Anders Jenbo
a2656637e4
🎨 Format source
5 years ago
FluffyQuack
489a32d19a
🐮 Minor typo fixes for options struct
5 years ago
Anders Jenbo
a9a14f74de
🚨 Fix a couple of clang warnings
5 years ago
Anders Jenbo
c659afa9d6
🐛 [hellfire] Fix "0 gold" sometimes spawning on the corner stone
5 years ago
Anders Jenbo
e7377c37ae
🎨 Use proper types for checks in RecreateItem
5 years ago
Anders Jenbo
ca2c2ba5e7
🚨 Handle a bunch of warnings from CLang
5 years ago
Anders Jenbo
583b430ed7
🐛 Do not show other players on map while changing levels
...
Fixes #1276
5 years ago
Anders Jenbo
aebf629e16
🐛 Sync special tiles for L2 doors
...
This fixes missing door frames after loading a save game
5 years ago
Anders Jenbo
331a540fc3
🔥 Remove the auricGold variable
5 years ago
Anders Jenbo
8196bdbd31
✨ Set the initial ready spell when creating a new hero
5 years ago
Anders Jenbo
bb7d0368d0
🐛 Correctly initialize empty objects
5 years ago
Anders Jenbo
cc4802eab5
🐛 Save options when shutting down the game
5 years ago
Anders Jenbo
f3d93ea41e
🐛 Fix wrong assignment during level change
5 years ago
Martin Wolters
9b50a69ac2
Bugfix: auricGold shouldn\'t determine MaxGold.
5 years ago
Anders Jenbo
699e451611
💄 Adjust visual style of new UI elements
5 years ago
Anders Jenbo
2362ff82f7
✨ Add black text color
5 years ago
Anders Jenbo
cee6029da0
🔥 Rely less on storm.h
5 years ago
Juliano Leal Goncalves
a0d16b947b
🎨 Remove unnecessary 'typedef' on Options structs
5 years ago
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
5 years ago
Anders Jenbo
8425a23585
♻️ Only write ini file once
5 years ago
Anders Jenbo
39a15d428b
💬 Tow minor subtitle corrections
5 years ago
Anders Jenbo
5a40de5ba6
🐛 Correct path for Hellfire level transitions
...
Fixes #1277
5 years ago
Anders Jenbo
ce0c323ed3
[Diablo] 🐛 Fix double rendering or door frames in Catacombs
5 years ago
Anders Jenbo
6e3908aa58
🚨 Fix a few warnings from various builds
5 years ago
Anders Jenbo
fbd86cd3c5
🎨 Mark noreturn functions as such
5 years ago
Anders Jenbo
3945e79426
[Diablo] 🐛 Rest dSpecial when closing L1 doors
...
Fixes #1275
This bug is only visible with the improved transparancy. But would have
been a slight performance hit originally.
5 years ago
Anders Jenbo
0e978f8822
♻️ Apply corrections from commit review
5 years ago
Yuri Pourre
df56d6a03b
Rollback joystick changes
5 years ago
Gleb Mazovetskiy
88a68f503a
Disable streaming music and sound for 3DS / Switch ( #1264 )
...
Works around https://github.com/devkitPro/SDL/issues/72 at the cost of
~50 MiB extra RAM usage.
5 years ago
Anders Jenbo
8a732a2005
💄 Add new level transitions
5 years ago
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
5 years ago
Trihedraf
508e4c635c
Add --ttf-dir to specify location of path to ttf ( #1253 )
5 years ago
Anders Jenbo
f2140688e7
Load and save all ini values the same way ( #1260 )
5 years ago
Gleb Mazovetskiy
7be943195e
Fix undefined debug_mode_key_j
5 years ago
Anders Jenbo
c5b407f7a6
🐛 Fix mouse moving to 0x0 on window events
...
Fixes #1228
5 years ago
Anders Jenbo
72ebba0591
🚩 Implement -j debug command
5 years ago
Anders Jenbo
d9c1bc4579
♻️ Clean up debug options
5 years ago
Yuri Pourre
38f2070392
Unify controller implementations
5 years ago
Anders Jenbo
3936f2f088
♻️ Initialize type with nullptr
5 years ago
Gleb Mazovetskiy
92fbd21b11
Fix SDL_Rect warnings on SDL1
5 years ago
Anders Jenbo
839940df68
🏷️ Add enum as the type for power in SaveItemPower
5 years ago
Anders Jenbo
b68ad9394b
🚨 Fix warning about reaches end of non-void
...
Techinically this coudn't happen, unless someone added another monster
type
5 years ago
Anders Jenbo
d2a10a717e
♻️ Renmae "Enable All Quests for Single Player" to !"Randomize Quests"
5 years ago
Anders Jenbo
9edea1b968
🔧 Make network port configurable
5 years ago
Juliano Leal Goncalves
1bf3fd6f35
🚩 Add ini toggle for displaying monster type. Disabled by default.
5 years ago
Juliano Leal Goncalves
1a8e09a7f5
✨ Expose monster types on monster info
5 years ago
Gleb Mazovetskiy
1ab18d8b1b
Move plrctrls_every_frame(); to ProcessInput
5 years ago
Gleb Mazovetskiy
5977679e60
Handle D-Pad / Left stick in UI every frame
...
Previously this was handle as part of `game_logic`, reducing
responsiveness and making it impossible to run where `game_logic`
isn't running, e.g. stores.
5 years ago
pionere
79ed3c897b
[diablo] 🐛 Better direction calculation
...
Rinos would have a slight inclination to move in the 4 main cardinal
directions.
Also missiles should more ofthen show the correct angle compared to
movment.
5 years ago
Anders Jenbo
932d093433
✅ Test GetDirection
5 years ago