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Make GroupUnity take MonsterStruct

pull/2418/head
Anders Jenbo 5 years ago
parent
commit
62986869ab
  1. 7
      Source/monster.cpp

7
Source/monster.cpp

@ -1944,11 +1944,8 @@ bool IsLineNotSolid(Point startPoint, Point endPoint)
return LineClear(IsTileNotSolid, startPoint, endPoint);
}
void GroupUnity(int i)
void GroupUnity(MonsterStruct &monster)
{
assert(i >= 0 && i < MAXMONSTERS);
auto &monster = Monsters[i];
if (monster.leaderRelation == LeaderRelation::None)
return;
@ -4525,7 +4522,7 @@ void ProcessMonsters()
break;
}
if (raflag) {
GroupUnity(mi);
GroupUnity(monster);
}
} while (raflag);
if (monster._mmode != MM_STONE) {

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