 4084 },
/* MT_HLSPWN */ { P_("monster", "Hell Spawn"), "Monsters\\Succ\\Scbs%c.CL2", "Monsters\\Succ\\Scbs%c%i.WAV", "Monsters\\Succ\\Succrw.TRN", 128, 980, false, false, true, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 4480 },
/* MT_SOLBRNR */ { P_("monster", "Soul Burner"), "Monsters\\Succ\\Scbs%c.CL2", "Monsters\\Succ\\Scbs%c%i.WAV", "Monsters\\Succ\\Succbw.TRN", 128, 980, false, false, true, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 4644 },
/* MT_COUNSLR */ { P_("monster", "Counselor"), "Monsters\\Mage\\Mage%c.CL2", "Monsters\\Mage\\Mage%c%i.WAV", nullptr, 128, 2000, true, false, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 7, 0, 4070 },
/* MT_MAGISTR */ { P_("monster", "Magistrate"), "Monsters\\Mage\\Mage%c.CL2", "Monsters\\Mage\\Mage%c%i.WAV", "Monsters\\Mage\\Cnselg.TRN", 128, 2000, true, false, true, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4478 },
/* MT_CABALIST*/ { P_("monster", "Cabalist"), "Monsters\\Mage\\Mage%c.CL2", "Monsters\\Mage\\Mage%c%i.WAV", "Monsters\\Mage\\Cnselgd.TRN", 128, 2000, true, false, true, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4929 },
/* MT_ADVOCATE*/ { P_("monster", "Advocate"), "Monsters\\Mage\\Mage%c.CL2", "Monsters\\Mage\\Mage%c%i.WAV", "Monsters\\Mage\\Cnselbk.TRN", 128, 2000, true, false, true, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4968 },
/* MT_GOLEM */ { P_("monster", "Golem"), "Monsters\\Golem\\Golem%c.CL2", "Monsters\\Golem\\Golm%c%i.WAV", nullptr, 96, 386, true, false, false, { 0, 16, 12, 0, 12, 20 }, { 1, 1, 1, 1, 1, 1 }, 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MonsterClass::Demon, 0 , 0 , 0, 0, 0 },
/* MT_DIABLO */ { P_("monster", "The Dark Lord"), "Monsters\\Diablo\\Diablo%c.CL2", "Monsters\\Diablo\\Diablo%c%i.WAV", nullptr, 160, 2000, true, true, false, { 16, 6, 16, 6, 16, 16 }, { 1, 1, 1, 1, 1, 1 }, 50, 50, 45, 3333, 3333, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 31666 },
/* MT_DARKMAGE*/ { P_("monster", "The Arch-Litch Malignus"), "Monsters\\DarkMage\\Dmage%c.CL2", "Monsters\\DarkMage\\Dmag%c%i.WAV", nullptr, 128, 1060, true, false, false, { 6, 1, 21, 6, 23, 18 }, { 1, 1, 1, 1, 1, 1 }, 40, 41, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4968 },
/* MT_HELLBOAR*/ { P_("monster", "Hellboar"), "Monsters\\Fork\\Fork%c.CL2", "Monsters\\newsfx\\HBoar%c%i.WAV", nullptr, 188, 800, false, false, false, { 10, 10, 15, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 23, 80, 100, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH , 2, 70, 7, 16, 24, 0, 0, 0, 0, 60, MonsterClass::Demon, 0 , RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 750 },
/* MT_STINGER */ { P_("monster", "Stinger"), "Monsters\\Scorp\\Scorp%c.CL2", "Monsters\\newsfx\\Stingr%c%i.WAV", nullptr, 64, 305, false, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 30, 40, AI_SKELSD, 0 , 3, 85, 8, 1, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0 , RESIST_LIGHTNING , 1, 0, 500 },
/* MT_PSYCHORB*/ { P_("monster", "Psychorb"), "Monsters\\Eye\\Eye%c.CL2", "Monsters\\newsfx\\psyco%c%i.WAV", nullptr, 156, 800, false, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 20, 30, AI_PSYCHORB, 0 , 3, 80, 8, 10, 10, 0, 0, 0, 0, 40, MonsterClass::Animal, 0 , RESIST_FIRE , 6, 0, 450 },
/* MT_ARACHNON*/ { P_("monster", "Arachnon"), "Monsters\\Spider\\Spider%c.CL2", "Monsters\\newsfx\\SLord%c%i.WAV", nullptr, 148, 800, false, false, false, { 12, 10, 15, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 60, 80, AI_SKELSD, MFLAG_SEARCH , 3, 50, 8, 5, 15, 0, 0, 0, 0, 50, MonsterClass::Animal, 0 , RESIST_LIGHTNING , 7, 0, 500 },
/* MT_FELLTWIN*/ { P_("monster", "Felltwin"), "Monsters\\TSneak\\TSneak%c.CL2", "Monsters\\newsfx\\FTwin%c%i.WAV", nullptr, 128, 800, false, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 50, 70, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 70, 8, 10, 18, 0, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_NULL_40 , RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 600 },
/* MT_HORKSPWN*/ { P_("monster", "Hork Spawn"), "Monsters\\Spawn\\Spawn%c.CL2", "Monsters\\newsfx\\HSpawn%c%i.WAV", nullptr, 164, 520, false, true, false, { 15, 12, 14, 11, 14, 0 }, { 1, 1, 1, 1, 1, 1 }, 34, 37, 22, 30, 30, AI_SKELSD, 0 , 3, 60, 8, 10, 25, 0, 0, 0, 0, 25, MonsterClass::Demon, RESIST_MAGIC , RESIST_MAGIC , 3, 0, 250 },
/* MT_VENMTAIL*/ { P_("monster", "Venomtail"), "Monsters\\WScorp\\WScorp%c.CL2", "Monsters\\newsfx\\Stingr%c%i.WAV", nullptr, 86, 305, false, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 24, 40, 50, AI_SKELSD, 0 , 3, 85, 8, 1, 30, 0, 0, 0, 0, 60, MonsterClass::Animal, RESIST_LIGHTNING , IMMUNE_LIGHTNING , 1, 0, 1000 },
/* MT_NECRMORB*/ { P_("monster", "Necromorb"), "Monsters\\Eye2\\Eye2%c.CL2", "Monsters\\newsfx\\Psyco%c%i.WAV", nullptr, 140, 800, false, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 24, 30, 40, AI_NECROMORB, 0 , 3, 80, 8, 20, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, RESIST_FIRE , IMMUNE_FIRE | RESIST_LIGHTNING , 6, 0, 1100 },
/* MT_SPIDLORD*/ { P_("monster", "Spider Lord"), "Monsters\\bSpidr\\bSpidr%c.CL2", "Monsters\\newsfx\\SLord%c%i.WAV", nullptr, 148, 800, true, true, false, { 12, 10, 15, 6, 20, 10 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 24, 80, 100, AI_ACID, MFLAG_SEARCH , 3, 60, 8, 8, 20, 75, 8, 10, 10, 60, MonsterClass::Animal, RESIST_LIGHTNING , RESIST_FIRE | IMMUNE_LIGHTNING , 7, 0, 1250 },
/* MT_LASHWORM*/ { P_("monster", "Lashworm"), "Monsters\\Clasp\\Clasp%c.CL2", "Monsters\\newsfx\\Lworm%c%i.WAV", nullptr, 176, 800, false, false, false, { 10, 12, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 36, 39, 20, 30, 30, AI_SKELSD, 0 , 3, 90, 8, 12, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 600 },
/* MT_TORCHANT*/ { P_("monster", "Torchant"), "Monsters\\AntWorm\\Worm%c.CL2", "Monsters\\newsfx\\TchAnt%c%i.WAV", nullptr, 192, 800, false, false, false, { 14, 12, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 22, 60, 80, AI_TORCHANT, 0 , 3, 75, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 7, 0, 1250 },
/* MT_HORKDMN */ { P_("monster", "Hork Demon"), "Monsters\\HorkD\\HorkD%c.CL2", "Monsters\\newsfx\\HDemon%c%i.WAV", nullptr, 138, 800, true, true, false, { 15, 8, 16, 6, 16, 9 }, { 2, 1, 1, 1, 1, 2 }, 36, 37, 27, 120, 160, AI_SKELSD, 0 , 3, 60, 8, 20, 35, 80, 8, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2000 },
/* MT_DEFILER */ { P_("monster", "Hell Bug"), "Monsters\\Hellbug\\Hellbg%c.CL2", "Monsters\\newsfx\\Defile%c%i.WAV", nullptr, 198, 800, true, true, false, { 8, 8, 14, 6, 14, 12 }, { 1, 1, 1, 1, 1, 1 }, 38, 39, 30, 240, 240, AI_SKELSD, MFLAG_SEARCH , 3, 110, 8, 20, 30, 90, 8, 50, 60, 80, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 7, 0, 5000 },
/* MT_GRAVEDIG*/ { P_("monster", "Gravedigger"), "Monsters\\Gravdg\\Gravdg%c.CL2", "Monsters\\newsfx\\GDiggr%c%i.WAV", nullptr, 124, 800, true, true, false, { 24, 24, 12, 6, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 40, 41, 26, 120, 240, AI_SCAV, MFLAG_CAN_OPEN_DOOR, 3, 80, 6, 2, 12, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 2000 },
