@ -28,13 +28,6 @@ namespace devilution {
#define RIGHT_PANEL (gnScreenWidth - SPANEL_WIDTH)
#define RIGHT_PANEL_X RIGHT_PANEL
struct RECT32 {
int x;
int y;
int w;
int h;
};
extern bool drawhpflag;
extern bool dropGoldFlag;
extern bool chrbtn[4];
@ -224,6 +224,13 @@ struct Size {
}
struct ActorPosition {
Point tile;
/** Future tile position. Set at start of walking animation. */