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@ -46,7 +46,14 @@ namespace devilution {
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ControlTypes ControlMode = ControlTypes::None; |
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ControlTypes ControlDevice = ControlTypes::None; |
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ControllerButton ControllerButtonHeld = ControllerButton_NONE; |
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GamepadLayout GamepadType = GamepadLayout::Generic; |
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GamepadLayout GamepadType = |
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#if defined(DEVILUTIONX_GAMEPAD_TYPE) |
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GamepadLayout:: |
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DEVILUTIONX_GAMEPAD_TYPE; |
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#else |
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GamepadLayout::Generic; |
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#endif |
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int pcurstrig = -1; |
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Missile *pcursmissile = nullptr; |
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quest_id pcursquest = Q_INVALID; |
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