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399 lines
8.4 KiB
399 lines
8.4 KiB
/** |
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* @file interfac.cpp |
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* |
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* Implementation of load screens. |
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*/ |
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#include <cstdint> |
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#include "DiabloUI/art_draw.h" |
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#include "control.h" |
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#include "dx.h" |
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#include "engine.h" |
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#include "engine/render/cel_render.hpp" |
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#include "hwcursor.hpp" |
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#include "init.h" |
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#include "loadsave.h" |
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#include "palette.h" |
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#include "pfile.h" |
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#include "plrmsg.h" |
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#include "utils/sdl_geometry.h" |
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#include "utils/stdcompat/optional.hpp" |
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namespace devilution { |
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namespace { |
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std::optional<CelSprite> sgpBackCel; |
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} // namespace |
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uint32_t sgdwProgress; |
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int progress_id; |
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/** The color used for the progress bar as an index into the palette. */ |
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const BYTE BarColor[3] = { 138, 43, 254 }; |
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/** The screen position of the top left corner of the progress bar. */ |
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const int BarPos[3][2] = { { 53, 37 }, { 53, 421 }, { 53, 37 } }; |
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Art ArtCutsceneWidescreen; |
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static void FreeInterface() |
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{ |
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sgpBackCel = std::nullopt; |
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ArtCutsceneWidescreen.Unload(); |
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} |
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static Cutscenes PickCutscene(interface_mode uMsg) |
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{ |
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switch (uMsg) { |
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case WM_DIABLOADGAME: |
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case WM_DIABNEWGAME: |
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return CutStart; |
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case WM_DIABRETOWN: |
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return CutTown; |
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case WM_DIABNEXTLVL: |
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case WM_DIABPREVLVL: |
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case WM_DIABTOWNWARP: |
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case WM_DIABTWARPUP: { |
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int lvl = plr[myplr].plrlevel; |
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if (lvl == 1 && uMsg == WM_DIABNEXTLVL) |
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return CutTown; |
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if (lvl == 16 && uMsg == WM_DIABNEXTLVL) |
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return CutGate; |
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switch (gnLevelTypeTbl[lvl]) { |
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case DTYPE_TOWN: |
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return CutTown; |
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case DTYPE_CATHEDRAL: |
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if (lvl > 16) |
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return CutLevel5; |
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return CutLevel1; |
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case DTYPE_CATACOMBS: |
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return CutLevel2; |
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case DTYPE_CAVES: |
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if (lvl > 16) |
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return CutLevel6; |
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return CutLevel3; |
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case DTYPE_HELL: |
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return CutLevel4; |
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default: |
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return CutLevel1; |
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} |
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}; |
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case WM_DIABWARPLVL: |
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return CutPortal; |
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case WM_DIABSETLVL: |
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case WM_DIABRTNLVL: |
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if (setlvlnum == SL_BONECHAMB) |
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return CutLevel2; |
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if (setlvlnum == SL_VILEBETRAYER) |
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return CutPortalRed; |
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return CutLevel1; |
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default: |
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app_fatal("Unknown progress mode"); |
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} |
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} |
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static void InitCutscene(interface_mode uMsg) |
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{ |
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const char *celPath; |
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const char *palPath; |
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switch (PickCutscene(uMsg)) { |
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case CutStart: |
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celPath = "Gendata\\Cutstart.cel"; |
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palPath = "Gendata\\Cutstart.pal"; |
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progress_id = 1; |
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break; |
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case CutTown: |
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celPath = "Gendata\\Cuttt.cel"; |
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palPath = "Gendata\\Cuttt.pal"; |
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progress_id = 1; |
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break; |
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case CutLevel1: |
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celPath = "Gendata\\Cutl1d.cel"; |
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palPath = "Gendata\\Cutl1d.pal"; |
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progress_id = 0; |
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break; |
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case CutLevel2: |
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celPath = "Gendata\\Cut2.cel"; |
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palPath = "Gendata\\Cut2.pal"; |
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progress_id = 2; |
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break; |
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case CutLevel3: |
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celPath = "Gendata\\Cut3.cel"; |
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palPath = "Gendata\\Cut3.pal"; |
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progress_id = 1; |
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break; |
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case CutLevel4: |
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celPath = "Gendata\\Cut4.cel"; |
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palPath = "Gendata\\Cut4.pal"; |
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progress_id = 1; |
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break; |
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case CutLevel5: |
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celPath = "Nlevels\\Cutl5.cel"; |
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palPath = "Nlevels\\Cutl5.pal"; |
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progress_id = 1; |
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break; |
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case CutLevel6: |
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celPath = "Nlevels\\Cutl6.cel"; |
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palPath = "Nlevels\\Cutl6.pal"; |
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progress_id = 1; |
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break; |
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case CutPortal: |
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LoadArt("Gendata\\Cutportlw.pcx", &ArtCutsceneWidescreen); |
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celPath = "Gendata\\Cutportl.cel"; |
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palPath = "Gendata\\Cutportl.pal"; |
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progress_id = 1; |
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break; |
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case CutPortalRed: |
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LoadArt("Gendata\\Cutportrw.pcx", &ArtCutsceneWidescreen); |
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celPath = "Gendata\\Cutportr.cel"; |
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palPath = "Gendata\\Cutportr.pal"; |
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progress_id = 1; |
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break; |
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case CutGate: |
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celPath = "Gendata\\Cutgate.cel"; |
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palPath = "Gendata\\Cutgate.pal"; |
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progress_id = 1; |
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break; |
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} |
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assert(!sgpBackCel); |
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sgpBackCel = LoadCel(celPath, 640); |
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LoadPalette(palPath); |
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sgdwProgress = 0; |
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} |
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static void DrawCutscene() |
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{ |
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lock_buf(1); |
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const CelOutputBuffer &out = GlobalBackBuffer(); |
