Browse Source

Remove sSkillText from spelldat.cpp

pull/5367/head
KPhoenix 4 years ago committed by Anders Jenbo
parent
commit
a1822bca8e
  1. 2
      Source/control.cpp
  2. 2
      Source/panels/spell_list.cpp
  3. 106
      Source/spelldat.cpp
  4. 1
      Source/spelldat.h

2
Source/control.cpp

@ -753,7 +753,7 @@ void CheckPanelInfo()
if (IsValidSpell(spellId)) {
switch (myPlayer._pRSplType) {
case RSPLTYPE_SKILL:
AddPanelString(fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", spelldata[spellId].sSkillText)));
AddPanelString(fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", spelldata[spellId].sNameText)));
break;
case RSPLTYPE_SPELL: {
AddPanelString(fmt::format(fmt::runtime(_("{:s} Spell")), pgettext("spell", spelldata[spellId].sNameText)));

2
Source/panels/spell_list.cpp

@ -168,7 +168,7 @@ void DrawSpellList(const Surface &out)
case RSPLTYPE_SKILL:
spellColor = PAL16_YELLOW - 46;
PrintSBookSpellType(out, spellListItem.location, _("Skill"), spellColor);
InfoString = fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", spellDataItem.sSkillText));
InfoString = fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", spellDataItem.sNameText));
break;
case RSPLTYPE_SPELL:
if (!myPlayer.isOnLevel(0)) {

106
Source/spelldat.cpp

@ -11,59 +11,59 @@ namespace devilution {
/** Data related to each spell ID. */
const SpellData spelldata[] = {
// clang-format off
// sName, sManaCost, sType, sNameText, sSkillText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost
{ SPL_NULL, 0, STYPE_FIRE, nullptr, nullptr, 0, 0, false, false, 0, SFX_NONE, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_FIREBOLT, 6, STYPE_FIRE, P_("spell", "Firebolt"), P_("spell", "Firebolt"), 1, 1, true, false, 15, IS_CAST2, { MIS_FIREBOLT, MIS_NULL, MIS_NULL }, 1, 3, 40, 80, 1000, 50 },
{ SPL_HEAL, 5, STYPE_MAGIC, P_("spell", "Healing"), nullptr, 1, 1, false, true, 17, IS_CAST8, { MIS_HEAL, MIS_NULL, MIS_NULL }, 3, 1, 20, 40, 1000, 50 },
{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, P_("spell", "Lightning"), nullptr, 4, 3, true, false, 20, IS_CAST4, { MIS_LIGHTCTRL, MIS_NULL, MIS_NULL }, 1, 6, 20, 60, 3000, 150 },
{ SPL_FLASH, 30, STYPE_LIGHTNING, P_("spell", "Flash"), nullptr, 5, 4, false, false, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, MIS_NULL }, 2, 16, 20, 40, 7500, 500 },
{ SPL_IDENTIFY, 13, STYPE_MAGIC, P_("spell", "Identify"), P_("spell", "Identify"), -1, -1, false, true, 23, IS_CAST6, { MIS_IDENTIFY, MIS_NULL, MIS_NULL }, 2, 1, 8, 12, 0, 100 },
{ SPL_FIREWALL, 28, STYPE_FIRE, P_("spell", "Fire Wall"), nullptr, 3, 2, true, false, 27, IS_CAST2, { MIS_FIREWALLC, MIS_NULL, MIS_NULL }, 2, 16, 8, 16, 6000, 400 },