/* MT_TOMBRAT */ { P_("monster", "Tomb Rat"), "Monsters\\Rat\\Rat%c.CL2", "Monsters\\newsfx\\TmbRat%c%i.WAV", nullptr, 104, 550, false, false, false, { 11, 8, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 40, 43, 24, 80, 120, AI_SKELSD, 0 , 3, 120, 8, 12, 25, 0, 0, 0, 0, 30, MonsterClass::Animal, 0 , RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 1800 },
/* MT_FIREBAT */ { P_("monster", "Firebat"), "Monsters\\Hellbat\\Helbat%c.CL2", "Monsters\\newsfx\\HelBat%c%i.WAV", nullptr, 96, 550, false, false, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 40, 43, 24, 60, 80, AI_FIREBAT, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 7, 0, 2400 },
/* MT_SKLWING */ { P_("monster", "Skullwing"), "Monsters\\Demskel\\Demskl%c.CL2", "Monsters\\newsfx\\SWing%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 128, 1740, true, false, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 40, 43, 27, 70, 70, AI_SKELSD, 0 , 0, 75, 7, 15, 20, 75, 9, 15, 20, 80, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3000 },
/* MT_LICH */ { P_("monster", "Lich"), "Monsters\\Lich\\Lich%c.CL2", "Monsters\\newsfx\\Lich%c%i.WAV", nullptr, 96, 800, false, true, false, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 40, 43, 25, 80, 100, AI_LICH, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 60, MonsterClass::Undead, RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 3000 },
/* MT_CRYPTDMN*/ { P_("monster", "Crypt Demon"), "Monsters\\Bubba\\Bubba%c.CL2", "Monsters\\newsfx\\Crypt%c%i.WAV", nullptr, 154, 800, false, true, false, { 8, 18, 12, 8, 21, 0 }, { 3, 1, 1, 1, 1, 1 }, 42, 45, 28, 200, 240, AI_SKELSD, 0 , 3, 100, 8, 20, 40, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 3200 },
/* MT_HELLBAT */ { P_("monster", "Hellbat"), "Monsters\\Hellbat2\\bhelbt%c.CL2", "Monsters\\newsfx\\HelBat%c%i.WAV", nullptr, 96, 550, true, false, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 44, 47, 29, 100, 140, AI_TORCHANT, 0 , 3, 110, 8, 30, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 7, 0, 3600 },
/* MT_BONEDEMN*/ { P_("monster", "Bone Demon"), "Monsters\\Demskel\\Demskl%c.CL2", "Monsters\\newsfx\\SWing%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 128, 1740, true, true, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 44, 47, 30, 240, 280, AI_BONEDEMON, 0 , 0, 100, 8, 40, 50, 160, 12, 50, 50, 50, MonsterClass::Undead, IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 5000 },
/* MT_ARCHLICH*/ { P_("monster", "Arch Lich"), "Monsters\\Lich2\\Lich2%c.CL2", "Monsters\\newsfx\\Lich%c%i.WAV", nullptr, 136, 800, false, true, false, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 44, 47, 30, 180, 200, AI_ARCHLICH, 0 , 3, 120, 8, 30, 30, 0, 0, 0, 0, 75, MonsterClass::Undead, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 4000 },
/* MT_BICLOPS */ { P_("monster", "Biclops"), "Monsters\\Byclps\\Byclps%c.CL2", "Monsters\\newsfx\\Biclop%c%i.WAV", nullptr, 180, 800, false, false, false, { 10, 11, 16, 6, 16, 0 }, { 2, 1, 1, 1, 2, 1 }, 44, 47, 30, 200, 240, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_CAN_OPEN_DOOR, 3, 90, 8, 40, 50, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING , RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 4000 },
/* MT_FLESTHNG*/ { P_("monster", "Flesh Thing"), "Monsters\\Flesh\\Flesh%c.CL2", "Monsters\\newsfx\\FleshT%c%i.WAV", nullptr, 164, 800, false, true, false, { 15, 24, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 44, 47, 28, 300, 400, AI_SKELSD, 0 , 3, 150, 8, 12, 18, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 4000 },
/* MT_REAPER */ { P_("monster", "Reaper"), "Monsters\\Reaper\\Reap%c.CL2", "Monsters\\newsfx\\Reaper%c%i.WAV", nullptr, 180, 800, false, false, false, { 12, 10, 14, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 44, 47, 30, 260, 300, AI_SKELSD, 0 , 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 6000 },
/* MT_NZOMBIE */ { P_("monster", "Zombie"), "Zombie\\Zombie", "Monsters\\Zombie\\Zombie%c%i.WAV", nullptr, 128, 799, false, false, false, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 54 },
/* MT_BZOMBIE */ { P_("monster", "Ghoul"), "Zombie\\Zombie", "Monsters\\Zombie\\Zombie%c%i.WAV", "Monsters\\Zombie\\Bluered.TRN", 128, 799, false, false, true, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 58 },
/* MT_GZOMBIE */ { P_("monster", "Rotting Carcass"), "Zombie\\Zombie", "Monsters\\Zombie\\Zombie%c%i.WAV", "Monsters\\Zombie\\Grey.TRN", 128, 799, false, false, true, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 136 },
/* MT_YZOMBIE */ { P_("monster", "Black Death"), "Zombie\\Zombie", "Monsters\\Zombie\\Zombie%c%i.WAV", "Monsters\\Zombie\\Yellow.TRN", 128, 799, false, false, true, { 11, 24, 12, 6, 16, 0 }, { 4, 1, 1, 1, 1, 1 }, 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 240 },
/* MT_RFALLSP */ { P_("monster", "Fallen One"), "FalSpear\\Phall", "Monsters\\FalSpear\\Phall%c%i.WAV", "Monsters\\FalSpear\\FallenT.TRN", 128, 543, true, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MonsterClass::Animal, 0 , 0 , 3, 0, 46 },
/* MT_DFALLSP */ { P_("monster", "Carver"), "FalSpear\\Phall", "Monsters\\FalSpear\\Phall%c%i.WAV", "Monsters\\FalSpear\\Dark.TRN", 128, 543, true, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MonsterClass::Animal, 0 , 0 , 3, 0, 80 },
/* MT_YFALLSP */ { P_("monster", "Devil Kin"), "FalSpear\\Phall", "Monsters\\FalSpear\\Phall%c%i.WAV", nullptr, 128, 543, true, true, false, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 155 },
/* MT_BFALLSP */ { P_("monster", "Dark One"), "FalSpear\\Phall", "Monsters\\FalSpear\\Phall%c%i.WAV", "Monsters\\FalSpear\\Blue.TRN", 128, 543, true, true, true, { 11, 11, 13, 11, 18, 13 }, { 3, 1, 1, 1, 1, 1 }, 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MonsterClass::Animal, IMMUNE_NULL_40 , RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 255 },
/* MT_WSKELAX */ { P_("monster", "Skeleton"), "SkelAxe\\SklAx", "Monsters\\SkelAxe\\SklAx%c%i.WAV", "Monsters\\SkelAxe\\White.TRN", 128, 553, true, false, true, { 12, 8, 13, 6, 17, 16 }, { 5, 1, 1, 1, 1, 1 }, 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 64 },
/* MT_TSKELAX */ { P_("monster", "Corpse Axe"), "SkelAxe\\SklAx", "Monsters\\SkelAxe\\SklAx%c%i.WAV", "Monsters\\SkelAxe\\Skelt.TRN", 128, 553, true, false, true, { 12, 8, 13, 6, 17, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 68 },
/* MT_RSKELAX */ { P_("monster", "Burning Dead"), "SkelAxe\\SklAx", "Monsters\\SkelAxe\\SklAx%c%i.WAV", nullptr, 128, 553, true, false, false, { 12, 8, 13, 6, 17, 16 }, { 2, 1, 1, 1, 1, 1 }, 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 3, 0, 154 },
/* MT_XSKELAX */ { P_("monster", "Horror"), "SkelAxe\\SklAx", "Monsters\\SkelAxe\\SklAx%c%i.WAV", "Monsters\\SkelAxe\\Black.TRN", 128, 553, true, false, true, { 12, 8, 13, 6, 17, 16 }, { 3, 1, 1, 1, 1, 1 }, 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 264 },
