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@ -379,9 +379,9 @@ void __fastcall InitMonsterTRN(int monst, BOOL special)
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for ( int k = 0; k < 8; k++ ) |
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{ |
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Cl2ApplyTrans( |
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Monsters[monst].Anims[j].Frames[k], |
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Monsters[monst].Anims[j].Data[k], |
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Monsters[monst].trans_file, |
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Monsters[monst].Anims[j].Rate); |
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Monsters[monst].Anims[j].Frames); |
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} |
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} |
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} |
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@ -577,7 +577,7 @@ void __fastcall InitMonsterGFX(int monst)
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for ( int i = 0; i < 8; i++ ) |
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{ |
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Monsters[monst].Anims[anim].Frames[i] = |
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Monsters[monst].Anims[anim].Data[i] = |
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&celBuf[((int *)celBuf)[i]]; |
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} |
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} |
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@ -585,14 +585,14 @@ void __fastcall InitMonsterGFX(int monst)
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{ |
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for ( int i = 0; i < 8; i++ ) |
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{ |
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Monsters[monst].Anims[anim].Frames[i] = celBuf; |
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Monsters[monst].Anims[anim].Data[i] = celBuf; |
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} |
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} |
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} |
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// TODO: either the AnimStruct members have wrong naming or the MonsterData ones it seems
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Monsters[monst].Anims[anim].Rate = monsterdata[mtype].Frames[anim]; |
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Monsters[monst].Anims[anim].Delay = monsterdata[mtype].Rate[anim]; |
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Monsters[monst].Anims[anim].Frames = monsterdata[mtype].Frames[anim]; |
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Monsters[monst].Anims[anim].Rate = monsterdata[mtype].Rate[anim]; |
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} |
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Monsters[monst].flags_1 = monsterdata[mtype].flags; |
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@ -702,11 +702,11 @@ void __fastcall InitMonster(int i, int rd, int mtype, int x, int y)
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monster[i].mName = monst->MData->mName; |
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monster[i].MType = monst; |
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monster[i].MData = monst->MData; |
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monster[i]._mAnimData = monst->Anims[MA_STAND].Frames[rd]; |
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monster[i]._mAnimDelay = monst->Anims[MA_STAND].Delay; |
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monster[i]._mAnimCnt = random(88, monst->Anims[MA_STAND].Delay - 1); |
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monster[i]._mAnimLen = monst->Anims[MA_STAND].Rate; |
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monster[i]._mAnimFrame = random(88, monst->Anims[MA_STAND].Rate - 1) + 1; |
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monster[i]._mAnimData = monst->Anims[MA_STAND].Data[rd]; |
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monster[i]._mAnimDelay = monst->Anims[MA_STAND].Rate; |
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monster[i]._mAnimCnt = random(88, monst->Anims[MA_STAND].Rate - 1); |
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monster[i]._mAnimLen = monst->Anims[MA_STAND].Frames; |
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monster[i]._mAnimFrame = random(88, monst->Anims[MA_STAND].Frames - 1) + 1; |
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if ( monst->mtype == MT_DIABLO ) |
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{ |
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@ -758,7 +758,7 @@ void __fastcall InitMonster(int i, int rd, int mtype, int x, int y)
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if ( monster[i]._mAi == AI_GARG ) |
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{ |
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monster[i]._mAnimData = monst->Anims[MA_SPECIAL].Frames[rd]; |
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monster[i]._mAnimData = monst->Anims[MA_SPECIAL].Data[rd]; |
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monster[i]._mAnimFrame = 1; |
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monster[i]._mFlags |= 4u; |
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monster[i]._mmode = MM_SATTACK; |
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@ -1107,7 +1107,7 @@ void __fastcall PlaceUniqueMonst(int uniqindex, int miniontype, int unpackfilesi
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if ( Monst->_mAi != AI_GARG ) |
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{ |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Frames[Monst->_mdir]; |
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Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
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Monst->_mAnimFrame = random(88, Monst->_mAnimLen - 1) + 1; |
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Monst->_mFlags &= 0xFFFFFFFB; |
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Monst->_mmode = MM_STAND; |
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@ -1271,7 +1271,7 @@ void __fastcall PlaceGroup(int mtype, int num, int leaderf, int leader)
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if ( monster[nummonsters]._mAi != AI_GARG ) |
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{ |
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monster[nummonsters]._mAnimData = monster[nummonsters].MType->Anims[MA_STAND].Frames[monster[nummonsters]._mdir]; |
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monster[nummonsters]._mAnimData = monster[nummonsters].MType->Anims[MA_STAND].Data[monster[nummonsters]._mdir]; |
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monster[nummonsters]._mAnimFrame = random(88, monster[nummonsters]._mAnimLen - 1) + 1; |
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monster[nummonsters]._mFlags &= 0xFFFFFFFB; |
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monster[nummonsters]._mmode = MM_STAND; |
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@ -1642,12 +1642,12 @@ int __fastcall AddMonster(int x, int y, int dir, int mtype, int InMap)
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void __fastcall NewMonsterAnim(int i, AnimStruct *anim, int md) |
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{ |
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monster[i]._mAnimData = anim->Frames[md]; |
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monster[i]._mAnimData = anim->Data[md]; |
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monster[i]._mAnimCnt = 0; |
