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Fix crash on monster death with existing saves

fixes #2603
pull/2606/head
Anders Jenbo 5 years ago
parent
commit
e9f1d6ad88
  1. 2
      Source/dead.cpp

2
Source/dead.cpp

@ -48,6 +48,8 @@ void InitDead()
for (auto &dead : Dead[nd].data)
dead = MissileSpriteData[MFILE_SHATTER1].animData[0].get();
nd++; // Unused blood spatter
Dead[nd].frame = 12;
Dead[nd].width = 128;
Dead[nd].translationPaletteIndex = 0;

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