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Juliano Leal Goncalves 4490340a47 🚚 Move 'RECT32' type to 'engine.h' alongside other core types 5 years ago
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DiabloUI Add virtual keyboard hints and 3DS keyboard improvements 5 years ago
controls ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
dvlnet Reduce memory usage requirement for key derivation 5 years ago
engine Remove dead code, FreeText() is never called 5 years ago
miniwin 🎉 Hardware cursor (SDL2-only) 5 years ago
platform Implement sendmsg and recvmsg 5 years ago
qol Introduce ItemStruct.AnimInfo 5 years ago
storm Fix and reenable SNetReceiveTurns on 3DS 5 years ago
utils Fix SDL1 builds 5 years ago
.clang-format 🔨 Align .clang-format files 5 years ago
.clang-tidy 🎉 render.cpp: Do not render out-of-bounds 5 years ago
appfat.cpp Replace sprintfs with strcpy for translatable strings 5 years ago
appfat.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
automap.cpp Fix Clang warning 5 years ago
automap.h ♻️Clean up automap code 5 years ago
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
capture.h 🚚 Move all enums to there respective headers 5 years ago
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Clip control.cpp draw calls 5 years ago
control.h 🚚 Move 'RECT32' type to 'engine.h' alongside other core types 5 years ago
cursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
cursor.h ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
dead.cpp Convert _mAnimData to CelSprite 5 years ago
dead.h Convert _mAnimData to CelSprite 5 years ago
debug.cpp Player by reference part 2 5 years ago
debug.h ♻️ Store CEL width with the sprite itself 5 years ago
devilutionx.exe.manifest 🚚 Restructure files 5 years ago
diablo.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
diablo.h Replace C++ RUN_TEST define with gbQuietMode 5 years ago
doom.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
doom.h Cleanup of doom.cpp (#1767) 5 years ago
drlg_l1.cpp Fix Crypt lava tile pattern (#2100) 5 years ago
drlg_l1.h ♻️Typed file loading 5 years ago
drlg_l2.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 5 years ago
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 5 years ago
drlg_l3.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 5 years ago
drlg_l3.h 🔥 Remove more miniwin dependencies 5 years ago
drlg_l4.cpp ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 5 years ago
drlg_l4.h 🔥 Remove more miniwin dependencies 5 years ago
dthread.cpp ♻️Migrate more code away from miniwin 5 years ago
dthread.h ♻️Migrate more code away from miniwin 5 years ago
dx.cpp Re-enable graphical settings on PSVita (#2175) 5 years ago
dx.h 🎉 SDL1: An option to render directly to video mem 5 years ago
effects.cpp Player by reference part 2 5 years ago
effects.h ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 5 years ago
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago
encrypt.cpp Move byte from engine.h 5 years ago
encrypt.h Move byte from engine.h 5 years ago
engine.cpp Add tests for LCG random engine 5 years ago
engine.h 🚚 Move 'RECT32' type to 'engine.h' alongside other core types 5 years ago
error.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
error.h Modernize deprecated headers 5 years ago
gamemenu.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp Handle cel/cl2 files as byte arrays 5 years ago
gendung.h Handle cel/cl2 files as byte arrays 5 years ago
gmenu.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
gmenu.h Apply clang-tidy to more code and do some related cleanups 5 years ago
help.cpp Apply clang-tidy to more code and do some related cleanups 5 years ago
help.h 🧹 performance-unnecessary-value-param 5 years ago
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
hwcursor.hpp Hardware Cursor: Fall back to software on failure 5 years ago
init.cpp Port engine to Android 5 years ago
init.h 🐛 Do not utilize translations till after it has been initialize 5 years ago
interfac.cpp Hardware Cursor: Fall back to software on failure 5 years ago
interfac.h Modernize deprecated headers 5 years ago
inv.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
inv.h ♻️ Replace 'INV_SLOT_SIZE_PX' macro with Size-based constexpr 5 years ago
itemdat.cpp Align data tables 5 years ago
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 5 years ago
items.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
items.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
lighting.cpp Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
