Browse Source

switch affix_item_type bit flag enum to class format (#4123)

pull/4127/head
DakkJaniels 4 years ago committed by GitHub
parent
commit
0bae1ea3a1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 376
      Source/itemdat.cpp
  2. 18
      Source/itemdat.h
  3. 36
      Source/items.cpp

376
Source/itemdat.cpp

@ -224,204 +224,204 @@ ItemData AllItemsList[] = {
/** Contains the data related to each item prefix. */
const PLStruct ItemPrefixes[] = {
// clang-format off
// PLName, { type, param1, param2 }, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, minVal, maxVal, multVal
// PLName, { type, param1, param2 }, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, minVal, maxVal, multVal
// TRANSLATORS: Item prefix section.
{ N_("Tin"), { IPL_TOHIT_CURSE, 6, 10 }, 3, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, true, false, 0, 0, -3 },
{ N_("Brass"), { IPL_TOHIT_CURSE, 1, 5 }, 1, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, true, false, 0, 0, -2 },
{ N_("Bronze"), { IPL_TOHIT, 1, 5 }, 1, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, true, true, 100, 500, 2 },
{ N_("Iron"), { IPL_TOHIT, 6, 10 }, 4, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, true, true, 600, 1000, 3 },
{ N_("Steel"), { IPL_TOHIT, 11, 15 }, 6, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, true, true, 1100, 1500, 5 },
{ N_("Silver"), { IPL_TOHIT, 16, 20 }, 9, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_GOOD, true, true, 1600, 2000, 7 },
{ N_("Gold"), { IPL_TOHIT, 21, 30 }, 12, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_GOOD, true, true, 2100, 3000, 9 },
{ N_("Platinum"), { IPL_TOHIT, 31, 40 }, 16, PLT_WEAP | PLT_BOW , GOE_GOOD, true, true, 3100, 4000, 11 },
{ N_("Mithril"), { IPL_TOHIT, 41, 60 }, 20, PLT_WEAP | PLT_BOW , GOE_GOOD, true, true, 4100, 6000, 13 },
{ N_("Meteoric"), { IPL_TOHIT, 61, 80 }, 23, PLT_WEAP | PLT_BOW , GOE_ANY, true, true, 6100, 10000, 15 },
{ N_("Weird"), { IPL_TOHIT, 81, 100 }, 35, PLT_WEAP | PLT_BOW , GOE_ANY, true, true, 10100, 14000, 17 },
{ N_("Strange"), { IPL_TOHIT, 101, 150 }, 60, PLT_WEAP | PLT_BOW , GOE_ANY, true, true, 14100, 20000, 20 },
{ N_("Useless"), { IPL_DAMP_CURSE, 100, 100 }, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, false, 0, 0, -8 },
{ N_("Bent"), { IPL_DAMP_CURSE, 50, 75 }, 3, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, false, 0, 0, -4 },
{ N_("Weak"), { IPL_DAMP_CURSE, 25, 45 }, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, false, 0, 0, -3 },
{ N_("Jagged"), { IPL_DAMP, 20, 35 }, 4, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 250, 450, 3 },
{ N_("Deadly"), { IPL_DAMP, 36, 50 }, 6, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 500, 700, 4 },
{ N_("Heavy"), { IPL_DAMP, 51, 65 }, 9, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 750, 950, 5 },
{ N_("Vicious"), { IPL_DAMP, 66, 80 }, 12, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_EVIL, true, true, 1000, 1450, 8 },
{ N_("Brutal"), { IPL_DAMP, 81, 95 }, 16, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 1500, 1950, 10 },
{ N_("Massive"), { IPL_DAMP, 96, 110 }, 20, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 2000, 2450, 13 },
{ N_("Savage"), { IPL_DAMP, 111, 125 }, 23, PLT_WEAP | PLT_BOW , GOE_ANY, true, true, 2500, 3000, 15 },
{ N_("Ruthless"), { IPL_DAMP, 126, 150 }, 35, PLT_WEAP | PLT_BOW , GOE_ANY, true, true, 10100, 15000, 17 },
{ N_("Merciless"), { IPL_DAMP, 151, 175 }, 60, PLT_WEAP | PLT_BOW , GOE_ANY, true, true, 15000, 20000, 20 },
{ N_("Clumsy"), { IPL_TOHIT_DAMP_CURSE, 50, 75 }, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, false, 0, 0, -7 },
{ N_("Dull"), { IPL_TOHIT_DAMP_CURSE, 25, 45 }, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, false, 0, 0, -5 },
{ N_("Sharp"), { IPL_TOHIT_DAMP, 20, 35 }, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, false, 350, 950, 5 },
{ N_("Fine"), { IPL_TOHIT_DAMP, 36, 50 }, 6, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 1100, 1700, 7 },
{ N_("Warrior's"), { IPL_TOHIT_DAMP, 51, 65 }, 10, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, true, true, 1850, 2450, 13 },
{ N_("Soldier's"), { IPL_TOHIT_DAMP, 66, 80 }, 15, PLT_WEAP | PLT_STAFF , GOE_ANY, true, true, 2600, 3950, 17 },
{ N_("Lord's"), { IPL_TOHIT_DAMP, 81, 95 }, 19, PLT_WEAP | PLT_STAFF , GOE_ANY, true, true, 4100, 5950, 21 },
{ N_("Knight's"), { IPL_TOHIT_DAMP, 96, 110 }, 23, PLT_WEAP | PLT_STAFF , GOE_ANY, true, true, 6100, 8450, 26 },
{ N_("Master's"), { IPL_TOHIT_DAMP, 111, 125 }, 28, PLT_WEAP | PLT_STAFF , GOE_ANY, true, true, 8600, 13000, 30 },
{ N_("Champion's"), { IPL_TOHIT_DAMP, 126, 150 }, 40, PLT_WEAP | PLT_STAFF , GOE_ANY, true, true, 15200, 24000, 33 },
{ N_("King's"), { IPL_TOHIT_DAMP, 151, 175 }, 28, PLT_WEAP | PLT_STAFF , GOE_ANY, true, true, 24100, 35000, 38 },
{ N_("Vulnerable"), { IPL_ACP_CURSE, 51, 100 }, 3, PLT_ARMO | PLT_SHLD , GOE_ANY, true, false, 0, 0, -3 },
{ N_("Rusted"), { IPL_ACP_CURSE, 25, 50 }, 1, PLT_ARMO | PLT_SHLD , GOE_ANY, true, false, 0, 0, -2 },
{ N_("Fine"), { IPL_ACP, 20, 30 }, 1, PLT_ARMO | PLT_SHLD , GOE_ANY, true, true, 20, 100, 2 },
{ N_("Strong"), { IPL_ACP, 31, 40 }, 3, PLT_ARMO | PLT_SHLD , GOE_ANY, true, true, 120, 200, 3 },
{ N_("Grand"), { IPL_ACP, 41, 55 }, 6, PLT_ARMO | PLT_SHLD , GOE_ANY, true, true, 220, 300, 5 },
{ N_("Valiant"), { IPL_ACP, 56, 70 }, 10, PLT_ARMO | PLT_SHLD , GOE_ANY, true, true, 320, 400, 7 },
{ N_("Glorious"), { IPL_ACP, 71, 90 }, 14, PLT_ARMO | PLT_SHLD , GOE_GOOD, true, true, 420, 600, 9 },
{ N_("Blessed"), { IPL_ACP, 91, 110 }, 19, PLT_ARMO | PLT_SHLD , GOE_GOOD, true, true, 620, 800, 11 },
{ N_("Saintly"), { IPL_ACP, 111, 130 }, 24, PLT_ARMO | PLT_SHLD , GOE_GOOD, true, true, 820, 1200, 13 },
{ N_("Awesome"), { IPL_ACP, 131, 150 }, 28, PLT_ARMO | PLT_SHLD , GOE_GOOD, true, true, 1220, 2000, 15 },
{ N_("Holy"), { IPL_ACP, 151, 170 }, 35, PLT_ARMO | PLT_SHLD , GOE_GOOD, true, true, 5200, 6000, 17 },
{ N_("Godly"), { IPL_ACP, 171, 200 }, 60, PLT_ARMO | PLT_SHLD , GOE_GOOD, true, true, 6200, 7000, 20 },
{ N_("Red"), { IPL_FIRERES, 10, 20 }, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 500, 1500, 2 },
