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Fix rolling text in Support and Show Credits

pull/5374/head
staphen 4 years ago committed by Anders Jenbo
parent
commit
f91d709f96
  1. 7
      Source/DiabloUI/credits.cpp

7
Source/DiabloUI/credits.cpp

@ -112,7 +112,6 @@ void CreditsRenderer::Render()
viewport.x += uiPosition.x;
viewport.y += uiPosition.y;
ScaleOutputRect(&viewport);
SDL_SetClipRect(DiabloUiSurface(), &viewport);
// We use unscaled coordinates for calculation throughout.
Sint16 destY = uiPosition.y + VIEWPORT.y - (offsetY - linesBegin * LINE_H);
@ -123,10 +122,12 @@ void CreditsRenderer::Render()
SDL_Rect dstRect = MakeSdlRect(destX + lineContent.offset, destY, 0, 0);
ScaleOutputRect(&dstRect);
const Surface &out = Surface(DiabloUiSurface());
dstRect.x -= viewport.x;
dstRect.y -= viewport.y;
const Surface &out = Surface(DiabloUiSurface(), viewport);
DrawString(out, lineContent.text, Point { dstRect.x, dstRect.y }, UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite, -1);
}
SDL_SetClipRect(DiabloUiSurface(), nullptr);
}
bool TextDialog(char const *const *text, std::size_t textLines)

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