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Fix Activate to use showing on all items (#5379)

* Revert "Fix activate to use showing up on all items"

This reverts commit 597030d250.

* Fix Activate to use showing on all items
pull/5380/head
Trihedraf 4 years ago committed by GitHub
parent
commit
895ae95ef9
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GPG Key ID: 4AEE18F83AFDEB23
  1. 4
      Source/items.cpp

4
Source/items.cpp

@ -1766,7 +1766,7 @@ void printItemMiscVirtualGamepad(const Item &item, const bool isOil, bool isCast
} else if (isCastOnTarget) {
AddPanelString(_("Select from spell book, then"));
AddPanelString(_("cast to read"));
} else {
} else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) {
AddPanelString(_("Activate to read"));
}
}
@ -1823,7 +1823,7 @@ void PrintItemMisc(const Item &item)
printItemMiscKBM(item, isOil, isCastOnTarget);
} else if (ControlMode == ControlTypes::VirtualGamepad) {
printItemMiscVirtualGamepad(item, isOil, isCastOnTarget);
} else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) {
} else {
printItemMiscGamepad(item, isOil, isCastOnTarget);
}
}

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