/* MT_RFALLSD */ { P_("monster", "Fallen One"), "FalSword\\Fall", "Monsters\\FalSword\\Fall%c%i.WAV", "Monsters\\FalSword\\FallenT.TRN", 128, 623, true, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MonsterClass::Animal, 0 , 0 , 3, 0, 52 },
/* MT_DFALLSD */ { P_("monster", "Carver"), "FalSword\\Fall", "Monsters\\FalSword\\Fall%c%i.WAV", "Monsters\\FalSword\\Dark.TRN", 128, 623, true, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MonsterClass::Animal, 0 , 0 , 3, 0, 90 },
/* MT_YFALLSD */ { P_("monster", "Devil Kin"), "FalSword\\Fall", "Monsters\\FalSword\\Fall%c%i.WAV", nullptr, 128, 623, true, true, false, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 180 },
/* MT_BFALLSD */ { P_("monster", "Dark One"), "FalSword\\Fall", "Monsters\\FalSword\\Fall%c%i.WAV", "Monsters\\FalSword\\Blue.TRN", 128, 623, true, true, true, { 12, 12, 13, 11, 14, 15 }, { 3, 1, 1, 1, 1, 1 }, 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MonsterClass::Animal, IMMUNE_NULL_40 , RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 280 },
/* MT_NSCAV */ { P_("monster", "Scavenger"), "Scav\\Scav", "Monsters\\Scav\\Scav%c%i.WAV", nullptr, 128, 410, true, false, false, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 80 },
/* MT_BSCAV */ { P_("monster", "Plague Eater"), "Scav\\Scav", "Monsters\\Scav\\Scav%c%i.WAV", "Monsters\\Scav\\ScavBr.TRN", 128, 410, true, false, true, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MonsterClass::Animal, 0 , RESIST_LIGHTNING , 3, 0, 188 },
/* MT_WSCAV */ { P_("monster", "Shadow Beast"), "Scav\\Scav", "Monsters\\Scav\\Scav%c%i.WAV", "Monsters\\Scav\\ScavBe.TRN", 128, 410, true, false, true, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MonsterClass::Animal, IMMUNE_NULL_40 , RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 375 },
/* MT_YSCAV */ { P_("monster", "Bone Gasher"), "Scav\\Scav", "Monsters\\Scav\\Scav%c%i.WAV", "Monsters\\Scav\\ScavW.TRN", 128, 410, true, false, true, { 12, 8, 12, 6, 20, 11 }, { 2, 1, 1, 1, 1, 1 }, 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_NULL_40 , RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 552 },
/* MT_WSKELBW */ { P_("monster", "Skeleton"), "SkelBow\\SklBw", "Monsters\\SkelBow\\SklBw%c%i.WAV", "Monsters\\SkelBow\\White.TRN", 128, 567, true, false, true, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 110 },
/* MT_TSKELBW */ { P_("monster", "Corpse Bow"), "SkelBow\\SklBw", "Monsters\\SkelBow\\SklBw%c%i.WAV", "Monsters\\SkelBow\\Skelt.TRN", 128, 567, true, false, true, { 9, 8, 16, 5, 16, 16 }, { 4, 1, 1, 1, 1, 1 }, 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 210 },
/* MT_RSKELBW */ { P_("monster", "Burning Dead"), "SkelBow\\SklBw", "Monsters\\SkelBow\\SklBw%c%i.WAV", nullptr, 128, 567, true, false, false, { 9, 8, 16, 5, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 3, 0, 364 },
/* MT_XSKELBW */ { P_("monster", "Horror"), "SkelBow\\SklBw", "Monsters\\SkelBow\\SklBw%c%i.WAV", "Monsters\\SkelBow\\Black.TRN", 128, 567, true, false, true, { 9, 8, 16, 5, 16, 16 }, { 3, 1, 1, 1, 1, 1 }, 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 594 },
/* MT_WSKELSD */ { P_("monster", "Skeleton Captain"), "SkelSd\\SklSr", "Monsters\\SkelSd\\SklSr%c%i.WAV", "Monsters\\SkelSd\\White.TRN", 128, 575, true, true, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 90 },
/* MT_TSKELSD */ { P_("monster", "Corpse Captain"), "SkelSd\\SklSr", "Monsters\\SkelSd\\SklSr%c%i.WAV", "Monsters\\SkelSd\\Skelt.TRN", 128, 575, true, false, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 200 },
/* MT_RSKELSD */ { P_("monster", "Burning Dead Captain"), "SkelSd\\SklSr", "Monsters\\SkelSd\\SklSr%c%i.WAV", nullptr, 128, 575, true, false, false, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 3, 0, 393 },
/* MT_XSKELSD */ { P_("monster", "Horror Captain"), "SkelSd\\SklSr", "Monsters\\SkelSd\\SklSr%c%i.WAV", "Monsters\\SkelSd\\Black.TRN", 128, 575, true, false, true, { 13, 8, 12, 7, 15, 16 }, { 4, 1, 1, 1, 1, 1 }, 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 604 },
/* MT_INVILORD*/ { P_("monster", "Invisible Lord"), "TSneak\\TSneak", "Monsters\\TSneak\\Sneakl%c%i.WAV", nullptr, 128, 800, false, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 2000 },
/* MT_SNEAK */ { P_("monster", "Hidden"), "Sneak\\Sneak", "Monsters\\Sneak\\Sneak%c%i.WAV", nullptr, 128, 992, true, false, false, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MonsterClass::Demon, 0 , IMMUNE_NULL_40 , 3, 0, 278 },
/* MT_STALKER */ { P_("monster", "Stalker"), "Sneak\\Sneak", "Monsters\\Sneak\\Sneak%c%i.WAV", "Monsters\\Sneak\\Sneakv2.TRN", 128, 992, true, false, true, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Demon, 0 , IMMUNE_NULL_40 , 3, 0, 630 },
/* MT_UNSEEN */ { P_("monster", "Unseen"), "Sneak\\Sneak", "Monsters\\Sneak\\Sneak%c%i.WAV", "Monsters\\Sneak\\Sneakv3.TRN", 128, 992, true, false, true, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 935 },
/* MT_ILLWEAV */ { P_("monster", "Illusion Weaver"), "Sneak\\Sneak", "Monsters\\Sneak\\Sneak%c%i.WAV", "Monsters\\Sneak\\Sneakv1.TRN", 128, 992, true, false, true, { 16, 8, 12, 8, 24, 15 }, { 2, 1, 1, 1, 1, 1 }, 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 1500 },
/* MT_LRDSAYTR*/ { P_("monster", "Satyr Lord"), "GoatLord\\GoatL", "Monsters\\newsfx\\Satyr%c%i.WAV", nullptr, 160, 800, false, false, false, { 13, 13, 14, 9, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 40, 43, 28, 160, 200, AI_SKELSD, MFLAG_SEARCH , 3, 90, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 2800 },
/* MT_NGOATMC */ { P_("monster", "Flesh Clan"), "GoatMace\\Goat", "Monsters\\GoatMace\\Goat%c%i.WAV", nullptr, 128, 1030, true, false, false, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MonsterClass::Demon, 0 , 0 , 3, 0, 460 },
/* MT_BGOATMC */ { P_("monster", "Stone Clan"), "GoatMace\\Goat", "Monsters\\GoatMace\\Goat%c%i.WAV", "Monsters\\GoatMace\\Beige.TRN", 128, 1030, true, false, true, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 685 },
/* MT_RGOATMC */ { P_("monster", "Fire Clan"), "GoatMace\\Goat", "Monsters\\GoatMace\\Goat%c%i.WAV", "Monsters\\GoatMace\\Red.TRN", 128, 1030, true, false, true, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, RESIST_FIRE , IMMUNE_FIRE , 3, 0, 906 },
/* MT_GGOATMC */ { P_("monster", "Night Clan"), "GoatMace\\Goat", "Monsters\\GoatMace\\Goat%c%i.WAV", "Monsters\\GoatMace\\Gray.TRN", 128, 1030, true, false, true, { 12, 8, 12, 6, 20, 12 }, { 2, 1, 1, 1, 1, 1 }, 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 1190 },
/* MT_FIEND */ { P_("monster", "Fiend"), "Bat\\Bat", "Monsters\\Bat\\Bat%c%i.WAV", "Monsters\\Bat\\red.trn", 96, 364, false, false, true, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MonsterClass::Animal, 0 , 0 , 6, T_NODROP, 102 },
/* MT_BLINK */ { P_("monster", "Blink"), "Bat\\Bat", "Monsters\\Bat\\Bat%c%i.WAV", nullptr, 96, 364, false, false, false, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MonsterClass::Animal, 0 , 0 , 6, T_NODROP, 340 },
