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@ -443,7 +443,7 @@ static void SaveOptions()
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setIniInt("Game", "Auto Equip Helms", sgOptions.Gameplay.bAutoEquipHelms); |
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setIniInt("Game", "Auto Equip Shields", sgOptions.Gameplay.bAutoEquipShields); |
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setIniInt("Game", "Auto Equip Jewelry", sgOptions.Gameplay.bAutoEquipJewelry); |
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setIniInt("Game", "Enable All Quests for Single Player", sgOptions.Gameplay.bAllQuests); |
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setIniInt("Game", "Randomize Quests", sgOptions.Gameplay.bRandomizeQuests); |
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setIniInt("Game", "Show Monster Type", sgOptions.Gameplay.bShowMonsterType); |
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setIniValue("Network", "Bind Address", sgOptions.Network.szBindAddress); |
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@ -499,7 +499,7 @@ static void LoadOptions()
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sgOptions.Gameplay.bAutoEquipHelms = getIniBool("Game", "Auto Equip Helms", false); |
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sgOptions.Gameplay.bAutoEquipShields = getIniBool("Game", "Auto Equip Shields", false); |
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sgOptions.Gameplay.bAutoEquipJewelry = getIniBool("Game", "Auto Equip Jewelry", false); |
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sgOptions.Gameplay.bAllQuests = getIniBool("Game", "Enable All Quests for Single Player", false); |
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sgOptions.Gameplay.bRandomizeQuests = getIniBool("Game", "Randomize Quests", true); |
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sgOptions.Gameplay.bShowMonsterType = getIniBool("Game", "Show Monster Type", false); |
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getIniValue("Network", "Bind Address", sgOptions.Network.szBindAddress, sizeof(sgOptions.Network.szBindAddress), "0.0.0.0"); |
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