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@ -45,11 +45,11 @@ void InitDead()
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mtypes[LevelMonsterTypes[i].mtype] = nd; |
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} |
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nd++; // Unused blood spatter
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for (auto &dead : Dead[nd].data) |
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dead = MissileSpriteData[MFILE_SHATTER1].animData[0].get(); |
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nd++; // Unused blood spatter
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Dead[nd].frame = 12; |
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Dead[nd].width = 128; |
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Dead[nd].translationPaletteIndex = 0; |
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