{ N_("Crimson"), { IPL_FIRERES, 21, 30 }, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2100, 3000, 2 },
{ N_("Crimson"), { IPL_FIRERES, 31, 40 }, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 3100, 4000, 2 },
{ N_("Garnet"), { IPL_FIRERES, 41, 50 }, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 8200, 12000, 3 },
{ N_("Ruby"), { IPL_FIRERES, 51, 60 }, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 17100, 20000, 5 },
{ N_("Blue"), { IPL_LIGHTRES, 10, 20 }, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 500, 1500, 2 },
{ N_("Azure"), { IPL_LIGHTRES, 21, 30 }, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2100, 3000, 2 },
{ N_("Lapis"), { IPL_LIGHTRES, 31, 40 }, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 3100, 4000, 2 },
{ N_("Cobalt"), { IPL_LIGHTRES, 41, 50 }, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 8200, 12000, 3 },
{ N_("Sapphire"), { IPL_LIGHTRES, 51, 60 }, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 17100, 20000, 5 },
{ N_("White"), { IPL_MAGICRES, 10, 20 }, 4, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 500, 1500, 2 },
{ N_("Pearl"), { IPL_MAGICRES, 21, 30 }, 10, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2100, 3000, 2 },
{ N_("Ivory"), { IPL_MAGICRES, 31, 40 }, 16, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 3100, 4000, 2 },
{ N_("Crystal"), { IPL_MAGICRES, 41, 50 }, 20, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 8200, 12000, 3 },
{ N_("Diamond"), { IPL_MAGICRES, 51, 60 }, 26, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 17100, 20000, 5 },
{ N_("Topaz"), { IPL_ALLRES, 10, 15 }, 8, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2000, 5000, 3 },
{ N_("Amber"), { IPL_ALLRES, 16, 20 }, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 7400, 10000, 3 },
{ N_("Jade"), { IPL_ALLRES, 21, 30 }, 18, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 11000, 15000, 3 },
{ N_("Obsidian"), { IPL_ALLRES, 31, 40 }, 24, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 24000, 40000, 4 },
{ N_("Emerald"), { IPL_ALLRES, 41, 50 }, 31, PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 61000, 75000, 7 },
{ N_("Hyena's"), { IPL_MANA_CURSE, 11, 25 }, 4, PLT_STAFF | PLT_MISC, GOE_ANY, false, false, 100, 1000, -2 },
{ N_("Frog's"), { IPL_MANA_CURSE, 1, 10 }, 1, PLT_STAFF | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("Spider's"), { IPL_MANA, 10, 15 }, 1, PLT_STAFF | PLT_MISC, GOE_EVIL, false, true, 500, 1000, 2 },
{ N_("Raven's"), { IPL_MANA, 15, 20 }, 5, PLT_STAFF | PLT_MISC, GOE_ANY, false, true, 1100, 2000, 3 },
{ N_("Snake's"), { IPL_MANA, 21, 30 }, 9, PLT_STAFF | PLT_MISC, GOE_ANY, false, true, 2100, 4000, 5 },
{ N_("Serpent's"), { IPL_MANA, 30, 40 }, 15, PLT_STAFF | PLT_MISC, GOE_ANY, false, true, 4100, 6000, 7 },
{ N_("Drake's"), { IPL_MANA, 41, 50 }, 21, PLT_STAFF | PLT_MISC, GOE_ANY, false, true, 6100, 10000, 9 },
{ N_("Dragon's"), { IPL_MANA, 51, 60 }, 27, PLT_STAFF | PLT_MISC, GOE_ANY, false, true, 10100, 15000, 11 },
{ N_("Wyrm's"), { IPL_MANA, 61, 80 }, 35, PLT_STAFF , GOE_ANY, false, true, 15100, 19000, 12 },
{ N_("Hydra's"), { IPL_MANA, 81, 100 }, 60, PLT_STAFF , GOE_ANY, false, true, 19100, 30000, 13 },
{ N_("Angel's"), { IPL_SPLLVLADD, 1, 1 }, 15, PLT_STAFF , GOE_GOOD, false, true, 25000, 25000, 2 },
{ N_("Arch-Angel's"), { IPL_SPLLVLADD, 2, 2 }, 25, PLT_STAFF , GOE_GOOD, false, true, 50000, 50000, 3 },
{ N_("Plentiful"), { IPL_CHARGES, 2, 2 }, 4, PLT_STAFF , GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("Bountiful"), { IPL_CHARGES, 3, 3 }, 9, PLT_STAFF , GOE_ANY, false, true, 3000, 3000, 3 },
{ N_("Flaming"), { IPL_FIREDAM, 1, 10 }, 7, PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 5000, 5000, 2 },
{ N_("Lightning"), { IPL_LIGHTDAM, 2, 20 }, 18, PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 10000, 10000, 2 },
{ N_("Jester's"), { IPL_JESTERS, 1, 1 }, 7, PLT_WEAP , GOE_ANY, false, true, 1200, 1200, 3 },
{ N_("Crystalline"), { IPL_CRYSTALLINE, 30, 70 }, 5, PLT_WEAP , GOE_ANY, false, true, 1000, 3000, 3 },
{ N_("Tin"), { IPL_TOHIT_CURSE, 6, 10 }, 3, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, true, false, 0, 0, -3 },
{ N_("Brass"), { IPL_TOHIT_CURSE, 1, 5 }, 1, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, true, false, 0, 0, -2 },
{ N_("Bronze"), { IPL_TOHIT, 1, 5 }, 1, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, true, true, 100, 500, 2 },
{ N_("Iron"), { IPL_TOHIT, 6, 10 }, 4, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, true, true, 600, 1000, 3 },
{ N_("Steel"), { IPL_TOHIT, 11, 15 }, 6, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, true, true, 1100, 1500, 5 },
{ N_("Silver"), { IPL_TOHIT, 16, 20 }, 9, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_GOOD, true, true, 1600, 2000, 7 },
{ N_("Gold"), { IPL_TOHIT, 21, 30 }, 12, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_GOOD, true, true, 2100, 3000, 9 },
{ N_("Platinum"), { IPL_TOHIT, 31, 40 }, 16, AffixItemType::Weapon | AffixItemType::Bow , GOE_GOOD, true, true, 3100, 4000, 11 },
{ N_("Mithril"), { IPL_TOHIT, 41, 60 }, 20, AffixItemType::Weapon | AffixItemType::Bow , GOE_GOOD, true, true, 4100, 6000, 13 },
{ N_("Meteoric"), { IPL_TOHIT, 61, 80 }, 23, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, true, true, 6100, 10000, 15 },
{ N_("Weird"), { IPL_TOHIT, 81, 100 }, 35, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, true, true, 10100, 14000, 17 },
{ N_("Strange"), { IPL_TOHIT, 101, 150 }, 60, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, true, true, 14100, 20000, 20 },
{ N_("Useless"), { IPL_DAMP_CURSE, 100, 100 }, 5, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, false, 0, 0, -8 },
{ N_("Bent"), { IPL_DAMP_CURSE, 50, 75 }, 3, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, false, 0, 0, -4 },
{ N_("Weak"), { IPL_DAMP_CURSE, 25, 45 }, 1, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, false, 0, 0, -3 },
{ N_("Jagged"), { IPL_DAMP, 20, 35 }, 4, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 250, 450, 3 },
{ N_("Deadly"), { IPL_DAMP, 36, 50 }, 6, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 500, 700, 4 },
