@ -1,6 +1,6 @@
#pragma once
#include <stdint.h>
#include <cstdint>
#include <array>
#include <cstddef>
#include <SDL.h>
@ -1,7 +1,7 @@
#include <SDL_ttf.h>
#include "DiabloUI/art.h"
#include "DiabloUI/ui_item.h"
namespace devilution {
@ -5,7 +5,7 @@
*/
#include "engine.h"
#include "gendung.h"
#include "spelldat.h"
// Unifies joystick, gamepad, and keyboard controller APIs.
@ -1,6 +1,5 @@
// Controller actions implementation
#include "miniwin/miniwin.h"
#ifdef _DEBUG
#include "monstdat.h"
#include <string>
#include <memory>
#include "sound.h"
@ -16,7 +16,7 @@
#include <cstdlib>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#include "scrollrt.h"
@ -4,7 +4,7 @@
* Implementation of load screens.
#include "control.h"
#include "DiabloUI/art_draw.h"
#include "utils/ui_fwd.h"
#include "items.h"
#include "palette.h"
@ -5,8 +5,8 @@
#include <stdbool.h>
#include "objdat.h"
#include "itemdat.h"
@ -1,14 +1,14 @@
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <cctype>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <ctime>
#include "effects.h"
#include "quests.h"
#include "objects.h"
#include "msg.h"
#include "textdat.h"
#include "pack.h"
#include "player.h"
#include "inv.h"
@ -1,5 +1,5 @@
#include "platform/ctr/keyboard.h"
#include <3ds.h>
#include "platform/ctr/system.h"
@ -1,6 +1,4 @@
#include <switch.h>
#include "platform/switch/keyboard.h"
@ -1,4 +1,4 @@
#include <unistd.h>
#include "platform/switch/network.h"
@ -1,5 +1,4 @@
#include <psp2/types.h>
* Implementation of player functionality, leveling, actions, creation, loading, etc.
#include <algorithm>
#include "cursor.h"
#include "diablo.h"
@ -6,7 +6,7 @@
#include "SDL.h"
#include "utils/soundsample.h"
#include <limits>
#include "appfat.h"
#include "multi.h"
@ -2,11 +2,11 @@
#include <errno.h>
#include <cerrno>
#include <sys/stat.h>
#include <sys/types.h>
#include "utils/console.h"
@ -1,8 +1,8 @@
#include <assert.h>
#include <cassert>
#define UNIMPLEMENTED() \
do { \
#include <gtest/gtest.h>
@ -2,7 +2,7 @@
#include <fstream>
#include <vector>
#include "loadsave.h"