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load animation into correct `Dead` slot - fixes crash on killing petrified monsters -

fixes https://github.com/diasurgical/devilutionX/issues/2633
pull/2647/head
vlad 5 years ago committed by Anders Jenbo
parent
commit
a07ea153ae
  1. 4
      Source/dead.cpp

4
Source/dead.cpp

@ -45,11 +45,11 @@ void InitDead()
mtypes[LevelMonsterTypes[i].mtype] = nd;
}
nd++; // Unused blood spatter
for (auto &dead : Dead[nd].data)
dead = MissileSpriteData[MFILE_SHATTER1].animData[0].get();
nd++; // Unused blood spatter
Dead[nd].frame = 12;
Dead[nd].width = 128;
Dead[nd].translationPaletteIndex = 0;

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