Browse Source

🚚 Move render.cpp to engine/render/dun_render.cpp

pull/1875/head
Gleb Mazovetskiy 5 years ago committed by Anders Jenbo
parent
commit
59dd42692f
  1. 2
      CMakeLists.txt
  2. 1
      Source/DiabloUI/art_draw.cpp
  3. 1
      Source/capture.cpp
  4. 2
      Source/cursor.cpp
  5. 2
      Source/dx.cpp
  6. 8
      Source/engine.h
  7. 4
      Source/engine/render/dun_render.cpp
  8. 10
      Source/engine/render/dun_render.hpp
  9. 1
      Source/palette.cpp
  10. 9
      Source/scrollrt.cpp

2
CMakeLists.txt

@ -322,7 +322,6 @@ set(devilutionx_SRCS
Source/plrmsg.cpp
Source/portal.cpp
Source/quests.cpp
Source/render.cpp
Source/restrict.cpp
Source/scrollrt.cpp
Source/setmaps.cpp
@ -352,6 +351,7 @@ set(devilutionx_SRCS
Source/controls/keymapper.cpp
Source/engine/animationinfo.cpp
Source/engine/render/automap_render.cpp
Source/engine/render/dun_render.cpp
Source/qol/autopickup.cpp
Source/qol/common.cpp
Source/qol/monhealthbar.cpp

1
Source/DiabloUI/art_draw.cpp

@ -1,7 +1,6 @@
#include "DiabloUI/art_draw.h"
#include "DiabloUI/diabloui.h"
#include "render.h"
#include "utils/display.h"
#include "utils/sdl_compat.h"

1
Source/capture.cpp

@ -8,7 +8,6 @@
#include "DiabloUI/diabloui.h"
#include "dx.h"
#include "palette.h"
#include "render.h"
#include "storm/storm.h"
#include "utils/file_util.h"
#include "utils/paths.h"

2
Source/cursor.cpp

@ -7,9 +7,9 @@
#include "control.h"
#include "doom.h"
#include "engine.h"
#include "inv.h"
#include "missiles.h"
#include "render.h"
#include "towners.h"
#include "track.h"
#include "trigs.h"

2
Source/dx.cpp

@ -7,8 +7,8 @@
#include <SDL.h>
#include "engine.h"
#include "options.h"
#include "render.h"
#include "storm/storm.h"
#include "utils/display.h"
#include "utils/log.hpp"

8
Source/engine.h

@ -30,6 +30,14 @@
#include "appfat.h"
#include "miniwin/miniwin.h"
#define BUFFER_BORDER_LEFT 64
#define BUFFER_BORDER_TOP 160
#define BUFFER_BORDER_RIGHT devilution::borderRight
#define BUFFER_BORDER_BOTTOM 16
#define TILE_WIDTH 64
#define TILE_HEIGHT 32
namespace devilution {
#if __cplusplus >= 201703L

4
Source/render.cpp → Source/engine/render/dun_render.cpp

@ -1,9 +1,9 @@
/**
* @file render.cpp
* @file dun_render.cpp
*
* Implementation of functionality for rendering the level tiles.
*/
#include "render.h"
#include "engine/render/dun_render.hpp"
#include <algorithm>
#include <climits>

10
Source/render.h → Source/engine/render/dun_render.hpp

@ -1,5 +1,5 @@
/**
* @file render.h
* @file dun_render.hpp
*
* Interface of functionality for rendering the level tiles.
*/
@ -9,14 +9,6 @@
namespace devilution {
#define BUFFER_BORDER_LEFT 64
#define BUFFER_BORDER_TOP 160
#define BUFFER_BORDER_RIGHT devilution::borderRight
#define BUFFER_BORDER_BOTTOM 16
#define TILE_WIDTH 64
#define TILE_HEIGHT 32
/**
* @brief Blit current world CEL to the given buffer
* @param out Target buffer

1
Source/palette.cpp

@ -6,7 +6,6 @@
#include "dx.h"
#include "options.h"
#include "render.h"
#include "storm/storm.h"
#include "utils/display.h"
#include "utils/sdl_compat.h"

9
Source/scrollrt.cpp

@ -8,11 +8,9 @@
#include "control.h"
#include "cursor.h"
#include "dead.h"
#ifdef _DEBUG
#include "debug.h"
#endif
#include "doom.h"
#include "dx.h"
#include "engine/render/dun_render.hpp"
#include "error.h"
#include "gmenu.h"
#include "help.h"
@ -25,11 +23,14 @@
#include "plrmsg.h"
#include "qol/monhealthbar.h"
#include "qol/xpbar.h"
#include "render.h"
#include "stores.h"
#include "towners.h"
#include "utils/log.hpp"
#ifdef _DEBUG
#include "debug.h"
#endif
namespace devilution {
/**

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