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monster[i]._mAnimLen = anim->Rate; |
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monster[i]._mAnimLen = anim->Frames; |
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monster[i]._mAnimFrame = 1; |
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monster[i]._mFlags &= 0xFFFFFFF9; |
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monster[i]._mAnimDelay = anim->Delay; |
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monster[i]._mAnimDelay = anim->Rate; |
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monster[i]._mdir = md; |
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} |
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@ -2727,9 +2727,9 @@ void __fastcall M_StartHeal(int i)
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if ( !monster[v1].MType ) |
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TermMsg("M_StartHeal: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); |
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v3 = monster[v2].MType; |
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v4 = v3->Anims[MA_SPECIAL].Frames[monster[v2]._mdir]; |
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v4 = v3->Anims[MA_SPECIAL].Data[monster[v2]._mdir]; |
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monster[v2]._mAnimData = v4; |
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v5 = v3->Anims[MA_SPECIAL].Rate; |
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v5 = v3->Anims[MA_SPECIAL].Frames; |
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monster[v2]._mFlags |= 2u; |
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monster[v2]._mAnimFrame = v5; |
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monster[v2]._mmode = MM_HEAL; |
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@ -2796,9 +2796,9 @@ int __fastcall M_DoStand(int i)
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v3 = monster[v2].MType; |
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v4 = monster[v2]._mdir; |
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if ( v3->mtype == MT_GOLEM ) |
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v5 = v3->Anims[MA_WALK].Frames[v4]; |
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v5 = v3->Anims[MA_WALK].Data[v4]; |
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else |
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v5 = v3->Anims[MA_STAND].Frames[v4]; |
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v5 = v3->Anims[MA_STAND].Data[v4]; |
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monster[v2]._mAnimData = v5; |
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if ( monster[v2]._mAnimFrame == monster[v2]._mAnimLen ) |
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M_Enemy(v1); |
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@ -2830,7 +2830,7 @@ int __fastcall M_DoWalk(int i)
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if ( !monster[v1].MType ) |
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TermMsg("M_DoWalk: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); |
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v4 = monster[v2]._mVar8; |
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if ( v4 == monster[v2].MType->Anims[MA_WALK].Rate ) |
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if ( v4 == monster[v2].MType->Anims[MA_WALK].Frames ) |
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{ |
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v5 = monster[v2]._my; |
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v6 = monster[v2]._mx; |
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@ -2882,7 +2882,7 @@ int __fastcall M_DoWalk2(int i)
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if ( !monster[v1].MType ) |
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TermMsg("M_DoWalk2: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); |
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v3 = monster[v2]._mVar8; |
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if ( v3 == monster[v2].MType->Anims[MA_WALK].Rate ) |
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if ( v3 == monster[v2].MType->Anims[MA_WALK].Frames ) |
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{ |
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v4 = monster[v2]._uniqtype == 0; |
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dMonster[0][monster[v2]._mVar2 + 112 * monster[v2]._mVar1] = 0; |
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@ -2936,7 +2936,7 @@ int __fastcall M_DoWalk3(int i)
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if ( !monster[v1].MType ) |
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TermMsg("M_DoWalk3: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); |
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v3 = monster[v2]._mVar8; |
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if ( v3 == monster[v2].MType->Anims[MA_WALK].Rate ) |
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if ( v3 == monster[v2].MType->Anims[MA_WALK].Frames ) |
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{ |
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v4 = monster[v2]._mVar2; |
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v5 = monster[v2]._my + 112 * monster[v2]._mx; |
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@ -3940,7 +3940,7 @@ int __fastcall M_DoDelay(int i)
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TermMsg("M_DoDelay: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); |
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v3 = M_GetDir(v1); |
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v4 = monster[v2]._mAi == AI_LAZURUS; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v3]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v3]; |
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if ( v4 ) |
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{ |
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v5 = monster[v2]._mVar2; |
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@ -3999,7 +3999,7 @@ void __fastcall M_WalkDir(int i, int md)
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v3 = md; |
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if ( (DWORD)i >= MAXMONSTERS ) |
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TermMsg("M_WalkDir: Invalid monster %d", i); |
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v4 = monster[v2].MType->Anims[MA_WALK].Rate - 1; |
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v4 = monster[v2].MType->Anims[MA_WALK].Frames - 1; |
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switch ( v3 ) |
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{ |
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case DIR_S: |
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@ -4456,7 +4456,7 @@ void __fastcall MAI_Zombie(int i)
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M_StartAttack(arglist); |
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} |
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if ( v3->_mmode == MM_STAND ) |
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v3->_mAnimData = v3->MType->Anims[MA_STAND].Frames[v3->_mdir]; |
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v3->_mAnimData = v3->MType->Anims[MA_STAND].Data[v3->_mdir]; |
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} |
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} |
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} |
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@ -4528,7 +4528,7 @@ void __fastcall MAI_SkelSd(int i)
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} |
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LABEL_16: |
