Anders Jenbo
9e2206a673
Format code
5 years ago
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
5 years ago
Jmgr
6e85cde978
Update format strings
5 years ago
Jmgr
0c27e756f7
Add fmt::format
5 years ago
staphen
635f760815
Add options for DISABLE_TCP and DISABLE_ZERO_TIER.
5 years ago
thebigMuh
7fbcfeb35c
Adding text rendering flag to adjust spacing to fit horizontally
...
Now also works for multiline strings
5 years ago
Anders Jenbo
34744c068f
♻️ Consitantly use %i and not %d
5 years ago
arcas
6502a3ca4d
Adding resources for translation ( #1973 )
5 years ago
obligaron
76103eeb7f
Replace C++ RUN_TEST define with gbQuietMode
5 years ago
Anders Jenbo
a095bc0bf7
♻️ Migrate more code away from miniwin
5 years ago
Gleb Mazovetskiy
1181cc68ac
🎉 Remove buffer padding
...
The padding is no longer needed
5 years ago
Anders Jenbo
e3c0c0a216
Fix some compiler warnings
5 years ago
staphen
6f71fd5b21
Use OS GUI to display error if font fails to load.
5 years ago
Anders Jenbo
68923c6c33
✨ Generic game text render function
...
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.
fixup! ✨ Generic game text render function
5 years ago
staphen
3e5e5b2696
Synchronize SFileCloseFile() access
5 years ago
Gleb Mazovetskiy
59dd42692f
🚚 Move render.cpp to engine/render/dun_render.cpp
5 years ago
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
5 years ago
Gleb Mazovetskiy
987ab2533b
🐞 Synchronize SFileReadFile access
...
StormLib read function is not thread-safe: https://github.com/ladislav-zezula/StormLib/issues/175
5 years ago
Gleb Mazovetskiy
f33f7ae7eb
💨 Do not zero-initalize arrays we write to
...
`std::make_unique<T[]>(size)` always zero-initalizes the array.
C++20 has `std::make_unique_for_overwrite` to avoid that, while
older C++ versions can use the approach applied here.
5 years ago
Gleb Mazovetskiy
3d03990cb8
♻️ Replace `SBmpLoadImage` with a simpler method
...
The new approach only makes 2 read calls and does not do any seeks.
It is also less general and is internal to `art.cpp`, allowing us to
simplify it somewhat.
5 years ago
Gleb Mazovetskiy
052b4c12f5
♻️ LoadFileInMem: Remove `nullptr` at call sites
...
This is now the default argument, no need to provide it explicitly.
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Anders Jenbo
c66604c7ad
🐛 Do not render text as UTF8 for now
5 years ago
Anders Jenbo
2b7fad2a68
🐛 Do not render text as UTF8 for now
5 years ago
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
5 years ago
Anders Jenbo
e3526a5ff6
🌐 Convert all src to UTF8
5 years ago
Anders Jenbo
187d547fb8
🌐 Remove unused string from the translation list
5 years ago
Jmgr
d4f62870b8
Remove globals from paths.h
...
Fix for Vita
Update to use free functions
Use std::optional to allow setting empty paths
Change header inclusion order
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Use std::optional to allow setting empty paths
Apply clang-format
Temporary commit
5 years ago
Anders Jenbo
b69d18f12d
🌐 Enable translation of all remaning strings
5 years ago
Anders Jenbo
dbfa9c27a5
✨ Enable translation for all menus
5 years ago
John Törnblom
b86743db25
add translation macros to the main menu
...
translate all strings in the main menu
5 years ago
John Törnblom
51e7a169a6
add initial language support using a simple MO parser
5 years ago
Jmgr
c33182d6de
Modernize deprecated headers
5 years ago
Jmgr
1b7e0d2cb3
Migrate existing log entries
5 years ago
Jmgr
ef0ca794bc
Use system libfmt by default if version >= 7.0.0
...
Allow non-strict ansi functions
Cleanup
5 years ago
Jmgr
f3a401b5f6
Add the fmt library as a dependency and add some examples
...
Attempt at fixing missing functions on some platforms
5 years ago
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
5 years ago
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
5 years ago
Anders Jenbo
41f35840af
🐛 Fix size of m_game_data
5 years ago
Trihedraf
cfd63a9ad0
Fix SDL1 Builds
5 years ago
Anders Jenbo
2969b80163
🎨 Run readability-identifier-naming on all src sub-folders
5 years ago
Anders Jenbo
191d98207b
🎨 readability-identifier-naming on DiabloUI
5 years ago
Anders Jenbo
1e3ed903be
🎨 strip redundant else
5 years ago
Anders Jenbo
c9af65affe
🎨 Use empty instead of size to check for empty lists
5 years ago
Anders Jenbo
d392f70509
🎨 Do not pass item lists by value
5 years ago
Anders Jenbo
251dce6c89
🧹 Use empty to check if vector is empty
5 years ago
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
5 years ago
Anders Jenbo
d846a30157
🧹 acceptable parts of bugprone-*
5 years ago
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
5 years ago
Gleb Mazovetskiy
84122c5f07
🎨 DiabloUI: Replace `dynamic_cast` with `static_cast`
...
The type is known here so we do not need to pay the overhead of a `dynamic_cast`.
Follow-up to 94f385a46b
5 years ago