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🎨 Use proper types for checks in RecreateItem

pull/1307/head
Anders Jenbo 5 years ago
parent
commit
e7377c37ae
  1. 4
      Source/items.cpp

4
Source/items.cpp

@ -2901,7 +2901,7 @@ void CreateTypeItem(int x, int y, BOOL onlygood, int itype, int imisc, BOOL send
void RecreateItem(int ii, int idx, WORD icreateinfo, int iseed, int ivalue)
{
if (idx == 0) {
if (idx == IDI_GOLD) {
SetPlrHandItem(&item[ii], IDI_GOLD);
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = icreateinfo;
@ -2910,7 +2910,7 @@ void RecreateItem(int ii, int idx, WORD icreateinfo, int iseed, int ivalue)
return;
}
if (!icreateinfo) {
if (icreateinfo == 0) {
SetPlrHandItem(&item[ii], idx);
SetPlrHandSeed(&item[ii], iseed);
return;

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