obligaron
3e2bb7bee4
Fix item label text with open stash ( #4595 )
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* Item labels: check if stash is open in IsMouseOverGameArea
* Add IsLeft/RightPanelOpen
4 years ago
Andrew James
a8b0a66b10
Use the count of store items instead of repairOk flag ( #4576 )
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Cursed items (with an item value of 0) will not be added to the list of items by AddStoreHoldRepair. This results in a situation where a player can try repair a null/invalid item because StartSmithRepair doesn't realise that no items are available to be repaired.
4 years ago
staphen
79694860e1
Ignore leave requests if the player leaving is the local player
4 years ago
galaxyhaxz
698bf2ef4b
Lazarus level reset bugfix
4 years ago
Gleb Mazovetskiy
6bf474a6ba
Bump libzt
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Includes https://github.com/diasurgical/libzt/pull/8
4 years ago
staphen
39745de02d
Accept all PT_MESSAGE packets when buffering messages
4 years ago
qndel
02c5bea328
fix refreshing/drawing bottom description part
4 years ago
John Törnblom
c3470097d8
ps4: avoid using std::locale to detect language, and fallback to English on first run
4 years ago
qndel
1973644515
fix displacement on death
4 years ago
DakkJaniels
3c623426a6
Restore randomization of stores for multiplayer games
4 years ago
SergBrNord
b9843e07b5
Update ru.po
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3 small fixes to ru.po
4 years ago
obligaron
ef99b7d367
Throttle send player commands to avoid desyncs
4 years ago
obligaron
20679cd50d
ADL: Fix PreviewFrame for some spells
4 years ago
ephphatha
65de934b9c
Update spell book requirements when refreshing stash items
4 years ago
Andrew James
6a828a1093
Play gold sound effect when depositing in stash
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This adds a bit of audible feedback to help the player know that the action had an impact (along with the cursor changing and the count increasing).
4 years ago
Gleb Mazovetskiy
2cca31142a
GitHub CI: Add a `--fully_vendored` source dist
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Refs #4469
4 years ago
MrHuu
2dd3dce90c
Update n3ds.cmake
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C-Stick mapping is incorrect for the 3ds platform.
Currently left/right is not functional,
up/down moves the cursor left/right.
This corrects the behavior.
Congrats on the new release!
4 years ago
ephphatha
4aa9a4bc5d
Expand hot area of stash cell to include bottom-right border
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This matches the behaviour of inventory cell hit logic. Previously it was possible to click exactly on a border and be unable to put an item in the stash.
4 years ago
PegHorse
ea6b66c5a3
French Translation is updated
4 years ago
Oleksandr Kalko
fb96ebd559
Ukrainian Translation 100% complete
4 years ago
Gleb Mazovetskiy
9746579aa8
printInConsole: Add string_view support
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Also print `\r\n` instead of `\n` on Windows.
4 years ago
staphen
a043434971
Improve refresh behavior in selgame
4 years ago
staphen
c8966122a6
Check if dthread is running before locking mutex
4 years ago
staphen
833ba4209c
Reset plr_self after leaving game session
4 years ago
Anders Jenbo
5f3f6df675
Set default sample rate to 22050 on Windows
4 years ago
Anders Jenbo
3779a811f1
Bump internal Android app version
4 years ago
staphen
28659800ae
Fix order of operations when reading from Single Player save
4 years ago
Mathew
4ea75d01e6
Polish translation update
4 years ago
staphen
b90a1307a7
Fix viewport size of UiList in constructor
4 years ago
Malga
db601daa43
Update fr.po
4 years ago
SergBrNord
c2a0033006
Small translation edits at ru.po
4 years ago
Mathew
74b8b2245f
Updated Polish translation to 100% string coverage
4 years ago
ephphatha
2ef81277a8
Ensure working buffers are zero-initialised for PKWareLib
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explode() and implode() both have comments saying they expect the buffers to be zero-init, however new[] default initialises arrays which for char[] leaves them in an implementation defined state. On MSVC the memory is unitialised. To be safe use std::make_unique<T[]>(size_t) as this value-initialises each element of the array.
4 years ago
staphen
b98497d464
Validate remote players in multiplayer games
4 years ago
Anders Jenbo
e52de8e888
Bump internal Android version
4 years ago
Gleb Mazovetskiy
f5784306fb
Fix conversion of C-string literal to `char*`
4 years ago
staphen
762afa2469
Fix player level validation when joining ZT public games
4 years ago
Gleb Mazovetskiy
0013a410e2
Android: Bump gradle version
4 years ago
Gleb Mazovetskiy
7c3f03349e
make_src_dist.py --fully_vendored: Add Discord SDK
4 years ago
Gleb Mazovetskiy
b28c659fc4
Default to 48kHz on Windows
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Refs #1390
4 years ago
staphen
20cf8cba89
Fix viewport size of UiList on hero selection
4 years ago
Gleb Mazovetskiy
0ac787fc05
Use `-ffile-prefix-map` for relative `__FILE__`
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Fixes #4420
4 years ago
Gleb Mazovetskiy
9b8347996a
Fix OpenDingux/RetroFW builds
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Follow-up to https://github.com/diasurgical/devilutionX/pull/4414 ,
which removed the `state` field.
4 years ago
Anders Jenbo
102b6dbc37
Update installing.md
4 years ago
Anders Jenbo
d866bd86fb
Update installing.md
4 years ago
Anders Jenbo
34201c7881
Do not set scaling hint with out a render
4 years ago
Anders Jenbo
16cd789f29
Bump Android versions
4 years ago
Anders Jenbo
ce5bd1df74
Show failing line in error messages
4 years ago
Anders Jenbo
b6617b0120
1.4.0 docs
4 years ago
Anders Jenbo
d42fdd7745
Bump dvl_multicast_addr in preperation for 1.4.0
4 years ago