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@ -39,8 +39,8 @@ void ProgressLoad(const char *msg)
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SDL_Color color = { 243, 243, 243, 0 }; |
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SDL_Color black = { 0, 0, 0, 0 }; |
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msgSurface = TTF_RenderUTF8_Solid(font, msg, color); |
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msgShadow = TTF_RenderUTF8_Solid(font, msg, black); |
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msgSurface = TTF_RenderText_Solid(font, msg, color); |
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msgShadow = TTF_RenderText_Solid(font, msg, black); |
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} |
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SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 265), (Sint16)(UI_OFFSET_Y + 267), SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT }; |
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vecProgress.push_back(new UiButton(&SmlButton, _("Cancel"), &DialogActionCancel, rect3, 0)); |
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