/* MT_GLOOM */ { P_("monster", "Gloom"), "Bat\\Bat", "Monsters\\Bat\\Bat%c%i.WAV", "Monsters\\Bat\\grey.trn", 96, 364, false, false, true, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC , RESIST_MAGIC | IMMUNE_NULL_40 , 6, T_NODROP, 509 },
/* MT_FAMILIAR*/ { P_("monster", "Familiar"), "Bat\\Bat", "Monsters\\Bat\\Bat%c%i.WAV", "Monsters\\Bat\\orange.trn", 96, 364, false, false, true, { 9, 13, 10, 9, 13, 0 }, { 1, 1, 1, 1, 1, 1 }, 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 6, T_NODROP, 448 },
/* MT_NGOATBW */ { P_("monster", "Flesh Clan"), "GoatBow\\GoatB", "Monsters\\GoatBow\\GoatB%c%i.WAV", nullptr, 128, 1040, false, false, false, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MonsterClass::Demon, 0 , 0 , 3, 0, 448 },
/* MT_BGOATBW */ { P_("monster", "Stone Clan"), "GoatBow\\GoatB", "Monsters\\GoatBow\\GoatB%c%i.WAV", "Monsters\\GoatBow\\Beige.TRN", 128, 1040, false, false, true, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 645 },
/* MT_RGOATBW */ { P_("monster", "Fire Clan"), "GoatBow\\GoatB", "Monsters\\GoatBow\\GoatB%c%i.WAV", "Monsters\\GoatBow\\Red.TRN", 128, 1040, false, false, true, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MonsterClass::Demon, RESIST_FIRE , IMMUNE_FIRE , 3, 0, 822 },
/* MT_GGOATBW */ { P_("monster", "Night Clan"), "GoatBow\\GoatB", "Monsters\\GoatBow\\GoatB%c%i.WAV", "Monsters\\GoatBow\\Gray.TRN", 128, 1040, false, false, true, { 12, 8, 16, 6, 20, 0 }, { 3, 1, 1, 1, 1, 1 }, 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 3, 0, 1092 },
/* MT_NACID */ { P_("monster", "Acid Beast"), "Acid\\Acid", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 716, true, true, false, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_ACID , 3, 0, 846 },
/* MT_RACID */ { P_("monster", "Poison Spitter"), "Acid\\Acid", "Monsters\\Acid\\Acid%c%i.WAV", "Monsters\\Acid\\AcidBlk.TRN", 128, 716, true, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MonsterClass::Animal, IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_ACID , 3, 0, 1248 },
/* MT_BACID */ { P_("monster", "Pit Beast"), "Acid\\Acid", "Monsters\\Acid\\Acid%c%i.WAV", "Monsters\\Acid\\AcidB.TRN", 128, 716, true, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_ACID , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_ACID , 3, 0, 2060 },
/* MT_XACID */ { P_("monster", "Lava Maw"), "Acid\\Acid", "Monsters\\Acid\\Acid%c%i.WAV", "Monsters\\Acid\\AcidR.TRN", 128, 716, true, true, true, { 13, 8, 12, 8, 16, 12 }, { 1, 1, 1, 1, 1, 1 }, 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_ACID , 3, 0, 2940 },
/* MT_SKING */ { P_("monster", "Skeleton King"), "SKing\\SKing", "Monsters\\SKing\\SKing%c%i.WAV", "Monsters\\SkelAxe\\White.TRN", 160, 1010, true, true, true, { 8, 6, 16, 6, 16, 6 }, { 2, 1, 1, 1, 1, 2 }, 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MonsterClass::Undead, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7,T_UNIQ+UITEM_SKCROWN, 570 },
/* MT_CLEAVER */ { P_("monster", "The Butcher"), "FatC\\FatC", "Monsters\\FatC\\FatC%c%i.WAV", nullptr, 128, 980, false, false, false, { 10, 8, 12, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3,T_UNIQ+UITEM_CLEAVER, 710 },
/* MT_FAT */ { P_("monster", "Overlord"), "Fat\\Fat", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 128, 1130, true, false, false, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MonsterClass::Demon, 0 , RESIST_FIRE , 3, 0, 635 },
/* MT_MUDMAN, */ { P_("monster", "Mud Man"), "Fat\\Fat", "Monsters\\Fat\\Fat%c%i.WAV", "Monsters\\Fat\\Blue.TRN", 128, 1130, true, false, true, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MonsterClass::Demon, 0 , IMMUNE_LIGHTNING , 3, 0, 1165 },
/* MT_TOAD */ { P_("monster", "Toad Demon"), "Fat\\Fat", "Monsters\\Fat\\Fat%c%i.WAV", "Monsters\\Fat\\FatB.TRN", 128, 1130, true, false, true, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MonsterClass::Demon, IMMUNE_MAGIC , IMMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 1380 },
/* MT_FLAYED */ { P_("monster", "Flayed One"), "Fat\\Fat", "Monsters\\Fat\\Fat%c%i.WAV", "Monsters\\Fat\\FatF.TRN", 128, 1130, true, false, true, { 8, 10, 15, 6, 16, 10 }, { 4, 1, 1, 1, 1, 1 }, 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 2058 },
/* MT_WYRM */ { P_("monster", "Wyrm"), "Worm\\Worm", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MonsterClass::Animal, RESIST_MAGIC , RESIST_MAGIC , 3, 0, 660 },
/* MT_CAVSLUG */ { P_("monster", "Cave Slug"), "Worm\\Worm", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC , RESIST_MAGIC , 3, 0, 994 },
/* MT_DVLWYRM */ { P_("monster", "Devil Wyrm"), "Worm\\Worm", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 3, 0, 1320 },
/* MT_DEVOUR */ { P_("monster", "Devourer"), "Worm\\Worm", "Monsters\\Fat\\Fat%c%i.WAV", nullptr, 160, 2420, false, false, false, { 13, 13, 13, 11, 19, 0 }, { 1, 1, 1, 1, 1, 1 }, 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MonsterClass::Animal, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , 3, 0, 1827 },
/* MT_NMAGMA */ { P_("monster", "Magma Demon"), "Magma\\Magma", "Monsters\\Magma\\Magma%c%i.WAV", nullptr, 128, 1680, true, true, false, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 1076 },
/* MT_YMAGMA */ { P_("monster", "Blood Stone"), "Magma\\Magma", "Monsters\\Magma\\Magma%c%i.WAV", "Monsters\\Magma\\Yellow.TRN", 128, 1680, true, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 1309 },
/* MT_BMAGMA */ { P_("monster", "Hell Stone"), "Magma\\Magma", "Monsters\\Magma\\Magma%c%i.WAV", "Monsters\\Magma\\Blue.TRN", 128, 1680, true, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 1680 },
/* MT_WMAGMA */ { P_("monster", "Lava Lord"), "Magma\\Magma", "Monsters\\Magma\\Magma%c%i.WAV", "Monsters\\Magma\\Wierd.TRN", 128, 1680, true, true, true, { 8, 10, 14, 7, 18, 18 }, { 2, 1, 1, 1, 1, 1 }, 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 2124 },
/* MT_HORNED */ { P_("monster", "Horned Demon"), "Rhino\\Rhino", "Monsters\\Rhino\\Rhino%c%i.WAV", nullptr, 160, 1630, true, true, false, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MonsterClass::Animal, 0 , RESIST_FIRE , 7, 0, 1172 },
/* MT_MUDRUN */ { P_("monster", "Mud Runner"), "Rhino\\Rhino", "Monsters\\Rhino\\Rhino%c%i.WAV", "Monsters\\Rhino\\Orange.TRN", 160, 1630, true, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MonsterClass::Animal, 0 , RESIST_FIRE , 7, 0, 1404 },
/* MT_FROSTC */ { P_("monster", "Frost Charger"), "Rhino\\Rhino", "Monsters\\Rhino\\Rhino%c%i.WAV", "Monsters\\Rhino\\Blue.TRN", 160, 1630, true, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_LIGHTNING , 7, 0, 1720 },
/* MT_OBLORD */ { P_("monster", "Obsidian Lord"), "Rhino\\Rhino", "Monsters\\Rhino\\Rhino%c%i.WAV", "Monsters\\Rhino\\RhinoB.TRN", 160, 1630, true, true, true, { 8, 8, 14, 6, 16, 6 }, { 2, 1, 1, 1, 1, 1 }, 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MonsterClass::Animal, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 7, 0, 1809 },
/* MT_BONEDMN */ { P_("monster", "oldboned"), "Demskel\\Demskl", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 128, 1740, true, true, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 46, 47, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_NULL_40 , 7, 0, 1344 },
