6826 Commits (097a519bb7bb983faba5ff07dca39458203fca75)
 

Author SHA1 Message Date
ephphatha 097a519bb7 Be more defensive when interacting with the path node stacks 5 years ago
ephphatha f01d551eb0 Add tests for path_get_h_cost, IsTileWalkable, IsTile(Not)Solid, path_solid_pieces, FindPath 5 years ago
Anders Jenbo 3ffedb7a69 💄 Apply code style to src 5 years ago
Anders Jenbo b168773cc4 🚨 Fix clang warnings 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Vladimir Olteanu dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
Vladimir Olteanu 7e67ec6399 SdlMutex: error checking 5 years ago
obligaron 837ddc0396 Fix a warning in soundsample.cpp 5 years ago
obligaron 1ca1dab410 Fix warnings in controller_motion.cpp 5 years ago
obligaron 91fe708e8f Fix warnings in ui_item.h 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo 4d59c248ea Remove unused return from SpawnSkeleton 5 years ago
Anders Jenbo bef214d0ca Clean up monster ide handeling in CheckMissileCol 5 years ago
Anders Jenbo b3470b296c ♻️[controls] Only check active monsters when looking for a target 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
staphen 9b5117d807 Fix Discord links in platform manuals. 5 years ago
obligaron b08c8aa0ed MSVC disable warning for unecure CRT functions (for example strcpy) 5 years ago
obligaron 6dbbfca030 Don't use -fpermissive on msvc 5 years ago
Vladimir Olteanu 829f45ee6d
SdlMutex: check result of SDL_CreateMutex (#2400) 5 years ago
ephphatha 190025e79f Use bound parameters for pathfinding functions operating on entities 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
ephphatha 0efb134e18 Add tests for quest randomisation code 5 years ago
Anders Jenbo dfde45c29a Clean up CheckNewPath target loading 5 years ago
qndel 4f4bef623c
fix upper left inventory corner (#2394) 5 years ago
Vladimir Olteanu 7271e5558c Get rid of unchecked calls to malloc 5 years ago
obligaron d2048c7ac0 Debug: Show save number in hero selection 5 years ago
obligaron 8b79041477 Allow creating hero with the same name 5 years ago
obligaron f5b437dd9c Use save number to load/save games (instead of hero name) 5 years ago
Jonathan Bergeron 57d445d32f made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen 5 years ago
obligaron 5ed79c38ef Introduce MissilePosition.StopMissile 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
Anders Jenbo a089692850 💄 Introduce MonsterRelation enum 5 years ago
Anders Jenbo 4cdcff90db 🐛 Fix Zhar state not being set when triggered 5 years ago
obligaron c1991d32a5 Fix ScrollViewPort 5 years ago
qndel efaeffcab8
fix guardian (#2383) 5 years ago
qndel 3fcbe2de3b
fix dungeon (#2381) 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Vladimir Olteanu ed9b105299 DiabloUI: make UiArtText follow mutating char* 5 years ago
FluffyQuack c4a96bc829 👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted) 5 years ago
jmechnich 2006af9207 streamlined mingw-prep scripts 5 years ago
jmechnich c1f68198fc Source/encrypt.cpp: add missing header to fix mingw compilation error 5 years ago
Anders Jenbo a709790c82 Document a few functions 5 years ago
Anders Jenbo 43aec8cecc Clean up AiDelay 5 years ago
Anders Jenbo 684d6943aa Merge MegaAi and MAI_RR2 5 years ago
Anders Jenbo c30ff97885 Use Point in UpdateEnemy 5 years ago
Anders Jenbo 40373bd4cf Clean up PutMissile 5 years ago