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if ( v2->_mmode == MM_STAND ) |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Frames[v7]; |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[v7]; |
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} |
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} |
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@ -4658,7 +4658,7 @@ void __fastcall MAI_Snake(int i)
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M_StartAttack(arglist); |
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LABEL_49: |
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if ( esi3->_mmode == MM_STAND ) |
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esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Frames[esi3->_mdir]; |
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esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[esi3->_mdir]; |
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return; |
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} |
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v17 = 10 - (unsigned char)esi3->_mint + random(105, 10); |
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@ -4878,7 +4878,7 @@ void __fastcall MAI_Bat(int i)
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} |
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} |
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if ( esi3->_mmode == MM_STAND ) |
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esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Frames[midir]; |
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esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[midir]; |
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} |
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} |
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} |
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@ -4949,7 +4949,7 @@ void __fastcall MAI_SkelBow(int i)
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} |
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} |
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if ( v2->_mmode == MM_STAND ) |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Frames[v17]; |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[v17]; |
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} |
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} |
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@ -5003,7 +5003,7 @@ void __fastcall MAI_Fat(int i)
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} |
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} |
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if ( v2->_mmode == MM_STAND ) |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Frames[md]; |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md]; |
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} |
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} |
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@ -5099,7 +5099,7 @@ void __fastcall MAI_Sneak(int i)
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if ( v2->_mmode == MM_STAND ) |
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{ |
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if ( abs(v17) >= 2 || abs(v4) >= 2 || v15 >= 4 * (unsigned char)v2->_mint + 10 ) |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Frames[md]; |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md]; |
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else |
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M_StartAttack(arglist); |
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} |
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@ -5369,7 +5369,7 @@ void __fastcall MAI_Cleaver(int i)
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else |
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M_StartAttack(arglist); |
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if ( v2->_mmode == MM_STAND ) |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Frames[v7]; |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[v7]; |
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} |
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} |
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@ -5493,7 +5493,7 @@ void __fastcall MAI_Round(int i, unsigned char special)
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} |
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} |
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if ( v3->_mmode == MM_STAND ) |
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v3->_mAnimData = v3->MType->Anims[MA_STAND].Frames[md]; |
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v3->_mAnimData = v3->MType->Anims[MA_STAND].Data[md]; |
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} |
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} |
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@ -5570,7 +5570,7 @@ void __fastcall MAI_Ranged(int i, int missile_type, unsigned char special)
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} |
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else |
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{ |
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monster[v4]._mAnimData = monster[v4].MType->Anims[MA_STAND].Frames[v20]; |
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monster[v4]._mAnimData = monster[v4].MType->Anims[MA_STAND].Data[v20]; |
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} |
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} |
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} |
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@ -6417,7 +6417,7 @@ void __fastcall MAI_SkelKing(int i)
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} |
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} |
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if ( v2->_mmode == MM_STAND ) |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Frames[md]; |
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v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md]; |
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} |
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} |
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// 679660: using guessed type char gbMaxPlayers;
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@ -6571,7 +6571,7 @@ void __fastcall MAI_Rhino(int i)
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} |
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} |
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if ( esi3->_mmode == MM_STAND ) |
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esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Frames[esi3->_mdir]; |
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esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[esi3->_mdir]; |
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} |
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} |
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@ -6796,7 +6796,7 @@ void __fastcall MAI_Garbud(int i)
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MAI_Round(arglist, 1u); |
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monster[v2]._mdir = v8; |
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if ( monster[v2]._mmode == MM_STAND ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v8]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v8]; |
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} |
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} |
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@ -6854,7 +6854,7 @@ void __fastcall MAI_Zhar(int i)
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MAI_Counselor(arglist); |
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monster[v2]._mdir = v11; |
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if ( monster[v2]._mmode == MM_STAND ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v11]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v11]; |