/* MT_REDDTH */ { P_("monster", "Red Death"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 2168 },
/* MT_LTCHDMN */ { P_("monster", "Litch Demon"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 2736 },
/* MT_UDEDBLRG*/ { P_("monster", "Undead Balrog"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3575 },
/* MT_INCIN */ { P_("monster", "Incinerator"), "Fireman\\FireM", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 40, 43, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 1888 },
/* MT_FLAMLRD */ { P_("monster", "Flame Lord"), "Fireman\\FireM", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 42, 45, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 2250 },
/* MT_DOOMFIRE*/ { P_("monster", "Doom Fire"), "Fireman\\FireM", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 44, 47, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 2740 },
/* MT_HELLBURN*/ { P_("monster", "Hell Burner"), "Fireman\\FireM", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 128, 1460, true, false, false, { 14, 19, 20, 8, 14, 23 }, { 1, 1, 1, 1, 1, 1 }, 46, 47, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 3355 },
/* MT_STORM */ { P_("monster", "Red Storm"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2160 },
/* MT_RSTORM */ { P_("monster", "Storm Rider"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", nullptr, 160, 1740, true, true, false, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2391 },
/* MT_STORML */ { P_("monster", "Storm Lord"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv2.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2775 },
/* MT_MAEL */ { P_("monster", "Maelstrom"), "Thin\\Thin", "Monsters\\Thin\\Thin%c%i.WAV", "Monsters\\Thin\\Thinv1.TRN", 160, 1740, true, true, true, { 8, 8, 18, 4, 17, 14 }, { 3, 1, 1, 1, 1, 1 }, 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3177 },
/* MT_BIGFALL */ { P_("monster", "Devil Kin Brute"), "BigFall\\Fallg", "Monsters\\newsfx\\KBrute%c%i.WAV", nullptr, 128, 800, true, false, false, { 10, 8, 11, 8, 17, 0 }, { 1, 1, 1, 1, 2, 2 }, 40, 43, 27, 120, 160, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 70, MonsterClass::Animal, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 2400 },
/* MT_WINGED */ { P_("monster", "Winged-Demon"), "Gargoyle\\Gargo", "Monsters\\Gargoyle\\Gargo%c%i.WAV", nullptr, 160, 1650, true, false, false, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 6, 0, 662 },
/* MT_GARGOYLE*/ { P_("monster", "Gargoyle"), "Gargoyle\\Gargo", "Monsters\\Gargoyle\\Gargo%c%i.WAV", "Monsters\\Gargoyle\\GarE.TRN", 160, 1650, true, false, true, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 2 }, 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 6, 0, 1205 },
/* MT_BLOODCLW*/ { P_("monster", "Blood Claw"), "Gargoyle\\Gargo", "Monsters\\Gargoyle\\Gargo%c%i.WAV", "Monsters\\Gargoyle\\GargBr.TRN", 160, 1650, true, false, true, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 6, 0, 1873 },
/* MT_DEATHW */ { P_("monster", "Death Wing"), "Gargoyle\\Gargo", "Monsters\\Gargoyle\\Gargo%c%i.WAV", "Monsters\\Gargoyle\\GargB.TRN", 160, 1650, true, false, true, { 14, 14, 14, 10, 18, 14 }, { 1, 1, 1, 1, 1, 1 }, 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 6, 0, 2278 },
/* MT_MEGA */ { P_("monster", "Slayer"), "Mega\\Mega", "Monsters\\Mega\\Mega%c%i.WAV", nullptr, 160, 2220, true, true, false, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE , 7, 0, 2300 },
/* MT_GUARD */ { P_("monster", "Guardian"), "Mega\\Mega", "Monsters\\Mega\\Mega%c%i.WAV", "Monsters\\Mega\\Guard.TRN", 160, 2220, true, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE , 7, 0, 2714 },
/* MT_VTEXLRD */ { P_("monster", "Vortex Lord"), "Mega\\Mega", "Monsters\\Mega\\Mega%c%i.WAV", "Monsters\\Mega\\Vtexl.TRN", 160, 2220, true, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3252 },
/* MT_BALROG */ { P_("monster", "Balrog"), "Mega\\Mega", "Monsters\\Mega\\Mega%c%i.WAV", "Monsters\\Mega\\Balr.TRN", 160, 2220, true, true, true, { 6, 7, 14, 1, 24, 5 }, { 3, 1, 1, 1, 2, 1 }, 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3643 },
/* MT_NSNAKE */ { P_("monster", "Cave Viper"), "Snake\\Snake", "Monsters\\Snake\\Snake%c%i.WAV", nullptr, 160, 1270, false, false, false, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, IMMUNE_MAGIC , IMMUNE_MAGIC , 7, 0, 2725 },
/* MT_RSNAKE */ { P_("monster", "Fire Drake"), "Snake\\Snake", "Monsters\\Snake\\Snake%c%i.WAV", "Monsters\\Snake\\SnakR.TRN", 160, 1270, false, false, true, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 7, 0, 3139 },
/* MT_BSNAKE */ { P_("monster", "Gold Viper"), "Snake\\Snake", "Monsters\\Snake\\Snake%c%i.WAV", "Monsters\\Snake\\Snakg.TRN", 160, 1270, false, false, true, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_LIGHTNING , 7, 0, 3540 },
/* MT_GSNAKE */ { P_("monster", "Azure Drake"), "Snake\\Snake", "Monsters\\Snake\\Snake%c%i.WAV", "Monsters\\Snake\\Snakb.TRN", 160, 1270, false, false, true, { 12, 11, 13, 5, 18, 0 }, { 2, 1, 1, 1, 1, 1 }, 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , 7, 0, 3791 },
/* MT_NBLACK */ { P_("monster", "Black Knight"), "Black\\Black", "Monsters\\Black\\Black%c%i.WAV", nullptr, 160, 2120, false, false, false, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3360 },
/* MT_RTBLACK */ { P_("monster", "Doom Guard"), "Black\\Black", "Monsters\\Black\\Black%c%i.WAV", "Monsters\\Black\\BlkKntRT.TRN", 160, 2120, false, false, true, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40 , 7, 0, 3650 },
/* MT_BTBLACK */ { P_("monster", "Steel Lord"), "Black\\Black", "Monsters\\Black\\Black%c%i.WAV", "Monsters\\Black\\BlkKntBT.TRN", 160, 2120, false, false, true, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4252 },
/* MT_RBLACK */ { P_("monster", "Blood Knight"), "Black\\Black", "Monsters\\Black\\Black%c%i.WAV", "Monsters\\Black\\BlkKntBe.TRN", 160, 2120, false, false, true, { 8, 8, 16, 4, 24, 0 }, { 2, 1, 1, 1, 1, 1 }, 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 5130 },
/* MT_UNRAV */ { P_("monster", "The Shredded"), "Unrav\\Unrav", "Monsters\\newsfx\\Shred%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 32, 35, 23, 70, 90, AI_SKELSD, 0 , 0, 75, 7, 4, 12, 0, 0, 0, 0, 65, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 900 },
/* MT_HOLOWONE*/ { P_("monster", "Hollow One"), "Unrav\\Unrav", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 34, 37, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 4374 },
/* MT_PAINMSTR*/ { P_("monster", "Pain Master"), "Unrav\\Unrav", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 36, 39, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MonsterClass::Undead, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 5147 },
/* MT_REALWEAV*/ { P_("monster", "Reality Weaver"), "Unrav\\Unrav", "Monsters\\Acid\\Acid%c%i.WAV", nullptr, 96, 484, false, false, false, { 10, 10, 12, 5, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 38, 39, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MonsterClass::Undead, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 5925 },
