fixes #2603
@ -48,6 +48,8 @@ void InitDead()
for (auto &dead : Dead[nd].data)
dead = MissileSpriteData[MFILE_SHATTER1].animData[0].get();
nd++; // Unused blood spatter
Dead[nd].frame = 12;
Dead[nd].width = 128;
Dead[nd].translationPaletteIndex = 0;