{ N_("Heavy"), { IPL_DAMP, 51, 65 }, 9, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 750, 950, 5 },
{ N_("Vicious"), { IPL_DAMP, 66, 80 }, 12, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_EVIL, true, true, 1000, 1450, 8 },
{ N_("Brutal"), { IPL_DAMP, 81, 95 }, 16, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 1500, 1950, 10 },
{ N_("Massive"), { IPL_DAMP, 96, 110 }, 20, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 2000, 2450, 13 },
{ N_("Savage"), { IPL_DAMP, 111, 125 }, 23, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, true, true, 2500, 3000, 15 },
{ N_("Ruthless"), { IPL_DAMP, 126, 150 }, 35, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, true, true, 10100, 15000, 17 },
{ N_("Merciless"), { IPL_DAMP, 151, 175 }, 60, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, true, true, 15000, 20000, 20 },
{ N_("Clumsy"), { IPL_TOHIT_DAMP_CURSE, 50, 75 }, 5, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, false, 0, 0, -7 },
{ N_("Dull"), { IPL_TOHIT_DAMP_CURSE, 25, 45 }, 1, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, false, 0, 0, -5 },
{ N_("Sharp"), { IPL_TOHIT_DAMP, 20, 35 }, 1, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, false, 350, 950, 5 },
{ N_("Fine"), { IPL_TOHIT_DAMP, 36, 50 }, 6, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 1100, 1700, 7 },
{ N_("Warrior's"), { IPL_TOHIT_DAMP, 51, 65 }, 10, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, true, true, 1850, 2450, 13 },
{ N_("Soldier's"), { IPL_TOHIT_DAMP, 66, 80 }, 15, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, true, true, 2600, 3950, 17 },
{ N_("Lord's"), { IPL_TOHIT_DAMP, 81, 95 }, 19, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, true, true, 4100, 5950, 21 },
{ N_("Knight's"), { IPL_TOHIT_DAMP, 96, 110 }, 23, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, true, true, 6100, 8450, 26 },
{ N_("Master's"), { IPL_TOHIT_DAMP, 111, 125 }, 28, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, true, true, 8600, 13000, 30 },
{ N_("Champion's"), { IPL_TOHIT_DAMP, 126, 150 }, 40, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, true, true, 15200, 24000, 33 },
{ N_("King's"), { IPL_TOHIT_DAMP, 151, 175 }, 28, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, true, true, 24100, 35000, 38 },
{ N_("Vulnerable"), { IPL_ACP_CURSE, 51, 100 }, 3, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, true, false, 0, 0, -3 },
{ N_("Rusted"), { IPL_ACP_CURSE, 25, 50 }, 1, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, true, false, 0, 0, -2 },
{ N_("Fine"), { IPL_ACP, 20, 30 }, 1, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, true, true, 20, 100, 2 },
{ N_("Strong"), { IPL_ACP, 31, 40 }, 3, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, true, true, 120, 200, 3 },
{ N_("Grand"), { IPL_ACP, 41, 55 }, 6, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, true, true, 220, 300, 5 },
{ N_("Valiant"), { IPL_ACP, 56, 70 }, 10, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, true, true, 320, 400, 7 },
{ N_("Glorious"), { IPL_ACP, 71, 90 }, 14, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, true, true, 420, 600, 9 },
{ N_("Blessed"), { IPL_ACP, 91, 110 }, 19, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, true, true, 620, 800, 11 },
{ N_("Saintly"), { IPL_ACP, 111, 130 }, 24, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, true, true, 820, 1200, 13 },
{ N_("Awesome"), { IPL_ACP, 131, 150 }, 28, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, true, true, 1220, 2000, 15 },
{ N_("Holy"), { IPL_ACP, 151, 170 }, 35, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, true, true, 5200, 6000, 17 },
{ N_("Godly"), { IPL_ACP, 171, 200 }, 60, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, true, true, 6200, 7000, 20 },
{ N_("Red"), { IPL_FIRERES, 10, 20 }, 4, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 500, 1500, 2 },
{ N_("Crimson"), { IPL_FIRERES, 21, 30 }, 10, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2100, 3000, 2 },
{ N_("Crimson"), { IPL_FIRERES, 31, 40 }, 16, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 3100, 4000, 2 },
{ N_("Garnet"), { IPL_FIRERES, 41, 50 }, 20, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 8200, 12000, 3 },
{ N_("Ruby"), { IPL_FIRERES, 51, 60 }, 26, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 17100, 20000, 5 },
{ N_("Blue"), { IPL_LIGHTRES, 10, 20 }, 4, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 500, 1500, 2 },
{ N_("Azure"), { IPL_LIGHTRES, 21, 30 }, 10, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2100, 3000, 2 },
{ N_("Lapis"), { IPL_LIGHTRES, 31, 40 }, 16, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 3100, 4000, 2 },
{ N_("Cobalt"), { IPL_LIGHTRES, 41, 50 }, 20, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 8200, 12000, 3 },
{ N_("Sapphire"), { IPL_LIGHTRES, 51, 60 }, 26, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 17100, 20000, 5 },
{ N_("White"), { IPL_MAGICRES, 10, 20 }, 4, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 500, 1500, 2 },
{ N_("Pearl"), { IPL_MAGICRES, 21, 30 }, 10, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2100, 3000, 2 },
{ N_("Ivory"), { IPL_MAGICRES, 31, 40 }, 16, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 3100, 4000, 2 },
{ N_("Crystal"), { IPL_MAGICRES, 41, 50 }, 20, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 8200, 12000, 3 },
{ N_("Diamond"), { IPL_MAGICRES, 51, 60 }, 26, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 17100, 20000, 5 },
{ N_("Topaz"), { IPL_ALLRES, 10, 15 }, 8, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2000, 5000, 3 },
{ N_("Amber"), { IPL_ALLRES, 16, 20 }, 12, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 7400, 10000, 3 },
{ N_("Jade"), { IPL_ALLRES, 21, 30 }, 18, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 11000, 15000, 3 },
{ N_("Obsidian"), { IPL_ALLRES, 31, 40 }, 24, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 24000, 40000, 4 },
{ N_("Emerald"), { IPL_ALLRES, 41, 50 }, 31, AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 61000, 75000, 7 },
{ N_("Hyena's"), { IPL_MANA_CURSE, 11, 25 }, 4, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, false, 100, 1000, -2 },
