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Rename SetDead

pull/2646/head
qndel 5 years ago committed by Anders Jenbo
parent
commit
e355d03019
  1. 2
      Source/dead.cpp
  2. 2
      Source/dead.h
  3. 2
      Source/loadsave.cpp

2
Source/dead.cpp

@ -76,7 +76,7 @@ void AddDead(Point tilePosition, int8_t dv, Direction ddir)
dDead[tilePosition.x][tilePosition.y] = (dv & 0x1F) + (ddir << 5);
}
void SetDead()
void SyncUniqDead()
{
for (int i = 0; i < ActiveMonsterCount; i++) {
auto &monster = Monsters[ActiveMonsters[i]];

2
Source/dead.h

@ -27,6 +27,6 @@ extern int8_t stonendx;
void InitDead();
void AddDead(Point tilePosition, int8_t dv, Direction ddir);
void SetDead();
void SyncUniqDead();
} // namespace devilution

2
Source/loadsave.cpp

@ -2126,7 +2126,7 @@ void LoadLevel()
for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert)
dDead[i][j] = file.NextLE<int8_t>();
}
SetDead();
SyncUniqDead();
}
ActiveMonsterCount = file.NextBE<int32_t>();

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