{ SPL_TOWN, 35, STYPE_MAGIC, P_("spell", "Town Portal"), nullptr, 3, 3, true, false, 20, IS_CAST6, { MIS_TOWN, MIS_NULL, MIS_NULL }, 3, 18, 8, 12, 3000, 200 },
{ SPL_STONE, 60, STYPE_MAGIC, P_("spell", "Stone Curse"), nullptr, 6, 5, true, false, 51, IS_CAST2, { MIS_STONE, MIS_NULL, MIS_NULL }, 3, 40, 8, 16, 12000, 800 },
{ SPL_INFRA, 40, STYPE_MAGIC, P_("spell", "Infravision"), nullptr, -1, -1, false, false, 36, IS_CAST8, { MIS_INFRA, MIS_NULL, MIS_NULL }, 5, 20, 0, 0, 0, 600 },
{ SPL_RNDTELEPORT, 12, STYPE_MAGIC, P_("spell", "Phasing"), nullptr, 7, 6, false, false, 39, IS_CAST2, { MIS_RNDTELEPORT, MIS_NULL, MIS_NULL }, 2, 4, 40, 80, 3500, 200 },
{ SPL_MANASHIELD, 33, STYPE_MAGIC, P_("spell", "Mana Shield"), nullptr, 6, 5, false, false, 25, IS_CAST2, { MIS_MANASHIELD, MIS_NULL, MIS_NULL }, 0, 33, 4, 10, 16000, 1200 },
{ SPL_FIREBALL, 16, STYPE_FIRE, P_("spell", "Fireball"), nullptr, 8, 7, true, false, 48, IS_CAST2, { MIS_FIREBALL, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_GUARDIAN, 50, STYPE_FIRE, P_("spell", "Guardian"), nullptr, 9, 8, true, false, 61, IS_CAST2, { MIS_GUARDIAN, MIS_NULL, MIS_NULL }, 2, 30, 16, 32, 14000, 950 },
{ SPL_CHAIN, 30, STYPE_LIGHTNING, P_("spell", "Chain Lightning"), nullptr, 8, 7, false, false, 54, IS_CAST2, { MIS_CHAIN, MIS_NULL, MIS_NULL }, 1, 18, 20, 60, 11000, 750 },
{ SPL_WAVE, 35, STYPE_FIRE, P_("spell", "Flame Wave"), nullptr, 9, 8, true, false, 54, IS_CAST2, { MIS_WAVE, MIS_NULL, MIS_NULL }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, P_("spell", "Doom Serpents"), nullptr, -1, -1, false, false, 0, IS_CAST2, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, P_("spell", "Blood Ritual"), nullptr, -1, -1, false, false, 0, IS_CAST2, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_NOVA, 60, STYPE_MAGIC, P_("spell", "Nova"), nullptr, 14, 10, false, false, 87, IS_CAST4, { MIS_NOVA, MIS_NULL, MIS_NULL }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_INVISIBIL, 0, STYPE_MAGIC, P_("spell", "Invisibility"), nullptr, -1, -1, false, false, 0, IS_CAST2, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, P_("spell", "Inferno"), nullptr, 3, 2, true, false, 20, IS_CAST2, { MIS_FLAMEC, MIS_NULL, MIS_NULL }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, P_("spell", "Golem"), nullptr, 11, 9, false, false, 81, IS_CAST2, { MIS_GOLEM, MIS_NULL, MIS_NULL }, 6, 60, 16, 32, 18000, 1100 },
{ SPL_BLODBOIL, 15, STYPE_MAGIC, P_("spell", "Rage"), P_("spell", "Rage"), -1, -1, false, false, 0, IS_CAST8, { MIS_BLODBOIL, MIS_NULL, MIS_NULL }, 1, 1, 0, 0, 0, 0 },
{ SPL_TELEPORT, 35, STYPE_MAGIC, P_("spell", "Teleport"), nullptr, 14, 12, true, false, 105, IS_CAST6, { MIS_TELEPORT, MIS_NULL, MIS_NULL }, 3, 15, 16, 32, 20000, 1250 },
