@ -122,8 +122,6 @@ bool mainmenu_select_hero_dialog(GameData *gameData)
if (pSaveNumberFromOptions != nullptr)
pSaveNumberFromOptions->SetValue(gSaveNumber);
pfile_read_player_from_save(gSaveNumber, Players[MyPlayerId]);
return true;
}
@ -442,6 +442,8 @@ bool InitSingle(GameData *gameData)
MyPlayer = &Players[MyPlayerId];
gbIsMultiplayer = false;
pfile_read_player_from_save(gSaveNumber, *MyPlayer);