lighting.h Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
loadsave.cpp Ensure AnimationInfo is reset when a game is loaded 5 years ago
loadsave.h ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
main.cpp Port engine to Android 5 years ago
mainmenu.cpp 🧹 Fix more `-Wformat` warnings 5 years ago
mainmenu.h 🎨 Format code 5 years ago
minitext.cpp 💚 Fix NOSOUND 5 years ago
minitext.h ♻️Refactor towner initialization 5 years ago
misdat.cpp Draw Reflect Icon similiar to Manashield 5 years ago
misdat.h Move byte from engine.h 5 years ago
missiles.cpp Convert _mAnimData to CelSprite 5 years ago
missiles.h Convert _mAnimData to CelSprite 5 years ago
monstdat.cpp Adding resources for translation (#1973) 5 years ago
monstdat.h ♻️Refactor towner initialization 5 years ago
monster.cpp Convert _mAnimData to CelSprite 5 years ago
monster.h Convert _mAnimData to CelSprite 5 years ago
movie.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
movie.h 🔥 Remove more miniwin dependencies 5 years ago
mpqapi.cpp ♻️Migrate more code away from miniwin 5 years ago
mpqapi.h Move byte from engine.h 5 years ago
msg.cpp Fix GCC warning 5 years ago
msg.h 🚚 Rename 'direction' enum to 'Direction' 5 years ago
multi.cpp Reset all players on game start 5 years ago
multi.h ♻️Migrate more code away from miniwin 5 years ago
nthread.cpp Fix and reenable SNetReceiveTurns on 3DS 5 years ago
nthread.h 🎨 Format code 5 years ago
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 5 years ago
objdat.h Modernize deprecated headers 5 years ago
objects.cpp change 1 to bool 5 years ago
objects.h Add descriptive name and comments for the Na-Krul spell tome check function 5 years ago
options.h 🎉 Hardware cursor (SDL2-only) 5 years ago
pack.cpp ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
pack.h ♻️ Player by reference 5 years ago
palette.cpp Hardware Cursor: Fall back to software on failure 5 years ago
palette.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
path.cpp ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
path.h ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
pfile.cpp Fix spawn save game compatability 5 years ago
pfile.h ♻️Migrate more code away from miniwin 5 years ago
player.cpp Fix GCC warning 5 years ago
player.h HasItem/RemoveInvItem combo refactor 5 years ago
plrmsg.cpp Replace sprintfs with strcpy for translatable strings 5 years ago
plrmsg.h Modernize deprecated headers 5 years ago
portal.cpp Player by reference part 2 5 years ago
portal.h ♻️Apply point positioning to all remaning entities 5 years ago
quests.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
quests.h Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
restrict.cpp Convert ReadOnlyTest to FOpen 5 years ago
restrict.h 🚚 Move all enums to there respective headers 5 years ago
scrollrt.cpp Hardware Cursor: Fall back to software on failure 5 years ago
scrollrt.h 🎉 Hardware cursor (SDL2-only) 5 years ago
setmaps.cpp ♻️Consitantly use %i and not %d 5 years ago
setmaps.h 🎨 Format code 5 years ago
sha.cpp 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
sha.h Modernize deprecated headers 5 years ago
sound.cpp 🔨 Add `STREAM_ALL_AUDIO` build setting 5 years ago
sound.h Fix sound volume/panning attenuation (#1789) 5 years ago
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 5 years ago
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 5 years ago
spelldat.h Modernize deprecated headers 5 years ago
spells.cpp Make GetSpellBitmask constexpr 5 years ago
spells.h Make GetSpellBitmask constexpr 5 years ago
stores.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
stores.h Player by reference part 2 5 years ago
sync.cpp Use WalkingDistance in sync_monster 5 years ago
sync.h Move byte from engine.h 5 years ago
textdat.cpp Missing transcriptions (#1341) 5 years ago
textdat.h Add blacksmith's missing transcriptions (#1203) 5 years ago
themes.cpp ♻️ Leverage 'Point' struct on monster functions (#2056) 5 years ago
themes.h Modernize deprecated headers 5 years ago
tmsg.cpp ♻️Migrate more code away from miniwin 5 years ago
tmsg.h Move byte from engine.h 5 years ago
town.cpp 🧹 Only load town TIL-file once 5 years ago
town.h 🎨 Format code 5 years ago
towners.cpp HasItem/RemoveInvItem combo refactor 5 years ago
towners.h Move byte from engine.h 5 years ago
track.cpp Change Multiplier if RunInTown Enabled to Fix Stuttering. 5 years ago
track.h 🎨 Format code 5 years ago
trigs.cpp Clean up shareware endgame speach 5 years ago
trigs.h ♻️Apply point positioning to all remaning entities 5 years ago