63 Commits (be21eebb0830e0b1c2d24237a51202adee635010)

Author SHA1 Message Date
qndel e355d03019 Rename SetDead 5 years ago
vlad a07ea153ae load animation into correct `Dead` slot - fixes crash on killing petrified monsters - 5 years ago
Anders Jenbo e9f1d6ad88 Fix crash on monster death with existing saves 5 years ago
Anders Jenbo f289fbcec5 Remove dead missile code 5 years ago
Vladimir Olteanu 040ca7b1e9 Remove logic related to unused MFLAG_ALLOW_SPECIAL 5 years ago
Vladimir Olteanu 3364a4e00c Refactor MisFileData 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
obligaron 54d63e2edd Change AnimationInfo.pCelSprite to const 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
Anders Jenbo cb564a2d54 Clean up A-D 5 years ago
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 5 years ago
Anders Jenbo e11b86b6f1 Clang-tidy: llvm-namespace-comment 5 years ago
Anders Jenbo de4ced7e4f Clang-tidy: readability-qualified-auto 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
obligaron ceda0b46ce Introduce InitDeadAnimationFromMonster 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
Gleb Mazovetskiy 28182ca5e3 🧹 Fix a couple more compilation warnings 5 years ago
Vladimir Olteanu 4d5b9ac023 Coding style changes for dead.h, dead.cpp 5 years ago
Vladimir Olteanu 2a3cf98850 Slight cleanup of dead{.h,.cpp} 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago
Anders Jenbo 61d15e23db 🎨 Apply direction enum to monsters and relations 5 years ago
Anders Jenbo b238d320c2 🎨 Clean up dead.cpp 5 years ago
Anders Jenbo 01afe7c997 🎨 clang-tidy iterators 5 years ago
Anders Jenbo d9c2108513 🎨 clang-tidy type definition 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
pionere f5c1079d6f eliminate unused code 5 years ago
Anders Jenbo f217b14e3e Order variables logically 6 years ago
Anders Jenbo 8f635b779c Correct style of checks 6 years ago
Anders Jenbo c39f668deb Enable some asserts that are helpful for testing 6 years ago
Anders Jenbo 3c276a3cd3 Add documentation 6 years ago
Anders Jenbo 20621a0642
add all.h and use in place of diablo.h (#2005) 6 years ago
galaxyhaxz 540892ff9d Preliminary support for fixed header files 7 years ago
galaxyhaxz 4e01e03711 Cleanup default calling conventions 7 years ago
Xadhoom 5283a9ffd1 Put everything into namespace dvl 7 years ago
Anders Jenbo 4a62a7c678 Code style 7 years ago
Anders Jenbo f33898648e Correct MonsterData width property 7 years ago
galaxyhaxz fd5d8298c9 Cleanup dead.cpp 7 years ago
Anders Jenbo b1f6d3698f Update style to use tabs 7 years ago
Anders Jenbo 87ef2f91e7 Format mostly cleaned files 8 years ago
Anders Jenbo 2db187faf5 Correct AnimStruct names (#417) 8 years ago
Anders Jenbo c878a630f5 Monster.cpp (#402) 8 years ago
squidcc e8e725c35a clean dead.cpp (#369) 8 years ago