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DrawArt(out, PANEL_X - (ArtCutsceneWidescreen.w() - PANEL_WIDTH) / 2, UI_OFFSET_Y, &ArtCutsceneWidescreen); |
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CelDrawTo(out, { PANEL_X, 480 - 1 + UI_OFFSET_Y }, *sgpBackCel, 1); |
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constexpr int ProgressHeight = 22; |
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SDL_Rect rect = MakeSdlRect( |
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out.region.x + BarPos[progress_id][0] + PANEL_X, |
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out.region.y + BarPos[progress_id][1] + UI_OFFSET_Y, |
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sgdwProgress, |
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ProgressHeight); |
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SDL_FillRect(out.surface, &rect, BarColor[progress_id]); |
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unlock_buf(1); |
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BltFast(&rect, &rect); |
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RenderPresent(); |
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} |
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void interface_msg_pump() |
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{ |
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tagMSG Msg; |
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while (FetchMessage(&Msg)) { |
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if (Msg.message != DVL_WM_QUIT) { |
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TranslateMessage(&Msg); |
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PushMessage(&Msg); |
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} |
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} |
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} |
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bool IncProgress() |
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{ |
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interface_msg_pump(); |
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sgdwProgress += 23; |
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if (sgdwProgress > 534) |
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sgdwProgress = 534; |
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if (sgpBackCel) |
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DrawCutscene(); |
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return sgdwProgress >= 534; |
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} |
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void ShowProgress(interface_mode uMsg) |
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{ |
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WNDPROC saveProc; |
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gbSomebodyWonGameKludge = false; |
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plrmsg_delay(true); |
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assert(ghMainWnd); |
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saveProc = SetWindowProc(DisableInputWndProc); |
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interface_msg_pump(); |
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ClearScreenBuffer(); |
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scrollrt_draw_game_screen(); |
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InitCutscene(uMsg); |
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BlackPalette(); |
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DrawCutscene(); |
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if (IsHardwareCursor()) |
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SetHardwareCursorVisible(false); |
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PaletteFadeIn(8); |
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IncProgress(); |
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sound_init(); |
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IncProgress(); |
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auto &myPlayer = plr[myplr]; |
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switch (uMsg) { |
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case WM_DIABLOADGAME: |
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IncProgress(); |
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IncProgress(); |
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LoadGame(true); |
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IncProgress(); |
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IncProgress(); |
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break; |
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case WM_DIABNEWGAME: |
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myPlayer.pOriginalCathedral = !gbIsHellfire; |
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IncProgress(); |
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FreeGameMem(); |
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IncProgress(); |
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pfile_remove_temp_files(); |
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IncProgress(); |
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LoadGameLevel(true, ENTRY_MAIN); |
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IncProgress(); |
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break; |
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case WM_DIABNEXTLVL: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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FreeGameMem(); |
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currlevel++; |
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leveltype = gnLevelTypeTbl[currlevel]; |
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assert(myPlayer.plrlevel == currlevel); |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_MAIN); |
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IncProgress(); |
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break; |
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case WM_DIABPREVLVL: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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FreeGameMem(); |
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currlevel--; |
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leveltype = gnLevelTypeTbl[currlevel]; |
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assert(myPlayer.plrlevel == currlevel); |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_PREV); |
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IncProgress(); |
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break; |
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case WM_DIABSETLVL: |
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SetReturnLvlPos(); |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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setlevel = true; |
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leveltype = setlvltype; |
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FreeGameMem(); |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_SETLVL); |
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IncProgress(); |
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break; |
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case WM_DIABRTNLVL: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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setlevel = false; |
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FreeGameMem(); |
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IncProgress(); |
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GetReturnLvlPos(); |
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LoadGameLevel(false, ENTRY_RTNLVL); |
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IncProgress(); |
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break; |
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case WM_DIABWARPLVL: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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FreeGameMem(); |
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GetPortalLevel(); |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_WARPLVL); |
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IncProgress(); |
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break; |
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case WM_DIABTOWNWARP: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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FreeGameMem(); |
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currlevel = myPlayer.plrlevel; |
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leveltype = gnLevelTypeTbl[currlevel]; |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_TWARPDN); |
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IncProgress(); |
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break; |
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case WM_DIABTWARPUP: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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FreeGameMem(); |
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currlevel = myPlayer.plrlevel; |
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leveltype = gnLevelTypeTbl[currlevel]; |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_TWARPUP); |
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IncProgress(); |
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break; |
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case WM_DIABRETOWN: |
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IncProgress(); |
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if (!gbIsMultiplayer) { |
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SaveLevel(); |
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} else { |
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DeltaSaveLevel(); |
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} |
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IncProgress(); |
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FreeGameMem(); |
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currlevel = myPlayer.plrlevel; |
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leveltype = gnLevelTypeTbl[currlevel]; |
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IncProgress(); |
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LoadGameLevel(false, ENTRY_MAIN); |
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IncProgress(); |
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break; |
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} |
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assert(ghMainWnd); |
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PaletteFadeOut(8); |
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FreeInterface(); |
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saveProc = SetWindowProc(saveProc); |
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assert(saveProc == DisableInputWndProc); |
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NetSendCmdLocParam1(true, CMD_PLAYER_JOINLEVEL, myPlayer.position.tile, myPlayer.plrlevel); |
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plrmsg_delay(false); |
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ResetPal(); |
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if (gbSomebodyWonGameKludge && myPlayer.plrlevel == 16) { |
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PrepDoEnding(); |
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} |
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gbSomebodyWonGameKludge = false; |
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} |
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} // namespace devilution
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