{ SPL_APOCA, 150, STYPE_FIRE, P_("spell", "Apocalypse"), nullptr, 19, 15, false, false, 149, IS_CAST2, { MIS_APOCA, MIS_NULL, MIS_NULL }, 6, 90, 8, 12, 30000, 2000 },
{ SPL_ETHEREALIZE, 100, STYPE_MAGIC, P_("spell", "Etherealize"), nullptr, -1, -1, false, false, 93, IS_CAST2, { MIS_ETHEREALIZE, MIS_NULL, MIS_NULL }, 0, 100, 2, 6, 26000, 1600 },
{ SPL_REPAIR, 0, STYPE_MAGIC, P_("spell", "Item Repair"), P_("spell", "Item Repair"), -1, -1, false, true, -1, IS_CAST6, { MIS_REPAIR, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_RECHARGE, 0, STYPE_MAGIC, P_("spell", "Staff Recharge"), P_("spell", "Staff Recharge"), -1, -1, false, true, -1, IS_CAST6, { MIS_RECHARGE, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_DISARM, 0, STYPE_MAGIC, P_("spell", "Trap Disarm"), P_("spell", "Trap Disarm"), -1, -1, false, false, -1, IS_CAST6, { MIS_DISARM, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_ELEMENT, 35, STYPE_FIRE, P_("spell", "Elemental"), nullptr, 8, 6, false, false, 68, IS_CAST2, { MIS_ELEMENT, MIS_NULL, MIS_NULL }, 2, 20, 20, 60, 10500, 700 },
{ SPL_CBOLT, 6, STYPE_LIGHTNING, P_("spell", "Charged Bolt"), nullptr, 1, 1, true, false, 25, IS_CAST2, { MIS_CBOLT, MIS_NULL, MIS_NULL }, 1, 6, 40, 80, 1000, 50 },
{ SPL_HBOLT, 7, STYPE_MAGIC, P_("spell", "Holy Bolt"), nullptr, 1, 1, true, false, 20, IS_CAST2, { MIS_HBOLT, MIS_NULL, MIS_NULL }, 1, 3, 40, 80, 1000, 50 },
{ SPL_RESURRECT, 20, STYPE_MAGIC, P_("spell", "Resurrect"), nullptr, -1, 5, false, true, 30, IS_CAST8, { MIS_RESURRECT, MIS_NULL, MIS_NULL }, 0, 20, 4, 10, 4000, 250 },
{ SPL_TELEKINESIS, 15, STYPE_MAGIC, P_("spell", "Telekinesis"), nullptr, 2, 2, false, false, 33, IS_CAST2, { MIS_TELEKINESIS, MIS_NULL, MIS_NULL }, 2, 8, 20, 40, 2500, 200 },
{ SPL_HEALOTHER, 5, STYPE_MAGIC, P_("spell", "Heal Other"), nullptr, 1, 1, false, true, 17, IS_CAST8, { MIS_HEALOTHER, MIS_NULL, MIS_NULL }, 3, 1, 20, 40, 1000, 50 },
{ SPL_FLARE, 25, STYPE_MAGIC, P_("spell", "Blood Star"), nullptr, 14, 13, false, false, 70, IS_CAST2, { MIS_FLARE, MIS_NULL, MIS_NULL }, 2, 14, 20, 60, 27500, 1800 },
{ SPL_BONESPIRIT, 24, STYPE_MAGIC, P_("spell", "Bone Spirit"), nullptr, 9, 7, false, false, 34, IS_CAST2, { MIS_BONESPIRIT, MIS_NULL, MIS_NULL }, 1, 12, 20, 60, 11500, 800 },
{ SPL_MANA, 255, STYPE_MAGIC, P_("spell", "Mana"), nullptr, -1, 5, false, true, 17, IS_CAST8, { MIS_MANA, MIS_NULL, MIS_NULL }, 3, 1, 12, 24, 1000, 50 },
{ SPL_MAGI, 255, STYPE_MAGIC, P_("spell", "the Magi"), nullptr, -1, 20, false, true, 45, IS_CAST8, { MIS_MAGI, MIS_NULL, MIS_NULL }, 3, 1, 15, 30, 100000, 200 },
{ SPL_JESTER, 255, STYPE_MAGIC, P_("spell", "the Jester"), nullptr, -1, 4, true, false, 30, IS_CAST8, { MIS_JESTER, MIS_NULL, MIS_NULL }, 3, 1, 15, 30, 100000, 200 },
