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Now that we no longer have a buffer border, we can render directly to the video memory if the output surface is 8-bit and double buffering is enabled. Also adds a flag to force this even when double buffering is disabled, because some systems emulate 8-bit mode with something else, so the output is always buffered. This required a tweak to the cursor to make sure that we clear it after `SDL_Flip`.pull/1952/head
5 changed files with 59 additions and 23 deletions
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