{ N_("Frog's"), { IPL_MANA_CURSE, 1, 10 }, 1, AffixItemType::Staff | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("Spider's"), { IPL_MANA, 10, 15 }, 1, AffixItemType::Staff | AffixItemType::Misc, GOE_EVIL, false, true, 500, 1000, 2 },
{ N_("Raven's"), { IPL_MANA, 15, 20 }, 5, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, true, 1100, 2000, 3 },
{ N_("Snake's"), { IPL_MANA, 21, 30 }, 9, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, true, 2100, 4000, 5 },
{ N_("Serpent's"), { IPL_MANA, 30, 40 }, 15, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, true, 4100, 6000, 7 },
{ N_("Drake's"), { IPL_MANA, 41, 50 }, 21, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, true, 6100, 10000, 9 },
{ N_("Dragon's"), { IPL_MANA, 51, 60 }, 27, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, true, 10100, 15000, 11 },
{ N_("Wyrm's"), { IPL_MANA, 61, 80 }, 35, AffixItemType::Staff , GOE_ANY, false, true, 15100, 19000, 12 },
{ N_("Hydra's"), { IPL_MANA, 81, 100 }, 60, AffixItemType::Staff , GOE_ANY, false, true, 19100, 30000, 13 },
{ N_("Angel's"), { IPL_SPLLVLADD, 1, 1 }, 15, AffixItemType::Staff , GOE_GOOD, false, true, 25000, 25000, 2 },
{ N_("Arch-Angel's"), { IPL_SPLLVLADD, 2, 2 }, 25, AffixItemType::Staff , GOE_GOOD, false, true, 50000, 50000, 3 },
{ N_("Plentiful"), { IPL_CHARGES, 2, 2 }, 4, AffixItemType::Staff , GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("Bountiful"), { IPL_CHARGES, 3, 3 }, 9, AffixItemType::Staff , GOE_ANY, false, true, 3000, 3000, 3 },
{ N_("Flaming"), { IPL_FIREDAM, 1, 10 }, 7, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 5000, 5000, 2 },
{ N_("Lightning"), { IPL_LIGHTDAM, 2, 20 }, 18, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 10000, 10000, 2 },
{ N_("Jester's"), { IPL_JESTERS, 1, 1 }, 7, AffixItemType::Weapon , GOE_ANY, false, true, 1200, 1200, 3 },
{ N_("Crystalline"), { IPL_CRYSTALLINE, 30, 70 }, 5, AffixItemType::Weapon , GOE_ANY, false, true, 1000, 3000, 3 },
// TRANSLATORS: Item prefix section end.
{ N_("Doppelganger's"), { IPL_DOPPELGANGER, 81, 95 }, 11, PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 2000, 2400, 10 },
{ "", { IPL_INVALID, 0, 0 }, 0, 0 , GOE_ANY, false, false, 0, 0, 0 },
{ N_("Doppelganger's"), { IPL_DOPPELGANGER, 81, 95 }, 11, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 2000, 2400, 10 },
{ "", { IPL_INVALID, 0, 0 }, 0, AffixItemType::None , GOE_ANY, false, false, 0, 0, 0 },
// clang-format on
};
/** Contains the data related to each item suffix. */
const PLStruct ItemSuffixes[] = {
// clang-format off
// PLName, { type, param1, param2 }, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, minVal, maxVal, multVal
// PLName, { type, param1, param2 }, PLMinLvl, PLIType, PLGOE, PLDouble, PLOk, minVal, maxVal, multVal
// TRANSLATORS: Item suffix section. All items will have a word binding word. (Format: {:s} of {:s} - e.g. Rags of Valor)
{ N_("quality"), { IPL_DAMMOD, 1, 2 }, 2, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 100, 200, 2 },
{ N_("maiming"), { IPL_DAMMOD, 3, 5 }, 7, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 1300, 1500, 3 },
{ N_("slaying"), { IPL_DAMMOD, 6, 8 }, 15, PLT_WEAP , GOE_ANY, false, true, 2600, 3000, 5 },
{ N_("gore"), { IPL_DAMMOD, 9, 12 }, 25, PLT_WEAP , GOE_ANY, false, true, 4100, 5000, 8 },
{ N_("carnage"), { IPL_DAMMOD, 13, 16 }, 35, PLT_WEAP , GOE_ANY, false, true, 5100, 10000, 10 },
{ N_("slaughter"), { IPL_DAMMOD, 17, 20 }, 60, PLT_WEAP , GOE_ANY, false, true, 10100, 15000, 13 },
{ N_("pain"), { IPL_GETHIT_CURSE, 2, 4 }, 4, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_EVIL, false, false, 0, 0, -4 },
{ N_("tears"), { IPL_GETHIT_CURSE, 1, 1 }, 2, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("health"), { IPL_GETHIT, 1, 1 }, 2, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_GOOD, false, true, 200, 200, 2 },
{ N_("protection"), { IPL_GETHIT, 2, 2 }, 6, PLT_ARMO | PLT_SHLD , GOE_GOOD, false, true, 400, 800, 4 },
{ N_("absorption"), { IPL_GETHIT, 3, 3 }, 12, PLT_ARMO | PLT_SHLD , GOE_GOOD, false, true, 1001, 2500, 10 },
{ N_("deflection"), { IPL_GETHIT, 4, 4 }, 20, PLT_ARMO , GOE_GOOD, false, true, 2500, 6500, 15 },
{ N_("osmosis"), { IPL_GETHIT, 5, 6 }, 50, PLT_ARMO , GOE_GOOD, false, true, 7500, 10000, 20 },
{ N_("frailty"), { IPL_STR_CURSE, 6, 10 }, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("weakness"), { IPL_STR_CURSE, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("strength"), { IPL_STR, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 200, 1000, 2 },
{ N_("might"), { IPL_STR, 6, 10 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 1200, 2000, 3 },
{ N_("power"), { IPL_STR, 11, 15 }, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2200, 3000, 4 },
{ N_("giants"), { IPL_STR, 16, 20 }, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 3200, 5000, 7 },
{ N_("titans"), { IPL_STR, 21, 30 }, 23, PLT_WEAP | PLT_MISC, GOE_ANY, false, true, 5200, 10000, 10 },
{ N_("paralysis"), { IPL_DEX_CURSE, 6, 10 }, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("atrophy"), { IPL_DEX_CURSE, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("dexterity"), { IPL_DEX, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 200, 1000, 2 },
{ N_("skill"), { IPL_DEX, 6, 10 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 1200, 2000, 3 },
{ N_("accuracy"), { IPL_DEX, 11, 15 }, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2200, 3000, 4 },
{ N_("precision"), { IPL_DEX, 16, 20 }, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 3200, 5000, 7 },
{ N_("perfection"), { IPL_DEX, 21, 30 }, 23, PLT_BOW | PLT_MISC, GOE_ANY, false, true, 5200, 10000, 10 },
{ N_("the fool"), { IPL_MAG_CURSE, 6, 10 }, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("dyslexia"), { IPL_MAG_CURSE, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("magic"), { IPL_MAG, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 200, 1000, 2 },
{ N_("the mind"), { IPL_MAG, 6, 10 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 1200, 2000, 3 },
{ N_("brilliance"), { IPL_MAG, 11, 15 }, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 2200, 3000, 4 },