{ SPL_LIGHTWALL, 28, STYPE_LIGHTNING, P_("spell", "Lightning Wall"), nullptr, 3, 2, true, false, 27, IS_CAST4, { MIS_LIGHTNINGWALL, MIS_NULL, MIS_NULL }, 2, 16, 8, 16, 6000, 400 },
{ SPL_IMMOLAT, 60, STYPE_FIRE, P_("spell", "Immolation"), nullptr, 14, 10, false, false, 87, IS_CAST2, { MIS_IMMOLATION, MIS_NULL, MIS_NULL }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_WARP, 35, STYPE_MAGIC, P_("spell", "Warp"), nullptr, 3, 3, false, false, 25, IS_CAST6, { MIS_WARP, MIS_NULL, MIS_NULL }, 3, 18, 8, 12, 3000, 200 },
{ SPL_REFLECT, 35, STYPE_MAGIC, P_("spell", "Reflect"), nullptr, 3, 3, false, false, 25, IS_CAST6, { MIS_REFLECT, MIS_NULL, MIS_NULL }, 3, 15, 8, 12, 3000, 200 },
{ SPL_BERSERK, 35, STYPE_MAGIC, P_("spell", "Berserk"), nullptr, 3, 3, true, false, 35, IS_CAST6, { MIS_BERSERK, MIS_NULL, MIS_NULL }, 3, 15, 8, 12, 3000, 200 },
{ SPL_FIRERING, 28, STYPE_FIRE, P_("spell", "Ring of Fire"), nullptr, 5, 5, false, false, 27, IS_CAST2, { MIS_FIRERING, MIS_NULL, MIS_NULL }, 2, 16, 8, 16, 6000, 400 },
{ SPL_SEARCH, 15, STYPE_MAGIC, P_("spell", "Search"), P_("spell", "Search"), 1, 3, false, false, 25, IS_CAST6, { MIS_SEARCH, MIS_NULL, MIS_NULL }, 1, 1, 8, 12, 3000, 200 },
{ SPL_RUNEFIRE, 255, STYPE_MAGIC, P_("spell", "Rune of Fire"), nullptr, -1, -1, true, false, 48, IS_CAST8, { MIS_RUNEFIRE, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNELIGHT, 255, STYPE_MAGIC, P_("spell", "Rune of Light"), nullptr, -1, -1, true, false, 48, IS_CAST8, { MIS_RUNELIGHT, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNENOVA, 255, STYPE_MAGIC, P_("spell", "Rune of Nova"), nullptr, -1, -1, true, false, 48, IS_CAST8, { MIS_RUNENOVA, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNEIMMOLAT, 255, STYPE_MAGIC, P_("spell", "Rune of Immolation"), nullptr, -1, -1, true, false, 48, IS_CAST8, { MIS_RUNEIMMOLAT, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNESTONE, 255, STYPE_MAGIC, P_("spell", "Rune of Stone"), nullptr, -1, -1, true, false, 48, IS_CAST8, { MIS_RUNESTONE, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
// sName, sManaCost, sType, sNameText, sBookLvl, sStaffLvl, sTargeted, sTownSpell, sMinInt, sSFX, sMissiles[3], sManaAdj, sMinMana, sStaffMin, sStaffMax, sBookCost, sStaffCost
{ SPL_NULL, 0, STYPE_FIRE, nullptr, 0, 0, false, false, 0, SFX_NONE, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_FIREBOLT, 6, STYPE_FIRE, P_("spell", "Firebolt"), 1, 1, true, false, 15, IS_CAST2, { MIS_FIREBOLT, MIS_NULL, MIS_NULL }, 1, 3, 40, 80, 1000, 50 },
{ SPL_HEAL, 5, STYPE_MAGIC, P_("spell", "Healing"), 1, 1, false, true, 17, IS_CAST8, { MIS_HEAL, MIS_NULL, MIS_NULL }, 3, 1, 20, 40, 1000, 50 },