/* MT_SUCCUBUS*/ { P_("monster", "Succubus"), "Succ\\Scbs", "Monsters\\Succ\\Scbs%c%i.WAV", nullptr, 128, 980, false, false, false, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MonsterClass::Demon, RESIST_MAGIC , IMMUNE_MAGIC | RESIST_FIRE , 3, 0, 3696 },
/* MT_SNOWWICH*/ { P_("monster", "Snow Witch"), "Succ\\Scbs", "Monsters\\Succ\\Scbs%c%i.WAV", "Monsters\\Succ\\Succb.TRN", 128, 980, false, false, true, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MonsterClass::Demon, RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 4084 },
/* MT_HLSPWN */ { P_("monster", "Hell Spawn"), "Succ\\Scbs", "Monsters\\Succ\\Scbs%c%i.WAV", "Monsters\\Succ\\Succrw.TRN", 128, 980, false, false, true, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 4480 },
/* MT_SOLBRNR */ { P_("monster", "Soul Burner"), "Succ\\Scbs", "Monsters\\Succ\\Scbs%c%i.WAV", "Monsters\\Succ\\Succbw.TRN", 128, 980, false, false, true, { 14, 8, 16, 7, 24, 0 }, { 1, 1, 1, 1, 1, 1 }, 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 4644 },
/* MT_COUNSLR */ { P_("monster", "Counselor"), "Mage\\Mage", "Monsters\\Mage\\Mage%c%i.WAV", nullptr, 128, 2000, true, false, false, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 7, 0, 4070 },
/* MT_MAGISTR */ { P_("monster", "Magistrate"), "Mage\\Mage", "Monsters\\Mage\\Mage%c%i.WAV", "Monsters\\Mage\\Cnselg.TRN", 128, 2000, true, false, true, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4478 },
/* MT_CABALIST*/ { P_("monster", "Cabalist"), "Mage\\Mage", "Monsters\\Mage\\Mage%c%i.WAV", "Monsters\\Mage\\Cnselgd.TRN", 128, 2000, true, false, true, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4929 },
/* MT_ADVOCATE*/ { P_("monster", "Advocate"), "Mage\\Mage", "Monsters\\Mage\\Mage%c%i.WAV", "Monsters\\Mage\\Cnselbk.TRN", 128, 2000, true, false, true, { 12, 1, 20, 8, 28, 20 }, { 1, 1, 1, 1, 1, 1 }, 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4968 },
/* MT_GOLEM */ { P_("monster", "Golem"), "Golem\\Golem", "Monsters\\Golem\\Golm%c%i.WAV", nullptr, 96, 386, true, false, false, { 0, 16, 12, 0, 12, 20 }, { 1, 1, 1, 1, 1, 1 }, 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MonsterClass::Demon, 0 , 0 , 0, 0, 0 },
/* MT_DIABLO */ { P_("monster", "The Dark Lord"), "Diablo\\Diablo", "Monsters\\Diablo\\Diablo%c%i.WAV", nullptr, 160, 2000, true, true, false, { 16, 6, 16, 6, 16, 16 }, { 1, 1, 1, 1, 1, 1 }, 50, 50, 45, 3333, 3333, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 31666 },
/* MT_DARKMAGE*/ { P_("monster", "The Arch-Litch Malignus"), "DarkMage\\Dmage", "Monsters\\DarkMage\\Dmag%c%i.WAV", nullptr, 128, 1060, true, false, false, { 6, 1, 21, 6, 23, 18 }, { 1, 1, 1, 1, 1, 1 }, 40, 41, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 4968 },
/* MT_HELLBOAR*/ { P_("monster", "Hellboar"), "Fork\\Fork", "Monsters\\newsfx\\HBoar%c%i.WAV", nullptr, 188, 800, false, false, false, { 10, 10, 15, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 23, 80, 100, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH , 2, 70, 7, 16, 24, 0, 0, 0, 0, 60, MonsterClass::Demon, 0 , RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 750 },
/* MT_STINGER */ { P_("monster", "Stinger"), "Scorp\\Scorp", "Monsters\\newsfx\\Stingr%c%i.WAV", nullptr, 64, 305, false, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 30, 40, AI_SKELSD, 0 , 3, 85, 8, 1, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0 , RESIST_LIGHTNING , 1, 0, 500 },
/* MT_PSYCHORB*/ { P_("monster", "Psychorb"), "Eye\\Eye", "Monsters\\newsfx\\psyco%c%i.WAV", nullptr, 156, 800, false, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 20, 30, AI_PSYCHORB, 0 , 3, 80, 8, 10, 10, 0, 0, 0, 0, 40, MonsterClass::Animal, 0 , RESIST_FIRE , 6, 0, 450 },
/* MT_ARACHNON*/ { P_("monster", "Arachnon"), "Spider\\Spider", "Monsters\\newsfx\\SLord%c%i.WAV", nullptr, 148, 800, false, false, false, { 12, 10, 15, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 60, 80, AI_SKELSD, MFLAG_SEARCH , 3, 50, 8, 5, 15, 0, 0, 0, 0, 50, MonsterClass::Animal, 0 , RESIST_LIGHTNING , 7, 0, 500 },
/* MT_FELLTWIN*/ { P_("monster", "Felltwin"), "TSneak\\TSneak", "Monsters\\newsfx\\FTwin%c%i.WAV", nullptr, 128, 800, false, false, false, { 13, 13, 15, 11, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 32, 35, 22, 50, 70, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 70, 8, 10, 18, 0, 0, 0, 0, 50, MonsterClass::Demon, IMMUNE_NULL_40 , RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 600 },
/* MT_HORKSPWN*/ { P_("monster", "Hork Spawn"), "Spawn\\Spawn", "Monsters\\newsfx\\HSpawn%c%i.WAV", nullptr, 164, 520, false, true, false, { 15, 12, 14, 11, 14, 0 }, { 1, 1, 1, 1, 1, 1 }, 34, 37, 22, 30, 30, AI_SKELSD, 0 , 3, 60, 8, 10, 25, 0, 0, 0, 0, 25, MonsterClass::Demon, RESIST_MAGIC , RESIST_MAGIC , 3, 0, 250 },
/* MT_VENMTAIL*/ { P_("monster", "Venomtail"), "WScorp\\WScorp", "Monsters\\newsfx\\Stingr%c%i.WAV", nullptr, 86, 305, false, false, false, { 10, 10, 12, 6, 15, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 24, 40, 50, AI_SKELSD, 0 , 3, 85, 8, 1, 30, 0, 0, 0, 0, 60, MonsterClass::Animal, RESIST_LIGHTNING , IMMUNE_LIGHTNING , 1, 0, 1000 },
/* MT_NECRMORB*/ { P_("monster", "Necromorb"), "Eye2\\Eye2", "Monsters\\newsfx\\Psyco%c%i.WAV", nullptr, 140, 800, false, false, false, { 12, 13, 13, 7, 21, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 24, 30, 40, AI_NECROMORB, 0 , 3, 80, 8, 20, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, RESIST_FIRE , IMMUNE_FIRE | RESIST_LIGHTNING , 6, 0, 1100 },
/* MT_SPIDLORD*/ { P_("monster", "Spider Lord"), "bSpidr\\bSpidr", "Monsters\\newsfx\\SLord%c%i.WAV", nullptr, 148, 800, true, true, false, { 12, 10, 15, 6, 20, 10 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 24, 80, 100, AI_ACID, MFLAG_SEARCH , 3, 60, 8, 8, 20, 75, 8, 10, 10, 60, MonsterClass::Animal, RESIST_LIGHTNING , RESIST_FIRE | IMMUNE_LIGHTNING , 7, 0, 1250 },
/* MT_LASHWORM*/ { P_("monster", "Lashworm"), "Clasp\\Clasp", "Monsters\\newsfx\\Lworm%c%i.WAV", nullptr, 176, 800, false, false, false, { 10, 12, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 36, 39, 20, 30, 30, AI_SKELSD, 0 , 3, 90, 8, 12, 20, 0, 0, 0, 0, 50, MonsterClass::Animal, 0 , RESIST_FIRE , 3, 0, 600 },
/* MT_TORCHANT*/ { P_("monster", "Torchant"), "AntWorm\\Worm", "Monsters\\newsfx\\TchAnt%c%i.WAV", nullptr, 192, 800, false, false, false, { 14, 12, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 36, 39, 22, 60, 80, AI_TORCHANT, 0 , 3, 75, 8, 20, 30, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 7, 0, 1250 },
/* MT_HORKDMN */ { P_("monster", "Hork Demon"), "HorkD\\HorkD", "Monsters\\newsfx\\HDemon%c%i.WAV", nullptr, 138, 800, true, true, false, { 15, 8, 16, 6, 16, 9 }, { 2, 1, 1, 1, 1, 2 }, 36, 37, 27, 120, 160, AI_SKELSD, 0 , 3, 60, 8, 20, 35, 80, 8, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_LIGHTNING , 7, 0, 2000 },