{ N_("sorcery"), { IPL_MAG, 16, 20 }, 17, PLT_ARMO | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 3200, 5000, 7 },
{ N_("wizardry"), { IPL_MAG, 21, 30 }, 23, PLT_STAFF | PLT_MISC, GOE_ANY, false, true, 5200, 10000, 10 },
{ N_("illness"), { IPL_VIT_CURSE, 6, 10 }, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("disease"), { IPL_VIT_CURSE, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("vitality"), { IPL_VIT, 1, 5 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_GOOD, false, true, 200, 1000, 2 },
{ N_("zest"), { IPL_VIT, 6, 10 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_GOOD, false, true, 1200, 2000, 3 },
{ N_("vim"), { IPL_VIT, 11, 15 }, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_GOOD, false, true, 2200, 3000, 4 },
{ N_("vigor"), { IPL_VIT, 16, 20 }, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_GOOD, false, true, 3200, 5000, 7 },
{ N_("life"), { IPL_VIT, 21, 30 }, 23, PLT_MISC, GOE_GOOD, false, true, 5200, 10000, 10 },
{ N_("trouble"), { IPL_ATTRIBS_CURSE, 6, 10 }, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -10 },
{ N_("the pit"), { IPL_ATTRIBS_CURSE, 1, 5 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_EVIL, false, false, 0, 0, -5 },
{ N_("the sky"), { IPL_ATTRIBS, 1, 3 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 800, 4000, 5 },
{ N_("the moon"), { IPL_ATTRIBS, 4, 7 }, 11, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 4800, 8000, 10 },
{ N_("the stars"), { IPL_ATTRIBS, 8, 11 }, 17, PLT_ARMO | PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 8800, 12000, 15 },
{ N_("the heavens"), { IPL_ATTRIBS, 12, 15 }, 25, PLT_WEAP | PLT_BOW | PLT_MISC, GOE_ANY, false, true, 12800, 20000, 20 },
{ N_("the zodiac"), { IPL_ATTRIBS, 16, 20 }, 30, PLT_MISC, GOE_ANY, false, true, 20800, 40000, 30 },
{ N_("the vulture"), { IPL_LIFE_CURSE, 11, 25 }, 4, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_EVIL, false, false, 0, 0, -4 },
{ N_("the jackal"), { IPL_LIFE_CURSE, 1, 10 }, 1, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("the fox"), { IPL_LIFE, 10, 15 }, 1, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_ANY, false, true, 100, 1000, 2 },
{ N_("the jaguar"), { IPL_LIFE, 16, 20 }, 5, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_ANY, false, true, 1100, 2000, 3 },
{ N_("the eagle"), { IPL_LIFE, 21, 30 }, 9, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_ANY, false, true, 2100, 4000, 5 },
{ N_("the wolf"), { IPL_LIFE, 30, 40 }, 15, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_ANY, false, true, 4100, 6000, 7 },
{ N_("the tiger"), { IPL_LIFE, 41, 50 }, 21, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_ANY, false, true, 6100, 10000, 9 },
{ N_("the lion"), { IPL_LIFE, 51, 60 }, 27, PLT_ARMO | PLT_MISC, GOE_ANY, false, true, 10100, 15000, 11 },
{ N_("the mammoth"), { IPL_LIFE, 61, 80 }, 35, PLT_ARMO , GOE_ANY, false, true, 15100, 19000, 12 },
{ N_("the whale"), { IPL_LIFE, 81, 100 }, 60, PLT_ARMO , GOE_ANY, false, true, 19100, 30000, 13 },
{ N_("fragility"), { IPL_DUR_CURSE, 100, 100 }, 3, PLT_ARMO | PLT_SHLD | PLT_WEAP , GOE_EVIL, false, false, 0, 0, -4 },
{ N_("brittleness"), { IPL_DUR_CURSE, 26, 75 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP , GOE_EVIL, false, false, 0, 0, -2 },
{ N_("sturdiness"), { IPL_DUR, 26, 75 }, 1, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 100, 100, 2 },
{ N_("craftsmanship"), { IPL_DUR, 51, 100 }, 6, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 200, 200, 2 },
{ N_("structure"), { IPL_DUR, 101, 200 }, 12, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 300, 300, 2 },
{ N_("the ages"), { IPL_INDESTRUCTIBLE, 0, 0 }, 25, PLT_ARMO | PLT_SHLD | PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 600, 600, 5 },
{ N_("the dark"), { IPL_LIGHT_CURSE, 4, 4 }, 6, PLT_ARMO | PLT_WEAP | PLT_MISC, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("the night"), { IPL_LIGHT_CURSE, 2, 2 }, 3, PLT_ARMO | PLT_WEAP | PLT_MISC, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("light"), { IPL_LIGHT, 2, 2 }, 4, PLT_ARMO | PLT_WEAP | PLT_MISC, GOE_GOOD, false, true, 750, 750, 2 },
{ N_("radiance"), { IPL_LIGHT, 4, 4 }, 8, PLT_ARMO | PLT_WEAP | PLT_MISC, GOE_GOOD, false, true, 1500, 1500, 3 },
{ N_("flame"), { IPL_FIRE_ARROWS, 1, 3 }, 1, PLT_BOW , GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("fire"), { IPL_FIRE_ARROWS, 1, 6 }, 11, PLT_BOW , GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("burning"), { IPL_FIRE_ARROWS, 1, 16 }, 35, PLT_BOW , GOE_ANY, false, true, 6000, 6000, 6 },
{ N_("shock"), { IPL_LIGHT_ARROWS, 1, 6 }, 13, PLT_BOW , GOE_ANY, false, true, 6000, 6000, 2 },
{ N_("lightning"), { IPL_LIGHT_ARROWS, 1, 10 }, 21, PLT_BOW , GOE_ANY, false, true, 8000, 8000, 4 },
{ N_("thunder"), { IPL_LIGHT_ARROWS, 1, 20 }, 60, PLT_BOW , GOE_ANY, false, true, 12000, 12000, 6 },
{ N_("many"), { IPL_DUR, 100, 100 }, 3, PLT_BOW , GOE_ANY, false, true, 750, 750, 2 },
{ N_("plenty"), { IPL_DUR, 200, 200 }, 7, PLT_BOW , GOE_ANY, false, true, 1500, 1500, 3 },
{ N_("thorns"), { IPL_THORNS, 1, 3 }, 1, PLT_ARMO | PLT_SHLD , GOE_ANY, false, true, 500, 500, 2 },
{ N_("corruption"), { IPL_NOMANA, 0, 0 }, 5, PLT_ARMO | PLT_SHLD | PLT_WEAP , GOE_EVIL, false, false, -1000, -1000, 2 },
{ N_("thieves"), { IPL_ABSHALFTRAP, 0, 0 }, 11, PLT_ARMO | PLT_SHLD | PLT_MISC, GOE_ANY, false, true, 1500, 1500, 2 },
{ N_("the bear"), { IPL_KNOCKBACK, 0, 0 }, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_EVIL, false, true, 750, 750, 2 },
{ N_("the bat"), { IPL_STEALMANA, 3, 3 }, 8, PLT_WEAP , GOE_ANY, false, true, 7500, 7500, 3 },
{ N_("vampires"), { IPL_STEALMANA, 5, 5 }, 19, PLT_WEAP , GOE_ANY, false, true, 15000, 15000, 3 },
{ N_("the leech"), { IPL_STEALLIFE, 3, 3 }, 8, PLT_WEAP , GOE_ANY, false, true, 7500, 7500, 3 },
{ N_("blood"), { IPL_STEALLIFE, 5, 5 }, 19, PLT_WEAP , GOE_ANY, false, true, 15000, 15000, 3 },
{ N_("piercing"), { IPL_TARGAC, 1, 1 }, 1, PLT_WEAP | PLT_BOW , GOE_ANY, false, true, 1000, 1000, 3 },
{ N_("puncturing"), { IPL_TARGAC, 2, 2 }, 9, PLT_WEAP | PLT_BOW , GOE_ANY, false, true, 2000, 2000, 6 },
{ N_("bashing"), { IPL_TARGAC, 3, 3 }, 17, PLT_WEAP , GOE_ANY, false, true, 4000, 4000, 12 },