{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, P_("spell", "Lightning"), 4, 3, true, false, 20, IS_CAST4, { MIS_LIGHTCTRL, MIS_NULL, MIS_NULL }, 1, 6, 20, 60, 3000, 150 },
{ SPL_FLASH, 30, STYPE_LIGHTNING, P_("spell", "Flash"), 5, 4, false, false, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, MIS_NULL }, 2, 16, 20, 40, 7500, 500 },
{ SPL_IDENTIFY, 13, STYPE_MAGIC, P_("spell", "Identify"), -1, -1, false, true, 23, IS_CAST6, { MIS_IDENTIFY, MIS_NULL, MIS_NULL }, 2, 1, 8, 12, 0, 100 },
{ SPL_FIREWALL, 28, STYPE_FIRE, P_("spell", "Fire Wall"), 3, 2, true, false, 27, IS_CAST2, { MIS_FIREWALLC, MIS_NULL, MIS_NULL }, 2, 16, 8, 16, 6000, 400 },
{ SPL_TOWN, 35, STYPE_MAGIC, P_("spell", "Town Portal"), 3, 3, true, false, 20, IS_CAST6, { MIS_TOWN, MIS_NULL, MIS_NULL }, 3, 18, 8, 12, 3000, 200 },
{ SPL_STONE, 60, STYPE_MAGIC, P_("spell", "Stone Curse"), 6, 5, true, false, 51, IS_CAST2, { MIS_STONE, MIS_NULL, MIS_NULL }, 3, 40, 8, 16, 12000, 800 },
{ SPL_INFRA, 40, STYPE_MAGIC, P_("spell", "Infravision"), -1, -1, false, false, 36, IS_CAST8, { MIS_INFRA, MIS_NULL, MIS_NULL }, 5, 20, 0, 0, 0, 600 },
{ SPL_RNDTELEPORT, 12, STYPE_MAGIC, P_("spell", "Phasing"), 7, 6, false, false, 39, IS_CAST2, { MIS_RNDTELEPORT, MIS_NULL, MIS_NULL }, 2, 4, 40, 80, 3500, 200 },
{ SPL_MANASHIELD, 33, STYPE_MAGIC, P_("spell", "Mana Shield"), 6, 5, false, false, 25, IS_CAST2, { MIS_MANASHIELD, MIS_NULL, MIS_NULL }, 0, 33, 4, 10, 16000, 1200 },
{ SPL_FIREBALL, 16, STYPE_FIRE, P_("spell", "Fireball"), 8, 7, true, false, 48, IS_CAST2, { MIS_FIREBALL, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_GUARDIAN, 50, STYPE_FIRE, P_("spell", "Guardian"), 9, 8, true, false, 61, IS_CAST2, { MIS_GUARDIAN, MIS_NULL, MIS_NULL }, 2, 30, 16, 32, 14000, 950 },
{ SPL_CHAIN, 30, STYPE_LIGHTNING, P_("spell", "Chain Lightning"), 8, 7, false, false, 54, IS_CAST2, { MIS_CHAIN, MIS_NULL, MIS_NULL }, 1, 18, 20, 60, 11000, 750 },
{ SPL_WAVE, 35, STYPE_FIRE, P_("spell", "Flame Wave"), 9, 8, true, false, 54, IS_CAST2, { MIS_WAVE, MIS_NULL, MIS_NULL }, 3, 20, 20, 40, 10000, 650 },
{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, P_("spell", "Doom Serpents"), -1, -1, false, false, 0, IS_CAST2, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_BLODRIT, 0, STYPE_MAGIC, P_("spell", "Blood Ritual"), -1, -1, false, false, 0, IS_CAST2, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_NOVA, 60, STYPE_MAGIC, P_("spell", "Nova"), 14, 10, false, false, 87, IS_CAST4, { MIS_NOVA, MIS_NULL, MIS_NULL }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_INVISIBIL, 0, STYPE_MAGIC, P_("spell", "Invisibility"), -1, -1, false, false, 0, IS_CAST2, { MIS_NULL, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_FLAME, 11, STYPE_FIRE, P_("spell", "Inferno"), 3, 2, true, false, 20, IS_CAST2, { MIS_FLAMEC, MIS_NULL, MIS_NULL }, 1, 6, 20, 40, 2000, 100 },