/* MT_DEFILER */ { P_("monster", "Hell Bug"), "Hellbug\\Hellbg", "Monsters\\newsfx\\Defile%c%i.WAV", nullptr, 198, 800, true, true, false, { 8, 8, 14, 6, 14, 12 }, { 1, 1, 1, 1, 1, 1 }, 38, 39, 30, 240, 240, AI_SKELSD, MFLAG_SEARCH , 3, 110, 8, 20, 30, 90, 8, 50, 60, 80, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 7, 0, 5000 },
/* MT_GRAVEDIG*/ { P_("monster", "Gravedigger"), "Gravdg\\Gravdg", "Monsters\\newsfx\\GDiggr%c%i.WAV", nullptr, 124, 800, true, true, false, { 24, 24, 12, 6, 16, 16 }, { 2, 1, 1, 1, 1, 1 }, 40, 41, 26, 120, 240, AI_SCAV, MFLAG_CAN_OPEN_DOOR, 3, 80, 6, 2, 12, 0, 0, 0, 0, 20, MonsterClass::Undead, IMMUNE_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 2000 },
/* MT_TOMBRAT */ { P_("monster", "Tomb Rat"), "Rat\\Rat", "Monsters\\newsfx\\TmbRat%c%i.WAV", nullptr, 104, 550, false, false, false, { 11, 8, 12, 6, 20, 0 }, { 2, 1, 1, 1, 1, 1 }, 40, 43, 24, 80, 120, AI_SKELSD, 0 , 3, 120, 8, 12, 25, 0, 0, 0, 0, 30, MonsterClass::Animal, 0 , RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 1800 },
/* MT_FIREBAT */ { P_("monster", "Firebat"), "Hellbat\\Helbat", "Monsters\\newsfx\\HelBat%c%i.WAV", nullptr, 96, 550, false, false, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 40, 43, 24, 60, 80, AI_FIREBAT, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 70, MonsterClass::Animal, IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 7, 0, 2400 },
/* MT_SKLWING */ { P_("monster", "Skullwing"), "Demskel\\Demskl", "Monsters\\newsfx\\SWing%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 128, 1740, true, false, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 40, 43, 27, 70, 70, AI_SKELSD, 0 , 0, 75, 7, 15, 20, 75, 9, 15, 20, 80, MonsterClass::Undead, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 3000 },
/* MT_LICH */ { P_("monster", "Lich"), "Lich\\Lich", "Monsters\\newsfx\\Lich%c%i.WAV", nullptr, 96, 800, false, true, false, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 40, 43, 25, 80, 100, AI_LICH, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 60, MonsterClass::Undead, RESIST_LIGHTNING | IMMUNE_NULL_40 , RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 3000 },
/* MT_CRYPTDMN*/ { P_("monster", "Crypt Demon"), "Bubba\\Bubba", "Monsters\\newsfx\\Crypt%c%i.WAV", nullptr, 154, 800, false, true, false, { 8, 18, 12, 8, 21, 0 }, { 3, 1, 1, 1, 1, 1 }, 42, 45, 28, 200, 240, AI_SKELSD, 0 , 3, 100, 8, 20, 40, 0, 0, 0, 0, 85, MonsterClass::Demon, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 3200 },
/* MT_HELLBAT */ { P_("monster", "Hellbat"), "Hellbat2\\bhelbt", "Monsters\\newsfx\\HelBat%c%i.WAV", nullptr, 96, 550, true, false, false, { 18, 16, 14, 6, 18, 11 }, { 2, 1, 1, 1, 1, 1 }, 44, 47, 29, 100, 140, AI_TORCHANT, 0 , 3, 110, 8, 30, 30, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 7, 0, 3600 },
/* MT_BONEDEMN*/ { P_("monster", "Bone Demon"), "Demskel\\Demskl", "Monsters\\newsfx\\SWing%c%i.WAV", "Monsters\\Thin\\Thinv3.TRN", 128, 1740, true, true, false, { 10, 8, 20, 6, 24, 16 }, { 3, 1, 1, 1, 1, 1 }, 44, 47, 30, 240, 280, AI_BONEDEMON, 0 , 0, 100, 8, 40, 50, 160, 12, 50, 50, 50, MonsterClass::Undead, IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 5000 },
/* MT_ARCHLICH*/ { P_("monster", "Arch Lich"), "Lich2\\Lich2", "Monsters\\newsfx\\Lich%c%i.WAV", nullptr, 136, 800, false, true, false, { 12, 10, 10, 7, 21, 0 }, { 2, 1, 1, 1, 2, 1 }, 44, 47, 30, 180, 200, AI_ARCHLICH, 0 , 3, 120, 8, 30, 30, 0, 0, 0, 0, 75, MonsterClass::Undead, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 3, 0, 4000 },
/* MT_BICLOPS */ { P_("monster", "Biclops"), "Byclps\\Byclps", "Monsters\\newsfx\\Biclop%c%i.WAV", nullptr, 180, 800, false, false, false, { 10, 11, 16, 6, 16, 0 }, { 2, 1, 1, 1, 2, 1 }, 44, 47, 30, 200, 240, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_CAN_OPEN_DOOR, 3, 90, 8, 40, 50, 0, 0, 0, 0, 80, MonsterClass::Demon, RESIST_LIGHTNING , RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 4000 },
/* MT_FLESTHNG*/ { P_("monster", "Flesh Thing"), "Flesh\\Flesh", "Monsters\\newsfx\\FleshT%c%i.WAV", nullptr, 164, 800, false, true, false, { 15, 24, 15, 6, 16, 0 }, { 1, 1, 1, 1, 1, 1 }, 44, 47, 28, 300, 400, AI_SKELSD, 0 , 3, 150, 8, 12, 18, 0, 0, 0, 0, 70, MonsterClass::Demon, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 4000 },
/* MT_REAPER */ { P_("monster", "Reaper"), "Reaper\\Reap", "Monsters\\newsfx\\Reaper%c%i.WAV", nullptr, 180, 800, false, false, false, { 12, 10, 14, 6, 16, 0 }, { 2, 1, 1, 1, 1, 1 }, 44, 47, 30, 260, 300, AI_SKELSD, 0 , 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 6000 },
// TRANSLATORS: Monster Block end
/* MT_NAKRUL */ { P_("monster", "Na-Krul"), "Monsters\\Nkr\\Nkr%c.CL2", "Monsters\\newsfx\\Nakrul%c%i.WAV", nullptr, 226, 1200, true, true, false, { 2, 6, 16, 3, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, 60, 60, 40, 1332, 1332, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 13333 },
/* MT_NAKRUL */ { P_("monster", "Na-Krul"), "Nkr\\Nkr", "Monsters\\newsfx\\Nakrul%c%i.WAV", nullptr, 226, 1200, true, true, false, { 2, 6, 16, 3, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, 60, 60, 40, 1332, 1332, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MonsterClass::Demon, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40 , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40 , 7, 0, 13333 },
// clang-format on
};

95
Source/monster.cpp

@ -31,6 +31,7 @@
#include "themes.h"
#include "towners.h"
#include "trigs.h"
#include "utils/file_name_generator.hpp"
#include "utils/language.h"
#include "utils/utf8.hpp"
@ -130,6 +131,11 @@ int MWVel[24][3] = {
/** Maps from monster action to monster animation letter. */
char animletter[7] = "nwahds";
size_t GetNumAnims(const MonsterData &monsterData)
{
return monsterData.has_special ? 6 : 5;
}
void InitMonsterTRN(CMonster &monst)
{
std::array<uint8_t, 256> colorTranslations;
@ -137,15 +143,15 @@ void InitMonsterTRN(CMonster &monst)
std::replace(colorTranslations.begin(), colorTranslations.end(), 255, 0);
int n = monst.MData->has_special ? 6 : 5;
for (int i = 0; i < n; i++) {
const size_t numAnims = GetNumAnims(*monst.MData);
for (size_t i = 0; i < numAnims; i++) {
if (i == 1 && monst.mtype >= MT_COUNSLR && monst.mtype <= MT_ADVOCATE) {
continue;
}
for (int j = 0; j < 8; j++) {
Cl2ApplyTrans(
CelGetFrame(monst.Anims[i].CMem.get(), j),
CelGetFrame(monst.Anims[i].cl2Data, j),
colorTranslations,
monst.Anims[i].Frames);
}
@ -3693,50 +3699,58 @@ void GetLevelMTypes()
void InitMonsterGFX(int monst)
{
int mtype = LevelMonsterTypes[monst].mtype;
int width = MonstersData[mtype].width;
for (int anim = 0; anim < 6; anim++) {
int frames = MonstersData[mtype].Frames[anim];
CMonster &monster = LevelMonsterTypes[monst];
const _monster_id mtype = monster.mtype;
const MonsterData &monsterData = MonstersData[mtype];
const int width = monsterData.width;
constexpr size_t MaxAnims = sizeof(animletter) / sizeof(animletter[0]) - 1;
const size_t numAnims = GetNumAnims(monsterData);
const auto hasAnim = [&monsterData](size_t i) {
return monsterData.Frames[i] != 0;
};
std::array<uint32_t, MaxAnims> animOffsets;
monster.animData = MultiFileLoader<MaxAnims> {}(
