Gleb Mazovetskiy
12c7dab3f3
Define gamepad type for SDL1 handhelds
3 years ago
Gleb Mazovetskiy
6150973c1b
Clean up gamepad icons code
...
1. Correctly defined button strings.
2. Clean up the printing code.
3. Use translatable strings for the generic gamepad type.
3 years ago
Nicholas Calaway
eb45857422
Gamepad icons ( #5357 )
3 years ago
obligaron
c80fcf42c8
Fix infravision lasts forever ( #5404 )
3 years ago
ephphatha
22adb0a93f
Use counter to track number of candidates considered in TFit_Obj5
4 years ago
Gleb Mazovetskiy
d1e9f51c68
monster.{h,cpp}: Minor refactor
...
1. Extract some common code into functions.
2. Avoid some overly long lines.
4 years ago
Gleb Mazovetskiy
890295b6d3
In-game menu: Fix slider click handling
...
Previously, clicking on the slider close to the end
or near the start did nothing -- you'd have to actually
drag it to set the value to min or max.
Also cleans up the in-game menu code overall.
4 years ago
obligaron
9ee325e537
TFit_Obj5: Fix theme room generation when only last skipped candidate was valid
4 years ago
staphen
cd0205f8b9
Enable override for the externalNativeBuild's buildStagingDirectory
4 years ago
obligaron
69338e1733
Fix poison water entrace position
4 years ago
Anders Jenbo
715926e751
Fix single room cathedral with quest piece ( #5321 )
4 years ago
staphen
8b6db3a678
Get rid of panelstr, pnumlines, and ClearPanel()
4 years ago
staphen
5de080541a
Ensure that the last line of text does not exceed the lower bounds of the rectangle in DrawString()
4 years ago
staphen
e580c26a1f
Ensure that vertically aligned text does not exceed the upper bounds of the rectangle in DrawString()
4 years ago
DakkJaniels
4015dc186a
Prevent oil damage wrap around
...
per discussion in #development on 30/Sep/2022 (could hypothetically use gloomy shrine to subtract 1 max damage and eventually exceed max value for damage)
4 years ago
Oleksandr Kalko
74b9157ebf
Upgrade Android build tools
4 years ago
Trihedraf
895ae95ef9
Fix Activate to use showing on all items ( #5379 )
...
* Revert "Fix activate to use showing up on all items"
This reverts commit 597030d250 .
* Fix Activate to use showing on all items
4 years ago
burningserenity
597030d250
Fix activate to use showing up on all items
4 years ago
staphen
f91d709f96
Fix rolling text in Support and Show Credits
4 years ago
obligaron
7ad5a45905
Fix warp position offset and adjust some spawn positions ( #5364 )
4 years ago
KPhoenix
a1822bca8e
Remove sSkillText from spelldat.cpp
4 years ago
Oleksandr Kalko
68d57bd2d7
Update flatpak SDK and runtime to latest version
4 years ago
staphen
fb6b9306df
Upgrade libpng to 1.6.38
4 years ago
Mikołaj Piróg
4cff046ba9
Replace toHitSpecial member with a function & fix wrong arguments being passed ( #5337 )
4 years ago
qndel
c05c4c0f55
fix typos
4 years ago
Mikołaj Piróg
5e340d3261
Replace level member with a member function in monster ( #5336 )
4 years ago
Anders Jenbo
58c8c021f8
Clean up ConnectHall
4 years ago
qndel
810f229388
fix oob access ( #5349 )
4 years ago
Anders Jenbo
8c95069b1e
Update codecov.yml
4 years ago
ephphatha
29f65a92bb
Return direct from switch in all cases of CheckThemeReqs
4 years ago
ephphatha
9c245f8ec4
Expand anonymous namespace in themes.cpp
4 years ago
ephphatha
08acd4aac0
Tidy up T_FitObj5
4 years ago
ephphatha
6656c74842
Use 0 as a default for non-random object placement tests
4 years ago
qndel
21f67eaadd
use array size instead of sizeof math
4 years ago
qndel
f132d4a13a
fix golem detection ( #5342 )
4 years ago
staphen
6b7b0d3498
Fix error mapping keys when typing lowercase characters
4 years ago
Anders Jenbo
e348fa3b1e
Implement town map
4 years ago
obligaron
054930256c
Fix skeleton kings lair spawn position
4 years ago
obligaron
72dc999aba
Fix cathedral warp for upstairs
4 years ago
obligaron
948e74c539
Fix crypt warp
4 years ago
obligaron
9c97b302cd
Simplify AddWarp
4 years ago
staphen
13db52f4e1
Clean up calls to SyncPutItem() and SyncDropItem()
4 years ago
staphen
116fc6fa40
Add logic to handle ears in DeltaAddItem() and DeltaGetItem()
4 years ago
staphen
ffdd1c61b5
Set up loopback network provider for GoldAutoPlace test
4 years ago
staphen
bfa3ccd90c
Clean up code to prep items for the network
4 years ago
staphen
8854135137
Fix error syncing item swap in inventory
4 years ago
staphen
147a13d66c
Synchronize gold in player's inventories
4 years ago
staphen
36985295e9
Clean up calls to RecreateItem() in msg.cpp
4 years ago
staphen
e28a8065e9
Sync more item data with TCmdChItem
4 years ago
staphen
73028ec04a
Define network struct for ears
4 years ago