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} |
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} |
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@ -6913,7 +6913,7 @@ void __fastcall MAI_SnotSpil(int i)
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} |
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monster[v2]._mdir = v5; |
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if ( monster[v2]._mmode == MM_STAND ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v5]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v5]; |
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} |
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} |
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// 5CF330: using guessed type int setpc_h;
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@ -6983,7 +6983,7 @@ void __fastcall MAI_Lazurus(int i)
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monster[v2]._mdir = v5; |
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v8 = monster[v2]._mmode; |
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if ( v8 == MM_STAND || v8 == MM_TALK ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v5]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v5]; |
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} |
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} |
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// 679660: using guessed type char gbMaxPlayers;
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@ -7025,7 +7025,7 @@ void __fastcall MAI_Lazhelp(int i)
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MAI_Succ(ia); |
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monster[v2]._mdir = v5; |
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if ( monster[v2]._mmode == MM_STAND ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v5]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v5]; |
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} |
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} |
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// 679660: using guessed type char gbMaxPlayers;
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@ -7068,7 +7068,7 @@ void __fastcall MAI_Lachdanan(int i)
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} |
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monster[v2]._mdir = v6; |
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if ( monster[v2]._mmode == MM_STAND ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v6]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v6]; |
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} |
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} |
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@ -7110,7 +7110,7 @@ void __fastcall MAI_Warlord(int i)
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monster[v2]._mdir = v5; |
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v7 = monster[v2]._mmode; |
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if ( v7 == MM_STAND || v7 == MM_TALK ) |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Frames[v5]; |
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monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v5]; |
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} |
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} |
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@ -7840,22 +7840,22 @@ void __fastcall SyncMonsterAnim(int i)
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case MM_STAND: |
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case MM_DELAY: |
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case MM_TALK: |
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v10 = v5->Anims[MA_STAND].Frames[v9]; |
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v10 = v5->Anims[MA_STAND].Data[v9]; |
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goto LABEL_13; |
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case MM_WALK: |
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case MM_WALK2: |
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case MM_WALK3: |
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v10 = v5->Anims[MA_WALK].Frames[v9]; |
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v10 = v5->Anims[MA_WALK].Data[v9]; |
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goto LABEL_13; |
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case MM_ATTACK: |
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case MM_RATTACK: |
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v10 = v5->Anims[MA_ATTACK].Frames[v9]; |
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v10 = v5->Anims[MA_ATTACK].Data[v9]; |
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goto LABEL_13; |
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case MM_GOTHIT: |
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v10 = v5->Anims[MA_GOTHIT].Frames[v9]; |
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v10 = v5->Anims[MA_GOTHIT].Data[v9]; |
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goto LABEL_13; |
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case MM_DEATH: |
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v10 = v5->Anims[MA_DEATH].Frames[v9]; |
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v10 = v5->Anims[MA_DEATH].Data[v9]; |
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goto LABEL_13; |
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case MM_SATTACK: |
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case MM_FADEIN: |
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@ -7863,21 +7863,21 @@ void __fastcall SyncMonsterAnim(int i)
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case MM_SPSTAND: |
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case MM_RSPATTACK: |
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case MM_HEAL: |
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v10 = v5->Anims[MA_SPECIAL].Frames[v9]; |
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v10 = v5->Anims[MA_SPECIAL].Data[v9]; |
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LABEL_13: |
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monster[v2]._mAnimData = v10; |
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return; |
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case MM_CHARGE: |
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v11 = v5->Anims[MA_ATTACK].Frames[v9]; |
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v11 = v5->Anims[MA_ATTACK].Data[v9]; |
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monster[v2]._mAnimFrame = 1; |
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monster[v2]._mAnimData = v11; |
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v12 = v5->Anims[MA_ATTACK].Rate; |
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v12 = v5->Anims[MA_ATTACK].Frames; |
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break; |
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default: |
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v13 = v5->Anims[MA_STAND].Frames[v9]; |
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v13 = v5->Anims[MA_STAND].Data[v9]; |
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monster[v2]._mAnimFrame = 1; |
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monster[v2]._mAnimData = v13; |
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v12 = v5->Anims[MA_STAND].Rate; |
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v12 = v5->Anims[MA_STAND].Frames; |
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break; |
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} |
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monster[v2]._mAnimLen = v12; |
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