numAnims,
FileNameWithCharAffixGenerator({ "Monsters\\", monsterData.GraphicType }, ".CL2", &animletter[0]),
&animOffsets[0],
hasAnim);
for (unsigned animIndex = 0; animIndex < numAnims; animIndex++) {
AnimStruct &anim = monster.Anims[animIndex];
if (!hasAnim(animIndex)) {
anim.Frames = 0;
continue;
}
if ((animletter[anim] != 's' || MonstersData[mtype].has_special) && frames > 0) {
char strBuff[256];
sprintf(strBuff, MonstersData[mtype].GraphicType, animletter[anim]);
anim.cl2Data = &monster.animData[animOffsets[animIndex]];
anim.Frames = monsterData.Frames[animIndex];
anim.Rate = monsterData.Rate[animIndex];
byte *celBuf;
{
auto celData = LoadFileInMem(strBuff);
celBuf = celData.get();
LevelMonsterTypes[monst].Anims[anim].CMem = std::move(celData);
if (monster.mtype != MT_GOLEM || (animletter[animIndex] != 's' && animletter[animIndex] != 'd')) {
for (int i = 0; i < 8; i++) {
anim.CelSpritesForDirections[i].emplace(CelGetFrame(anim.cl2Data, i), width);
}
if (LevelMonsterTypes[monst].mtype != MT_GOLEM || (animletter[anim] != 's' && animletter[anim] != 'd')) {
for (int i = 0; i < 8; i++) {
byte *pCelStart = CelGetFrame(celBuf, i);
LevelMonsterTypes[monst].Anims[anim].CelSpritesForDirections[i].emplace(pCelStart, width);
}
} else {
for (int i = 0; i < 8; i++) {
LevelMonsterTypes[monst].Anims[anim].CelSpritesForDirections[i].emplace(celBuf, width);
}
} else {
for (int i = 0; i < 8; i++) {
anim.CelSpritesForDirections[i].emplace(anim.cl2Data, width);
}
}
LevelMonsterTypes[monst].Anims[anim].Frames = frames;
LevelMonsterTypes[monst].Anims[anim].Rate = MonstersData[mtype].Rate[anim];
}
LevelMonsterTypes[monst].mMinHP = MonstersData[mtype].mMinHP;
LevelMonsterTypes[monst].mMaxHP = MonstersData[mtype].mMaxHP;
monster.mMinHP = monsterData.mMinHP;
monster.mMaxHP = monsterData.mMaxHP;
if (!gbIsHellfire && mtype == MT_DIABLO) {
LevelMonsterTypes[monst].mMinHP -= 2000;
LevelMonsterTypes[monst].mMaxHP -= 2000;
monster.mMinHP -= 2000;
monster.mMaxHP -= 2000;
}
LevelMonsterTypes[monst].mAFNum = MonstersData[mtype].mAFNum;
LevelMonsterTypes[monst].MData = &MonstersData[mtype];
monster.mAFNum = monsterData.mAFNum;
monster.MData = &monsterData;
if (MonstersData[mtype].has_trans) {
InitMonsterTRN(LevelMonsterTypes[monst]);
if (monsterData.has_trans) {
InitMonsterTRN(monster);
}
if (mtype >= MT_NMAGMA && mtype <= MT_WMAGMA)
@ -4393,12 +4407,7 @@ void ProcessMonsters()
void FreeMonsters()
{
for (int i = 0; i < LevelMonsterTypeCount; i++) {
int mtype = LevelMonsterTypes[i].mtype;
for (int j = 0; j < 6; j++) {
if (animletter[j] != 's' || MonstersData[mtype].has_special) {
LevelMonsterTypes[i].Anims[j].CMem = nullptr;
}
}
LevelMonsterTypes[i].animData = nullptr;
}
}

3
Source/monster.h

@ -132,7 +132,7 @@ enum class LeaderRelation : uint8_t {
};
struct AnimStruct {
std::unique_ptr<byte[]> CMem;
byte *cl2Data;
std::array<std::optional<CelSprite>, 8> CelSpritesForDirections;
inline const std::optional<CelSprite> &GetCelSpritesForDirection(Direction direction) const
@ -148,6 +148,7 @@ struct CMonster {
_monster_id mtype;
/** placeflag enum as a flags*/
uint8_t mPlaceFlags;
std::unique_ptr<byte[]> animData;
AnimStruct Anims[6];
/**
* @brief Returns AnimStruct for specified graphic

10
Source/scrollrt.cpp

@ -417,9 +417,8 @@ void DrawMonster(const Surface &out, Point tilePosition, Point targetBufferPosit
};
int nCel = monster.AnimInfo.GetFrameToUseForRendering();
const auto *frameTable = reinterpret_cast<const uint32_t *>(monster.AnimInfo.pCelSprite->Data());
int frames = SDL_SwapLE32(frameTable[0]);
if (nCel < 1 || frames > 50 || nCel > frames) {
const uint32_t frames = LoadLE32(monster.AnimInfo.pCelSprite->Data());
if (nCel < 1 || frames > 50 || nCel > static_cast<int>(frames)) {
Log(
"Draw Monster \"{}\" {}: facing {}, frame {} of {}",
monster.mName,
@ -852,10 +851,9 @@ void DrawDungeon(const Surface &out, Point tilePosition, Point targetBufferPosit
int px = targetBufferPosition.x - CalculateWidth2(pDeadGuy->width);
const byte *pCelBuff = pDeadGuy->data[(bDead >> 5) & 7];
assert(pCelBuff != nullptr);
const auto *frameTable = reinterpret_cast<const uint32_t *>(pCelBuff);
int frames = SDL_SwapLE32(frameTable[0]);
const uint32_t frames = LoadLE32(pCelBuff);
int nCel = pDeadGuy->frame;
if (nCel < 1 || frames > 50 || nCel > frames) {
if (nCel < 1 || frames > 50 || nCel > static_cast<int>(frames)) {
Log("Unclipped dead: frame {} of {}, deadnum=={}", nCel, frames, (bDead & 0x1F) - 1);
break;
}

90
Source/utils/file_name_generator.hpp

@ -9,19 +9,10 @@
namespace devilution {
/**
* @brief Generates file names from prefixes, a suffix, and an index.
*
* @example FileNameGenerator f({"a/", "b"}, ".txt", 1);
* f() // "a/b.txt"
* f(0) // "a/b1.txt"
* f(1) // "a/b2.txt"
*/
class FileNameGenerator {
class BaseFileNameGenerator {
public:
FileNameGenerator(std::initializer_list<string_view> prefixes, string_view suffix, unsigned min = 1)
BaseFileNameGenerator(std::initializer_list<string_view> prefixes, string_view suffix)
: suffix_(suffix)
, min_(min)
, prefixEnd_(Append(buf_, prefixes))
{
}
@ -32,13 +23,7 @@ public:
return buf_;
}
const char *operator()(size_t i) const
{
*Append(fmt::format_to(prefixEnd_, "{}", static_cast<unsigned>(min_ + i)), suffix_) = '\0';
return buf_;
}
private:
protected:
static char *Append(char *buf, std::initializer_list<string_view> strings)
{
for (string_view str : strings)
@ -52,10 +37,77 @@ private:
return buf + str.size();
}
[[nodiscard]] string_view Suffix() const
{
return suffix_;
}
[[nodiscard]] char *PrefixEnd() const
{
return prefixEnd_;
}
[[nodiscard]] const char *Buffer() const
{
return buf_;
}
private:
string_view suffix_;
unsigned min_;
char *prefixEnd_;
char buf_[256];
};
/**
* @brief Generates file names from prefixes, a suffix, and an index.
*
* @example FileNameGenerator f({"a/", "b"}, ".txt", 1);
* f() // "a/b.txt"
* f(0) // "a/b1.txt"
* f(1) // "a/b2.txt"
*/
class FileNameGenerator : public BaseFileNameGenerator {
public:
FileNameGenerator(std::initializer_list<string_view> prefixes, string_view suffix, unsigned min = 1)
: BaseFileNameGenerator(prefixes, suffix)
, min_(min)
{
}
using BaseFileNameGenerator::operator();
const char *operator()(size_t i) const
{
*Append(fmt::format_to(PrefixEnd(), "{}", static_cast<unsigned>(min_ + i)), Suffix()) = '\0';
return Buffer();
}
private:
unsigned min_;
};
/**
* @brief Generates file names from prefixes, a suffix, a char array and an index into it.
*
* @example FileNameWithCharAffixGenerator f({"a/", "b"}, ".txt", "ABC");
* f(0) // "a/bA.txt"
* f(1) // "a/bB.txt"
*/
class FileNameWithCharAffixGenerator : public BaseFileNameGenerator {
public:
FileNameWithCharAffixGenerator(std::initializer_list<string_view> prefixes, string_view suffix, const char *chars)
: BaseFileNameGenerator(prefixes, suffix)
, chars_(chars)
{
*Append(PrefixEnd() + 1, Suffix()) = '\0';
}
const char *operator()(size_t i) const
{
PrefixEnd()[0] = chars_[i];
return Buffer();
}
private:
const char *chars_;
};
} // namespace devilution

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