{ SPL_GOLEM, 100, STYPE_FIRE, P_("spell", "Golem"), 11, 9, false, false, 81, IS_CAST2, { MIS_GOLEM, MIS_NULL, MIS_NULL }, 6, 60, 16, 32, 18000, 1100 },
{ SPL_BLODBOIL, 15, STYPE_MAGIC, P_("spell", "Rage"), -1, -1, false, false, 0, IS_CAST8, { MIS_BLODBOIL, MIS_NULL, MIS_NULL }, 1, 1, 0, 0, 0, 0 },
{ SPL_TELEPORT, 35, STYPE_MAGIC, P_("spell", "Teleport"), 14, 12, true, false, 105, IS_CAST6, { MIS_TELEPORT, MIS_NULL, MIS_NULL }, 3, 15, 16, 32, 20000, 1250 },
{ SPL_APOCA, 150, STYPE_FIRE, P_("spell", "Apocalypse"), 19, 15, false, false, 149, IS_CAST2, { MIS_APOCA, MIS_NULL, MIS_NULL }, 6, 90, 8, 12, 30000, 2000 },
{ SPL_ETHEREALIZE, 100, STYPE_MAGIC, P_("spell", "Etherealize"), -1, -1, false, false, 93, IS_CAST2, { MIS_ETHEREALIZE, MIS_NULL, MIS_NULL }, 0, 100, 2, 6, 26000, 1600 },
{ SPL_REPAIR, 0, STYPE_MAGIC, P_("spell", "Item Repair"), -1, -1, false, true, -1, IS_CAST6, { MIS_REPAIR, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_RECHARGE, 0, STYPE_MAGIC, P_("spell", "Staff Recharge"), -1, -1, false, true, -1, IS_CAST6, { MIS_RECHARGE, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_DISARM, 0, STYPE_MAGIC, P_("spell", "Trap Disarm"), -1, -1, false, false, -1, IS_CAST6, { MIS_DISARM, MIS_NULL, MIS_NULL }, 0, 0, 40, 80, 0, 0 },
{ SPL_ELEMENT, 35, STYPE_FIRE, P_("spell", "Elemental"), 8, 6, false, false, 68, IS_CAST2, { MIS_ELEMENT, MIS_NULL, MIS_NULL }, 2, 20, 20, 60, 10500, 700 },
{ SPL_CBOLT, 6, STYPE_LIGHTNING, P_("spell", "Charged Bolt"), 1, 1, true, false, 25, IS_CAST2, { MIS_CBOLT, MIS_NULL, MIS_NULL }, 1, 6, 40, 80, 1000, 50 },
{ SPL_HBOLT, 7, STYPE_MAGIC, P_("spell", "Holy Bolt"), 1, 1, true, false, 20, IS_CAST2, { MIS_HBOLT, MIS_NULL, MIS_NULL }, 1, 3, 40, 80, 1000, 50 },
{ SPL_RESURRECT, 20, STYPE_MAGIC, P_("spell", "Resurrect"), -1, 5, false, true, 30, IS_CAST8, { MIS_RESURRECT, MIS_NULL, MIS_NULL }, 0, 20, 4, 10, 4000, 250 },
{ SPL_TELEKINESIS, 15, STYPE_MAGIC, P_("spell", "Telekinesis"), 2, 2, false, false, 33, IS_CAST2, { MIS_TELEKINESIS, MIS_NULL, MIS_NULL }, 2, 8, 20, 40, 2500, 200 },
{ SPL_HEALOTHER, 5, STYPE_MAGIC, P_("spell", "Heal Other"), 1, 1, false, true, 17, IS_CAST8, { MIS_HEALOTHER, MIS_NULL, MIS_NULL }, 3, 1, 20, 40, 1000, 50 },
{ SPL_FLARE, 25, STYPE_MAGIC, P_("spell", "Blood Star"), 14, 13, false, false, 70, IS_CAST2, { MIS_FLARE, MIS_NULL, MIS_NULL }, 2, 14, 20, 60, 27500, 1800 },
{ SPL_BONESPIRIT, 24, STYPE_MAGIC, P_("spell", "Bone Spirit"), 9, 7, false, false, 34, IS_CAST2, { MIS_BONESPIRIT, MIS_NULL, MIS_NULL }, 1, 12, 20, 60, 11500, 800 },