{ N_("readiness"), { IPL_FASTATTACK, 1, 1 }, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("swiftness"), { IPL_FASTATTACK, 2, 2 }, 10, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("speed"), { IPL_FASTATTACK, 3, 3 }, 19, PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 8000, 8000, 8 },
{ N_("haste"), { IPL_FASTATTACK, 4, 4 }, 27, PLT_WEAP | PLT_STAFF , GOE_ANY, false, true, 16000, 16000, 16 },
{ N_("balance"), { IPL_FASTRECOVER, 1, 1 }, 1, PLT_ARMO | PLT_MISC, GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("stability"), { IPL_FASTRECOVER, 2, 2 }, 10, PLT_ARMO | PLT_MISC, GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("harmony"), { IPL_FASTRECOVER, 3, 3 }, 20, PLT_ARMO | PLT_MISC, GOE_ANY, false, true, 8000, 8000, 8 },
{ N_("blocking"), { IPL_FASTBLOCK, 1, 1 }, 5, PLT_SHLD , GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("devastation"), { IPL_DEVASTATION, 1, 1 }, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 1200, 1200, 3 },
{ N_("decay"), { IPL_DECAY, 150, 250 }, 1, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 200, 200, 2 },
{ N_("quality"), { IPL_DAMMOD, 1, 2 }, 2, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 100, 200, 2 },
{ N_("maiming"), { IPL_DAMMOD, 3, 5 }, 7, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 1300, 1500, 3 },
{ N_("slaying"), { IPL_DAMMOD, 6, 8 }, 15, AffixItemType::Weapon , GOE_ANY, false, true, 2600, 3000, 5 },
{ N_("gore"), { IPL_DAMMOD, 9, 12 }, 25, AffixItemType::Weapon , GOE_ANY, false, true, 4100, 5000, 8 },
{ N_("carnage"), { IPL_DAMMOD, 13, 16 }, 35, AffixItemType::Weapon , GOE_ANY, false, true, 5100, 10000, 10 },
{ N_("slaughter"), { IPL_DAMMOD, 17, 20 }, 60, AffixItemType::Weapon , GOE_ANY, false, true, 10100, 15000, 13 },
{ N_("pain"), { IPL_GETHIT_CURSE, 2, 4 }, 4, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -4 },
{ N_("tears"), { IPL_GETHIT_CURSE, 1, 1 }, 2, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("health"), { IPL_GETHIT, 1, 1 }, 2, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_GOOD, false, true, 200, 200, 2 },
{ N_("protection"), { IPL_GETHIT, 2, 2 }, 6, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, false, true, 400, 800, 4 },
{ N_("absorption"), { IPL_GETHIT, 3, 3 }, 12, AffixItemType::Armor | AffixItemType::Shield , GOE_GOOD, false, true, 1001, 2500, 10 },
{ N_("deflection"), { IPL_GETHIT, 4, 4 }, 20, AffixItemType::Armor , GOE_GOOD, false, true, 2500, 6500, 15 },
{ N_("osmosis"), { IPL_GETHIT, 5, 6 }, 50, AffixItemType::Armor , GOE_GOOD, false, true, 7500, 10000, 20 },
{ N_("frailty"), { IPL_STR_CURSE, 6, 10 }, 3, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("weakness"), { IPL_STR_CURSE, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("strength"), { IPL_STR, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 200, 1000, 2 },
{ N_("might"), { IPL_STR, 6, 10 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 1200, 2000, 3 },
{ N_("power"), { IPL_STR, 11, 15 }, 11, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2200, 3000, 4 },
{ N_("giants"), { IPL_STR, 16, 20 }, 17, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 3200, 5000, 7 },
{ N_("titans"), { IPL_STR, 21, 30 }, 23, AffixItemType::Weapon | AffixItemType::Misc, GOE_ANY, false, true, 5200, 10000, 10 },
{ N_("paralysis"), { IPL_DEX_CURSE, 6, 10 }, 3, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("atrophy"), { IPL_DEX_CURSE, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("dexterity"), { IPL_DEX, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 200, 1000, 2 },
{ N_("skill"), { IPL_DEX, 6, 10 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 1200, 2000, 3 },
{ N_("accuracy"), { IPL_DEX, 11, 15 }, 11, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2200, 3000, 4 },
{ N_("precision"), { IPL_DEX, 16, 20 }, 17, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 3200, 5000, 7 },
{ N_("perfection"), { IPL_DEX, 21, 30 }, 23, AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 5200, 10000, 10 },
{ N_("the fool"), { IPL_MAG_CURSE, 6, 10 }, 3, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("dyslexia"), { IPL_MAG_CURSE, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("magic"), { IPL_MAG, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 200, 1000, 2 },
{ N_("the mind"), { IPL_MAG, 6, 10 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 1200, 2000, 3 },
{ N_("brilliance"), { IPL_MAG, 11, 15 }, 11, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 2200, 3000, 4 },
{ N_("sorcery"), { IPL_MAG, 16, 20 }, 17, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 3200, 5000, 7 },
{ N_("wizardry"), { IPL_MAG, 21, 30 }, 23, AffixItemType::Staff | AffixItemType::Misc, GOE_ANY, false, true, 5200, 10000, 10 },
{ N_("illness"), { IPL_VIT_CURSE, 6, 10 }, 3, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("disease"), { IPL_VIT_CURSE, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("vitality"), { IPL_VIT, 1, 5 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_GOOD, false, true, 200, 1000, 2 },
{ N_("zest"), { IPL_VIT, 6, 10 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_GOOD, false, true, 1200, 2000, 3 },
{ N_("vim"), { IPL_VIT, 11, 15 }, 11, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_GOOD, false, true, 2200, 3000, 4 },
{ N_("vigor"), { IPL_VIT, 16, 20 }, 17, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_GOOD, false, true, 3200, 5000, 7 },
{ N_("life"), { IPL_VIT, 21, 30 }, 23, AffixItemType::Misc, GOE_GOOD, false, true, 5200, 10000, 10 },
{ N_("trouble"), { IPL_ATTRIBS_CURSE, 6, 10 }, 12, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -10 },
{ N_("the pit"), { IPL_ATTRIBS_CURSE, 1, 5 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -5 },
{ N_("the sky"), { IPL_ATTRIBS, 1, 3 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 800, 4000, 5 },
{ N_("the moon"), { IPL_ATTRIBS, 4, 7 }, 11, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 4800, 8000, 10 },
{ N_("the stars"), { IPL_ATTRIBS, 8, 11 }, 17, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 8800, 12000, 15 },
