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🎨 clang-tidy type definition

pull/1598/head
Anders Jenbo 5 years ago
parent
commit
d9c2108513
  1. 30
      Source/dead.cpp

30
Source/dead.cpp

@ -19,17 +19,16 @@ int stonendx;
void InitDead()
{
int i, d, nd, mi;
int mtypes[MAXMONSTERS];
for (i = 0; i < MAXMONSTERS; i++)
for (int i = 0; i < MAXMONSTERS; i++)
mtypes[i] = 0;
nd = 0;
int nd = 0;
for (i = 0; i < nummtypes; i++) {
for (int i = 0; i < nummtypes; i++) {
if (mtypes[Monsters[i].mtype] == 0) {
for (d = 0; d < 8; d++)
for (int d = 0; d < 8; d++)
dead[nd]._deadData[d] = Monsters[i].Anims[MA_DEATH].Data[d];
dead[nd]._deadFrame = Monsters[i].Anims[MA_DEATH].Frames;
dead[nd]._deadWidth = Monsters[i].width;
@ -41,7 +40,7 @@ void InitDead()
}
}
for (d = 0; d < 8; d++)
for (int d = 0; d < 8; d++)
dead[nd]._deadData[d] = misfiledata[MFILE_BLODBUR].mAnimData[0];
dead[nd]._deadFrame = 8;
dead[nd]._deadWidth = 128;
@ -49,7 +48,7 @@ void InitDead()
dead[nd]._deadtrans = 0;
nd++;
for (d = 0; d < 8; d++)
for (int d = 0; d < 8; d++)
dead[nd]._deadData[d] = misfiledata[MFILE_SHATTER1].mAnimData[0];
dead[nd]._deadFrame = 12;
dead[nd]._deadWidth = 128;
@ -58,10 +57,10 @@ void InitDead()
stonendx = nd + 1;
nd++;
for (i = 0; i < nummonsters; i++) {
mi = monstactive[i];
for (int i = 0; i < nummonsters; i++) {
int mi = monstactive[i];
if (monster[mi]._uniqtype != 0) {
for (d = 0; d < 8; d++)
for (int d = 0; d < 8; d++)
dead[nd]._deadData[d] = monster[mi].MType->Anims[MA_DEATH].Data[d];
dead[nd]._deadFrame = monster[mi].MType->Anims[MA_DEATH].Frames;
dead[nd]._deadWidth = monster[mi].MType->width;
@ -82,14 +81,11 @@ void AddDead(int dx, int dy, char dv, int ddir)
void SetDead()
{
int i, mi;
int dx, dy;
for (i = 0; i < nummonsters; i++) {
mi = monstactive[i];
for (int i = 0; i < nummonsters; i++) {
int mi = monstactive[i];
if (monster[mi]._uniqtype != 0) {
for (dx = 0; dx < MAXDUNX; dx++) {
for (dy = 0; dy < MAXDUNY; dy++) {
for (int dx = 0; dx < MAXDUNX; dx++) {
for (int dy = 0; dy < MAXDUNY; dy++) {
if ((dDead[dx][dy] & 0x1F) == monster[mi]._udeadval)
ChangeLightXY(monster[mi].mlid, dx, dy);
}

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