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@ -2,6 +2,7 @@
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// Unifies joystick, gamepad, and keyboard controller APIs.
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#include <cstdint> |
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#include <string> |
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namespace devilution { |
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@ -36,4 +37,113 @@ inline bool IsDPadButton(ControllerButton button)
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|| button == ControllerButton_BUTTON_DPAD_RIGHT; |
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} |
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namespace controllerButtonIcon { |
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const std::string Playstation_Triangle = "\uE000"; |
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const std::string Playstation_Square = "\uE001"; |
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const std::string Playstation_X = "\uE002"; |
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const std::string Playstation_Circle = "\uE003"; |
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const std::string Playstation_Options = "\uE004"; |
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const std::string Playstation_Share = "\uE005"; |
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const std::string Playstation_L2 = "\uE006"; |
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const std::string Playstation_R2 = "\uE007"; |
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const std::string Playstation_L1 = "\uE008"; |
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const std::string Playstation_R1 = "\uE009"; |
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const std::string Playstation_DPad_Up = "\uE00A"; |
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const std::string Playstation_DPad_Right = "\uE00B"; |
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const std::string Playstation_DPad_Down = "\uE00C"; |
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const std::string Playstation_DPad_Left = "\uE00D"; |
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const std::string Playstation_LStick_NW = "\uE00E"; |
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const std::string Playstation_LStick_W = "\uE00F"; |
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const std::string Playstation_LStick_SW = "\uE010"; |
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const std::string Playstation_LStick_N = "\uE011"; |
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const std::string Playstation_LStick = "\uE012"; |
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const std::string Playstation_LStick_S = "\uE013"; |
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const std::string Playstation_LStick_NE = "\uE014"; |
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const std::string Playstation_LStick_E = "\uE015"; |
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const std::string Playstation_LStick_SE = "\uE016"; |
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const std::string Playstation_L3 = "\uE017"; |
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const std::string Playstation_RStick_NW = "\uE018"; |
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const std::string Playstation_RStick_W = "\uE019"; |
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const std::string Playstation_RStick_SW = "\uE01A"; |
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const std::string Playstation_RStick_N = "\uE01B"; |
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const std::string Playstation_RStick = "\uE01C"; |
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const std::string Playstation_RStick_S = "\uE01D"; |
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const std::string Playstation_RStick_NE = "\uE01E"; |
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const std::string Playstation_RStick_E = "\uE01F"; |
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const std::string Playstation_RStick_SE = "\uE020"; |
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const std::string Playstation_R3 = "\uE021"; |
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const std::string Playstation_Touchpad = "\uE022"; |
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const std::string Nintendo_X = "\uE023"; |
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const std::string Nintendo_Y = "\uE024"; |
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const std::string Nintendo_B = "\uE025"; |
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const std::string Nintendo_A = "\uE026"; |
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const std::string Nintendo_Plus = "\uE027"; |
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const std::string Nintendo_Minus = "\uE028"; |
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const std::string Nintendo_ZL = "\uE029"; |
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const std::string Nintendo_ZR = "\uE02A"; |
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const std::string Nintendo_L = "\uE02B"; |
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const std::string Nintendo_R = "\uE02C"; |
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const std::string Nintendo_DPad_Up = "\uE02D"; |
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const std::string Nintendo_DPad_Right = "\uE02E"; |
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const std::string Nintendo_DPad_Down = "\uE02F"; |
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const std::string Nintendo_DPad_Left = "\uE030"; |
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const std::string Nintendo_LStick_NW = "\uE031"; |
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const std::string Nintendo_LStick_W = "\uE032"; |
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const std::string Nintendo_LStick_SW = "\uE033"; |
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const std::string Nintendo_LStick_N = "\uE034"; |
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const std::string Nintendo_LStick = "\uE035"; |
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const std::string Nintendoo_LStick_S = "\uE036"; |
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const std::string Nintendo_LStick_NE = "\uE037"; |
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const std::string Nintendo_LStick_E = "\uE038"; |
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const std::string Nintendo_LStick_SE = "\uE039"; |
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const std::string Nintendo_LStick_Click = "\uE03A"; |
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const std::string Nintendo_RStick_NW = "\uE03B"; |
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const std::string Nintendo_RStick_W = "\uE03C"; |
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const std::string Nintendo_RStick_SW = "\uE03D"; |
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const std::string Nintendo_RStick_N = "\uE03E"; |
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const std::string Nintendo_RStick = "\uE03F"; |
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const std::string Nintendo_RStick_S = "\uE040"; |
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const std::string Nintendo_RStick_NE = "\uE041"; |
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const std::string Nintendo_RStick_E = "\uE042"; |
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const std::string Nintendo_RStick_SE = "\uE043"; |
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const std::string Nintendo_RStick_Click = "\uE044"; |
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const std::string Nintendo_Home = "\uE045"; |
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const std::string Nintendo_Screenshot = "\uE046"; |
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const std::string Nintendo_SL = "\uE047"; |
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const std::string Nintendo_SR = "\uE048"; |
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const std::string Xbox_Y = "\uE049"; |
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const std::string Xbox_X = "\uE04A"; |
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const std::string Xbox_A = "\uE04B"; |
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const std::string Xbox_B = "\uE04C"; |
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const std::string Xbox_Menu = "\uE04D"; |
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const std::string Xbox_View = "\uE04E"; |
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const std::string Xbox_LT = "\uE04F"; |
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const std::string Xbox_RT = "\uE050"; |
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const std::string Xbox_LB = "\uE051"; |
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const std::string Xbox_RB = "\uE052"; |
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const std::string Xbox_DPad_Up = "\uE053"; |
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const std::string Xbox_Dpad_Right = "\uE054"; |
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const std::string Xbox_Dpad_Down = "\uE055"; |
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const std::string Xbox_Dpad_Left = "\uE056"; |
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const std::string Xbox_LStick_NW = "\uE057"; |
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const std::string Xbox_LStick_W = "\uE058"; |
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const std::string Xbox_LStick_SW = "\uE059"; |
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const std::string Xbox_LStick_N = "\uE05A"; |
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const std::string Xbox_LStick = "\uE05B"; |
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const std::string Xbox_LStick_NE = "\uE05C"; |
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const std::string Xbox_LStick_E = "\uE05D"; |
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const std::string Xbox_LStick_SE = "\uE05E"; |
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const std::string Xbox_LStick_Click = "\uE05F"; |
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const std::string Xbox_RStick_NW = "\uE060"; |
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const std::string Xbox_RStick_W = "\uE061"; |
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const std::string Xbox_RStick_SW = "\uE062"; |
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const std::string Xbox_RStick_N = "\uE063"; |
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const std::string Xbox_RStick = "\uE064"; |
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const std::string Xbox_RStick_S = "\uE065"; |
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const std::string Xbox_RStick_NE = "\uE066"; |
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const std::string Xbox_RStick_E = "\uE067"; |
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const std::string Xbox_RStick_SE = "\uE068"; |
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const std::string Xbox_RStick_Click = "\uE069"; |
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const std::string Xbox_Xbox = "\uE06A"; |
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} // namespace controllerButtonIcon
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} // namespace devilution
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