{ N_("the heavens"), { IPL_ATTRIBS, 12, 15 }, 25, AffixItemType::Weapon | AffixItemType::Bow | AffixItemType::Misc, GOE_ANY, false, true, 12800, 20000, 20 },
{ N_("the zodiac"), { IPL_ATTRIBS, 16, 20 }, 30, AffixItemType::Misc, GOE_ANY, false, true, 20800, 40000, 30 },
{ N_("the vulture"), { IPL_LIFE_CURSE, 11, 25 }, 4, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -4 },
{ N_("the jackal"), { IPL_LIFE_CURSE, 1, 10 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("the fox"), { IPL_LIFE, 10, 15 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_ANY, false, true, 100, 1000, 2 },
{ N_("the jaguar"), { IPL_LIFE, 16, 20 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_ANY, false, true, 1100, 2000, 3 },
{ N_("the eagle"), { IPL_LIFE, 21, 30 }, 9, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_ANY, false, true, 2100, 4000, 5 },
{ N_("the wolf"), { IPL_LIFE, 30, 40 }, 15, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_ANY, false, true, 4100, 6000, 7 },
{ N_("the tiger"), { IPL_LIFE, 41, 50 }, 21, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_ANY, false, true, 6100, 10000, 9 },
{ N_("the lion"), { IPL_LIFE, 51, 60 }, 27, AffixItemType::Armor | AffixItemType::Misc, GOE_ANY, false, true, 10100, 15000, 11 },
{ N_("the mammoth"), { IPL_LIFE, 61, 80 }, 35, AffixItemType::Armor , GOE_ANY, false, true, 15100, 19000, 12 },
{ N_("the whale"), { IPL_LIFE, 81, 100 }, 60, AffixItemType::Armor , GOE_ANY, false, true, 19100, 30000, 13 },
{ N_("fragility"), { IPL_DUR_CURSE, 100, 100 }, 3, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon , GOE_EVIL, false, false, 0, 0, -4 },
{ N_("brittleness"), { IPL_DUR_CURSE, 26, 75 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon , GOE_EVIL, false, false, 0, 0, -2 },
{ N_("sturdiness"), { IPL_DUR, 26, 75 }, 1, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 100, 100, 2 },
{ N_("craftsmanship"), { IPL_DUR, 51, 100 }, 6, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 200, 200, 2 },
{ N_("structure"), { IPL_DUR, 101, 200 }, 12, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 300, 300, 2 },
{ N_("the ages"), { IPL_INDESTRUCTIBLE, 0, 0 }, 25, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 600, 600, 5 },
{ N_("the dark"), { IPL_LIGHT_CURSE, 4, 4 }, 6, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -3 },
{ N_("the night"), { IPL_LIGHT_CURSE, 2, 2 }, 3, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Misc, GOE_EVIL, false, false, 0, 0, -2 },
{ N_("light"), { IPL_LIGHT, 2, 2 }, 4, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Misc, GOE_GOOD, false, true, 750, 750, 2 },
{ N_("radiance"), { IPL_LIGHT, 4, 4 }, 8, AffixItemType::Armor | AffixItemType::Weapon | AffixItemType::Misc, GOE_GOOD, false, true, 1500, 1500, 3 },
{ N_("flame"), { IPL_FIRE_ARROWS, 1, 3 }, 1, AffixItemType::Bow , GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("fire"), { IPL_FIRE_ARROWS, 1, 6 }, 11, AffixItemType::Bow , GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("burning"), { IPL_FIRE_ARROWS, 1, 16 }, 35, AffixItemType::Bow , GOE_ANY, false, true, 6000, 6000, 6 },
{ N_("shock"), { IPL_LIGHT_ARROWS, 1, 6 }, 13, AffixItemType::Bow , GOE_ANY, false, true, 6000, 6000, 2 },
{ N_("lightning"), { IPL_LIGHT_ARROWS, 1, 10 }, 21, AffixItemType::Bow , GOE_ANY, false, true, 8000, 8000, 4 },
{ N_("thunder"), { IPL_LIGHT_ARROWS, 1, 20 }, 60, AffixItemType::Bow , GOE_ANY, false, true, 12000, 12000, 6 },
{ N_("many"), { IPL_DUR, 100, 100 }, 3, AffixItemType::Bow , GOE_ANY, false, true, 750, 750, 2 },
{ N_("plenty"), { IPL_DUR, 200, 200 }, 7, AffixItemType::Bow , GOE_ANY, false, true, 1500, 1500, 3 },
{ N_("thorns"), { IPL_THORNS, 1, 3 }, 1, AffixItemType::Armor | AffixItemType::Shield , GOE_ANY, false, true, 500, 500, 2 },
{ N_("corruption"), { IPL_NOMANA, 0, 0 }, 5, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Weapon , GOE_EVIL, false, false, -1000, -1000, 2 },
{ N_("thieves"), { IPL_ABSHALFTRAP, 0, 0 }, 11, AffixItemType::Armor | AffixItemType::Shield | AffixItemType::Misc, GOE_ANY, false, true, 1500, 1500, 2 },
{ N_("the bear"), { IPL_KNOCKBACK, 0, 0 }, 5, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_EVIL, false, true, 750, 750, 2 },
{ N_("the bat"), { IPL_STEALMANA, 3, 3 }, 8, AffixItemType::Weapon , GOE_ANY, false, true, 7500, 7500, 3 },
{ N_("vampires"), { IPL_STEALMANA, 5, 5 }, 19, AffixItemType::Weapon , GOE_ANY, false, true, 15000, 15000, 3 },
{ N_("the leech"), { IPL_STEALLIFE, 3, 3 }, 8, AffixItemType::Weapon , GOE_ANY, false, true, 7500, 7500, 3 },
{ N_("blood"), { IPL_STEALLIFE, 5, 5 }, 19, AffixItemType::Weapon , GOE_ANY, false, true, 15000, 15000, 3 },
{ N_("piercing"), { IPL_TARGAC, 1, 1 }, 1, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, false, true, 1000, 1000, 3 },
{ N_("puncturing"), { IPL_TARGAC, 2, 2 }, 9, AffixItemType::Weapon | AffixItemType::Bow , GOE_ANY, false, true, 2000, 2000, 6 },
{ N_("bashing"), { IPL_TARGAC, 3, 3 }, 17, AffixItemType::Weapon , GOE_ANY, false, true, 4000, 4000, 12 },
{ N_("readiness"), { IPL_FASTATTACK, 1, 1 }, 1, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("swiftness"), { IPL_FASTATTACK, 2, 2 }, 10, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("speed"), { IPL_FASTATTACK, 3, 3 }, 19, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 8000, 8000, 8 },
{ N_("haste"), { IPL_FASTATTACK, 4, 4 }, 27, AffixItemType::Weapon | AffixItemType::Staff , GOE_ANY, false, true, 16000, 16000, 16 },
{ N_("balance"), { IPL_FASTRECOVER, 1, 1 }, 1, AffixItemType::Armor | AffixItemType::Misc, GOE_ANY, false, true, 2000, 2000, 2 },
{ N_("stability"), { IPL_FASTRECOVER, 2, 2 }, 10, AffixItemType::Armor | AffixItemType::Misc, GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("harmony"), { IPL_FASTRECOVER, 3, 3 }, 20, AffixItemType::Armor | AffixItemType::Misc, GOE_ANY, false, true, 8000, 8000, 8 },
{ N_("blocking"), { IPL_FASTBLOCK, 1, 1 }, 5, AffixItemType::Shield , GOE_ANY, false, true, 4000, 4000, 4 },
{ N_("devastation"), { IPL_DEVASTATION, 1, 1 }, 1, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 1200, 1200, 3 },
{ N_("decay"), { IPL_DECAY, 150, 250 }, 1, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 200, 200, 2 },
// TRANSLATORS: Item suffix section end.