{ SPL_MANA, 255, STYPE_MAGIC, P_("spell", "Mana"), -1, 5, false, true, 17, IS_CAST8, { MIS_MANA, MIS_NULL, MIS_NULL }, 3, 1, 12, 24, 1000, 50 },
{ SPL_MAGI, 255, STYPE_MAGIC, P_("spell", "the Magi"), -1, 20, false, true, 45, IS_CAST8, { MIS_MAGI, MIS_NULL, MIS_NULL }, 3, 1, 15, 30, 100000, 200 },
{ SPL_JESTER, 255, STYPE_MAGIC, P_("spell", "the Jester"), -1, 4, true, false, 30, IS_CAST8, { MIS_JESTER, MIS_NULL, MIS_NULL }, 3, 1, 15, 30, 100000, 200 },
{ SPL_LIGHTWALL, 28, STYPE_LIGHTNING, P_("spell", "Lightning Wall"), 3, 2, true, false, 27, IS_CAST4, { MIS_LIGHTNINGWALL, MIS_NULL, MIS_NULL }, 2, 16, 8, 16, 6000, 400 },
{ SPL_IMMOLAT, 60, STYPE_FIRE, P_("spell", "Immolation"), 14, 10, false, false, 87, IS_CAST2, { MIS_IMMOLATION, MIS_NULL, MIS_NULL }, 3, 35, 16, 32, 21000, 1300 },
{ SPL_WARP, 35, STYPE_MAGIC, P_("spell", "Warp"), 3, 3, false, false, 25, IS_CAST6, { MIS_WARP, MIS_NULL, MIS_NULL }, 3, 18, 8, 12, 3000, 200 },
{ SPL_REFLECT, 35, STYPE_MAGIC, P_("spell", "Reflect"), 3, 3, false, false, 25, IS_CAST6, { MIS_REFLECT, MIS_NULL, MIS_NULL }, 3, 15, 8, 12, 3000, 200 },
{ SPL_BERSERK, 35, STYPE_MAGIC, P_("spell", "Berserk"), 3, 3, true, false, 35, IS_CAST6, { MIS_BERSERK, MIS_NULL, MIS_NULL }, 3, 15, 8, 12, 3000, 200 },
{ SPL_FIRERING, 28, STYPE_FIRE, P_("spell", "Ring of Fire"), 5, 5, false, false, 27, IS_CAST2, { MIS_FIRERING, MIS_NULL, MIS_NULL }, 2, 16, 8, 16, 6000, 400 },
{ SPL_SEARCH, 15, STYPE_MAGIC, P_("spell", "Search"), 1, 3, false, false, 25, IS_CAST6, { MIS_SEARCH, MIS_NULL, MIS_NULL }, 1, 1, 8, 12, 3000, 200 },
{ SPL_RUNEFIRE, 255, STYPE_MAGIC, P_("spell", "Rune of Fire"), -1, -1, true, false, 48, IS_CAST8, { MIS_RUNEFIRE, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNELIGHT, 255, STYPE_MAGIC, P_("spell", "Rune of Light"), -1, -1, true, false, 48, IS_CAST8, { MIS_RUNELIGHT, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNENOVA, 255, STYPE_MAGIC, P_("spell", "Rune of Nova"), -1, -1, true, false, 48, IS_CAST8, { MIS_RUNENOVA, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNEIMMOLAT, 255, STYPE_MAGIC, P_("spell", "Rune of Immolation"), -1, -1, true, false, 48, IS_CAST8, { MIS_RUNEIMMOLAT, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
{ SPL_RUNESTONE, 255, STYPE_MAGIC, P_("spell", "Rune of Stone"), -1, -1, true, false, 48, IS_CAST8, { MIS_RUNESTONE, MIS_NULL, MIS_NULL }, 1, 10, 40, 80, 8000, 300 },
// clang-format on
};

1
Source/spelldat.h

@ -203,7 +203,6 @@ struct SpellData {
uint8_t sManaCost;
magic_type sType;
const char *sNameText;
const char *sSkillText;
int sBookLvl;
int sStaffLvl;
bool sTargeted;

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