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@ -729,22 +729,31 @@ void CreatePlayer(int pnum, plr_class c)
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plr[pnum]._pLightRad = 10; |
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plr[pnum]._pInfraFlag = FALSE; |
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plr[pnum]._pRSplType = RSPLTYPE_SKILL; |
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if (c == PC_WARRIOR) { |
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plr[pnum]._pAblSpells = GetSpellBitmask(SPL_REPAIR); |
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plr[pnum]._pRSpell = SPL_REPAIR; |
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} else if (c == PC_ROGUE) { |
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plr[pnum]._pAblSpells = GetSpellBitmask(SPL_DISARM); |
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plr[pnum]._pRSpell = SPL_DISARM; |
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} else if (c == PC_SORCERER) { |
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plr[pnum]._pAblSpells = GetSpellBitmask(SPL_RECHARGE); |
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plr[pnum]._pRSpell = SPL_RECHARGE; |
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} else if (c == PC_MONK) { |
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plr[pnum]._pAblSpells = GetSpellBitmask(SPL_SEARCH); |
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plr[pnum]._pRSpell = SPL_SEARCH; |
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} else if (c == PC_BARD) { |
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plr[pnum]._pAblSpells = GetSpellBitmask(SPL_IDENTIFY); |
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plr[pnum]._pRSpell = SPL_IDENTIFY; |
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} else if (c == PC_BARBARIAN) { |
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plr[pnum]._pAblSpells = GetSpellBitmask(SPL_BLODBOIL); |
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plr[pnum]._pRSpell = SPL_BLODBOIL; |
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} |
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if (c == PC_SORCERER) { |
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plr[pnum]._pMemSpells = GetSpellBitmask(SPL_FIREBOLT); |
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plr[pnum]._pRSplType = RSPLTYPE_SPELL; |
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plr[pnum]._pRSpell = SPL_FIREBOLT; |
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} else { |
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plr[pnum]._pMemSpells = 0; |
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} |
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