{ N_("peril"), { IPL_PERIL, 1, 1 }, 5, PLT_WEAP | PLT_STAFF | PLT_BOW , GOE_ANY, false, true, 500, 500, 1 },
{ "", { IPL_INVALID, 0, 0 }, 0, 0 , GOE_ANY, false, false, 0, 0, 0 },
{ N_("peril"), { IPL_PERIL, 1, 1 }, 5, AffixItemType::Weapon | AffixItemType::Staff | AffixItemType::Bow , GOE_ANY, false, true, 500, 500, 1 },
{ "", { IPL_INVALID, 0, 0 }, 0, AffixItemType::None , GOE_ANY, false, false, 0, 0, 0 },
// clang-format on
};

18
Source/itemdat.h

@ -560,16 +560,18 @@ enum goodorevil : uint8_t {
GOE_GOOD,
};
enum affix_item_type : uint8_t {
enum class AffixItemType : uint8_t {
// clang-format off
PLT_MISC = 1 << 0,
PLT_BOW = 1 << 1,
PLT_STAFF = 1 << 2,
PLT_WEAP = 1 << 3,
PLT_SHLD = 1 << 4,
PLT_ARMO = 1 << 5,
None = 0,
Misc = 1 << 0,
Bow = 1 << 1,
Staff = 1 << 2,
Weapon = 1 << 3,
Shield = 1 << 4,
Armor = 1 << 5,
// clang-format on
};
use_enum_as_flags(AffixItemType);
struct ItemPower {
item_effect_type type;
@ -581,7 +583,7 @@ struct PLStruct {
const char *PLName;
ItemPower power;
int8_t PLMinLvl;
int PLIType; // affix_item_type as bit flags
AffixItemType PLIType; // AffixItemType as bit flags
enum goodorevil PLGOE;
bool PLDouble;
bool PLOk;

36
Source/items.cpp

@ -344,24 +344,24 @@ int premiumLvlAddHellfire[] = {
// clang-format on
};
bool IsPrefixValidForItemType(int i, int flgs)
bool IsPrefixValidForItemType(int i, AffixItemType flgs)
{
int itemTypes = ItemPrefixes[i].PLIType;
AffixItemType itemTypes = ItemPrefixes[i].PLIType;
if (!gbIsHellfire) {
if (i > 82)
return false;
if (i >= 12 && i <= 20)
itemTypes &= ~PLT_STAFF;
itemTypes &= ~AffixItemType::Staff;
}
return (flgs & itemTypes) != 0;
return HasAnyOf(flgs, itemTypes);
}
bool IsSuffixValidForItemType(int i, int flgs)
bool IsSuffixValidForItemType(int i, AffixItemType flgs)
{
int itemTypes = ItemSuffixes[i].PLIType;
AffixItemType itemTypes = ItemSuffixes[i].PLIType;
if (!gbIsHellfire) {
if (i > 94)
@ -373,10 +373,10 @@ bool IsSuffixValidForItemType(int i, int flgs)
|| (i >= 34 && i <= 36)
|| (i >= 41 && i <= 44)
|| (i >= 60 && i <= 63))
itemTypes &= ~PLT_STAFF;
itemTypes &= ~AffixItemType::Staff;
}
return (flgs & itemTypes) != 0;
return HasAnyOf(flgs, itemTypes);
}
int ItemsGetCurrlevel()
@ -1111,7 +1111,7 @@ void GetStaffPower(Item &item, int lvl, int bs, bool onlygood)
int nl = 0;
int l[256];
for (int j = 0; ItemPrefixes[j].power.type != IPL_INVALID; j++) {
if (!IsPrefixValidForItemType(j, PLT_STAFF) || ItemPrefixes[j].PLMinLvl > lvl)
if (!IsPrefixValidForItemType(j, AffixItemType::Staff) || ItemPrefixes[j].PLMinLvl > lvl)
continue;
if (onlygood && !ItemPrefixes[j].PLOk)
continue;
@ -1174,7 +1174,7 @@ std::string GenerateMagicItemName(const string_view &baseNamel, int preidx, int
} // namespace
void GetItemPower(Item &item, int minlvl, int maxlvl, affix_item_type flgs, bool onlygood)
void GetItemPower(Item &item, int minlvl, int maxlvl, AffixItemType flgs, bool onlygood)
{
int l[256];
goodorevil goe;
@ -1201,7 +1201,7 @@ void GetItemPower(Item &item, int minlvl, int maxlvl, affix_item_type flgs, bool
continue;
if (onlygood && !ItemPrefixes[j].PLOk)
continue;
if (flgs == PLT_STAFF && ItemPrefixes[j].power.type == IPL_CHARGES)
if (HasAnyOf(flgs, AffixItemType::Staff) && ItemPrefixes[j].power.type == IPL_CHARGES)
continue;
l[nt] = j;
nt++;
@ -1248,7 +1248,7 @@ void GetItemPower(Item &item, int minlvl, int maxlvl, affix_item_type flgs, bool
void GetStaffSpell(Item &item, int lvl, bool onlygood)
{
if (!gbIsHellfire && GenerateRnd(4) == 0) {
GetItemPower(item, lvl / 2, lvl, PLT_STAFF, onlygood);
GetItemPower(item, lvl / 2, lvl, AffixItemType::Staff, onlygood);
return;
}
@ -1327,29 +1327,29 @@ void GetItemBonus(Item &item, int minlvl, int maxlvl, bool onlygood, bool allows
case ItemType::Sword:
case ItemType::Axe:
case ItemType::Mace:
GetItemPower(item, minlvl, maxlvl, PLT_WEAP, onlygood);
GetItemPower(item, minlvl, maxlvl, AffixItemType::Weapon, onlygood);
break;
case ItemType::Bow:
GetItemPower(item, minlvl, maxlvl, PLT_BOW, onlygood);
GetItemPower(item, minlvl, maxlvl, AffixItemType::Bow, onlygood);
break;
case ItemType::Shield:
GetItemPower(item, minlvl, maxlvl, PLT_SHLD, onlygood);
GetItemPower(item, minlvl, maxlvl, AffixItemType::Shield, onlygood);
break;
case ItemType::LightArmor:
case ItemType::Helm:
case ItemType::MediumArmor:
case ItemType::HeavyArmor:
GetItemPower(item, minlvl, maxlvl, PLT_ARMO, onlygood);
GetItemPower(item, minlvl, maxlvl, AffixItemType::Armor, onlygood);
break;
case ItemType::Staff:
if (allowspells)
GetStaffSpell(item, maxlvl, onlygood);
else
GetItemPower(item, minlvl, maxlvl, PLT_STAFF, onlygood);
GetItemPower(item, minlvl, maxlvl, AffixItemType::Staff, onlygood);
break;
case ItemType::Ring:
case ItemType::Amulet:
GetItemPower(item, minlvl, maxlvl, PLT_MISC, onlygood);
GetItemPower(item, minlvl, maxlvl, AffixItemType::Misc, onlygood);
break;
case ItemType::None:
case ItemType::Misc:

Loading…
Cancel
Save