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Coding style changes for dead.h, dead.cpp

pull/1754/head
Vladimir Olteanu 5 years ago committed by Anders Jenbo
parent
commit
4d5b9ac023
  1. 8
      Source/dead.cpp
  2. 6
      Source/dead.h

8
Source/dead.cpp

@ -12,7 +12,7 @@
namespace devilution {
DeadStruct dead[MAXDEAD];
DeadStruct dead[MaxDead];
int8_t stonendx;
void InitDead()
@ -65,12 +65,12 @@ void InitDead()
}
}
assert(nd <= MAXDEAD);
assert(nd <= MaxDead);
}
void AddDead(Point loc, int8_t dv, direction ddir)
void AddDead(Point tilePosition, int8_t dv, direction ddir)
{
dDead[loc.x][loc.y] = (dv & 0x1F) + (ddir << 5);
dDead[tilePosition.x][tilePosition.y] = (dv & 0x1F) + (ddir << 5);
}
void SetDead()

6
Source/dead.h

@ -12,7 +12,7 @@
namespace devilution {
static constexpr unsigned MAXDEAD = 31;
static constexpr unsigned MaxDead = 31;
struct DeadStruct {
std::array<uint8_t *, 8> _deadData;
@ -21,11 +21,11 @@ struct DeadStruct {
uint8_t _deadtrans;
};
extern DeadStruct dead[MAXDEAD];
extern DeadStruct dead[MaxDead];
extern int8_t stonendx;
void InitDead();
void AddDead(Point loc, int8_t dv, direction ddir);
void AddDead(Point tilePosition, int8_t dv, direction ddir);
void SetDead();
} // namespace devilution

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