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🐛 Correctly initialize empty objects

pull/1292/head
Anders Jenbo 5 years ago
parent
commit
bb7d0368d0
  1. 2
      Source/inv.cpp
  2. 2
      Source/items.cpp

2
Source/inv.cpp

@ -2101,7 +2101,7 @@ void CleanupItems(int ii)
if (currlevel == 21 & item[ii]._ix == CornerStone.x && item[ii]._iy == CornerStone.y) {
CornerStone.item.IDidx = -1;
CornerStone.item._itype = ITYPE_MISC;
CornerStone.item._itype = ITYPE_NONE;
CornerStone.item._iSelFlag = 0;
CornerStone.item._ix = 0;
CornerStone.item._iy = 0;

2
Source/items.cpp

@ -631,7 +631,7 @@ void InitItems()
numitems = 0;
for (i = 0; i < MAXITEMS; i++) {
item[i]._itype = ITYPE_MISC;
item[i]._itype = ITYPE_NONE;
item[i]._ix = 0;
item[i]._iy = 0;
item[i]._iAnimFlag = FALSE;

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