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DiabloUI
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fix menu bugs
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2 years ago |
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controls
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Add automap type cycling controls
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3 years ago |
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data
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`LoadClassAttributes`: Mandate field order
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3 years ago |
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discord
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Add PlayerData lookup helper to avoid manual casts
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3 years ago |
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dvlnet
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Fix missing return value in tcp_server::send()
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2 years ago |
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engine
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Lua improvements
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2 years ago |
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levels
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Rename error -> diablo_msg
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2 years ago |
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mpq
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Deduplicate some of the MPQ handling
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3 years ago |
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panels
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fix typo in comment
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2 years ago |
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platform
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Generalize support for Windows without wchar APIs
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3 years ago |
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qol
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chatlog refactor
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2 years ago |
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storm
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Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
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3 years ago |
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utils
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lua: re-enable drawString
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2 years ago |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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4 years ago |
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.clang-tidy
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Disable a couple of clang-tidy checks
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2 years ago |
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CMakeLists.txt
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Add sol2 for Lua <-> C++ bindings
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2 years ago |
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appfat.cpp
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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appfat.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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automap.cpp
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fix part of vertical door getting overdrawn
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2 years ago |
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automap.h
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Automap: Add minimap display option (#6612)
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3 years ago |
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capture.cpp
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Fix year in screenshot file names
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3 years ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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codec.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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control.cpp
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Clean up SDL_GetClipboardText in chat paste (#6731)
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2 years ago |
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control.h
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Add automap type cycling controls
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3 years ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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cursor.cpp
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fix selecting monsters outside of vision range
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3 years ago |
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cursor.h
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Remove utils/stdcompat/optional.hpp
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3 years ago |
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dead.cpp
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Add more missing <cstdint> includes
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3 years ago |
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dead.h
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Remove unique monster's light when no corpse is left behind
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3 years ago |
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debug.cpp
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Debug: Add possibility to specify amount of gold in TakeGold cmd
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2 years ago |
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debug.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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diablo.cpp
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Hotkeys: Support more keybindings (#6719)
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2 years ago |
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diablo.h
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HotkeyMessages: Add more quick message slots
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2 years ago |
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diablo_msg.cpp
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Improve DiabloMsg handling
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2 years ago |
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diablo_msg.hpp
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Rename error -> diablo_msg
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2 years ago |
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doom.cpp
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Remove utils/stdcompat/optional.hpp
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3 years ago |
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doom.h
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…
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effects.cpp
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Use safer versions of random number functions instead of GenerateRnd
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3 years ago |
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effects.h
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Fix wrong flip sound: Tavern Sign
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3 years ago |
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effects_stubs.cpp
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Completely remove unused sfx_MISC sounds
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3 years ago |
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encrypt.cpp
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Deduplicate some of the MPQ handling
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3 years ago |
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encrypt.h
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Deduplicate some of the MPQ handling
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3 years ago |
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engine.cpp
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Automap: Transparency (#6607)
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3 years ago |
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engine.h
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Fix DiabloMsg rendering for CJK
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2 years ago |
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gamemenu.cpp
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Improve DiabloMsg handling
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2 years ago |
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gamemenu.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gmenu.cpp
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Remove utils/stdcompat/algorithm.hpp
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3 years ago |
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gmenu.h
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In-game menu: Fix slider click handling
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4 years ago |
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help.cpp
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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help.h
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…
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hwcursor.cpp
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Log an error if `SDL_CreateColorCursor` fails
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3 years ago |
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hwcursor.hpp
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Delay hardware cursor reinit until it is visible
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3 years ago |
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init.cpp
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Reduce verbose SDL_WINDOWEVENT event log spam
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2 years ago |
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init.h
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Remove utils/stdcompat/optional.hpp
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3 years ago |
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interfac.cpp
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Reduce demo message size
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3 years ago |
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interfac.h
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Reduce demo message size
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3 years ago |
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inv.cpp
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Extract uses of MyPlayer to prevent future crashes in tests/game init
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3 years ago |
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inv.h
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Extract uses of MyPlayer to prevent future crashes in tests/game init
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3 years ago |
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inv_iterators.hpp
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Support `const` inventory iterators
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3 years ago |
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itemdat.cpp
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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itemdat.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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items.cpp
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load starting loadout dynamically
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3 years ago |
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items.h
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Items: Add isGold() function to items.h
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2 years ago |
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lighting.cpp
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Force-inline methods to improve debug build perf
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3 years ago |
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lighting.h
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Remove utils/stdcompat/invoke_result_t.hpp
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3 years ago |
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loadsave.cpp
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Get base block bonus from data struct instead of storing a copy
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3 years ago |
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loadsave.h
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Add missing <cstdint> includes
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3 years ago |
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main.cpp
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Fix SDL MinGW build
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4 years ago |
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menu.cpp
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Add missing <cstdint> includes
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3 years ago |
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menu.h
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Add missing <cstdint> includes
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3 years ago |
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minitext.cpp
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Deterministic timer simulation for shrine messages in demo mode (#6516)
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3 years ago |
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minitext.h
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Clean up variable definitions
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4 years ago |
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misdat.cpp
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Change InitMissileGFX()
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3 years ago |
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misdat.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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missiles.cpp
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Use safer versions of random number functions instead of GenerateRnd
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3 years ago |
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missiles.h
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`MissilePosition`: Use `WorldTilePosition`
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3 years ago |
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monstdat.cpp
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Add more missing <cstdint> includes
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3 years ago |
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monstdat.h
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`enum _mai_id` -> `enum class MonsterAIID` (#5683)
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3 years ago |
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monster.cpp
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Fix alignment on AiProc values (#6704)
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2 years ago |
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monster.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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movie.cpp
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Add more missing <cstdint> includes
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3 years ago |
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movie.h
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…
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msg.cpp
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[skip ci] fix typos
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2 years ago |
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msg.h
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[skip ci] fix typos
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2 years ago |
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multi.cpp
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Use memmove when shifting data in high/low priority buffers
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3 years ago |
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multi.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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nthread.cpp
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Remove utils/stdcompat/algorithm.hpp
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3 years ago |
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nthread.h
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Add missing <cstdint> includes
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3 years ago |
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objdat.cpp
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Remove Trap-Flag from OBJ_SIGNCHEST
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3 years ago |
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objdat.h
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Rename _oLight to applyLighting
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3 years ago |
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objects.cpp
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add trap sound to trapped chests
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2 years ago |
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objects.h
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Remove utils/stdcompat/abs.hpp
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3 years ago |
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options.cpp
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Hotkeys: Support more keybindings (#6719)
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2 years ago |
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options.h
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Use structured bindings
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3 years ago |
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pack.cpp
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Fix Item Validation (#6723)
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2 years ago |
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pack.h
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Indicate network validation success or failure in iteminfo
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3 years ago |
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pfile.cpp
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Use HeroClass in UI functions
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3 years ago |
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pfile.h
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Use HeroClass in UI functions
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3 years ago |
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player.cpp
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Prevent softlock when removing Auric Amulet
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2 years ago |
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player.h
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Move the base hit amount to a table in playerData.cpp
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3 years ago |
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playerdat.cpp
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Fix starting spell for Sorcerer (#6650)
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3 years ago |
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playerdat.hpp
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Fix -Wmissing-field-initializers in playerdat.cpp
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2 years ago |
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plrmsg.cpp
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Use DrawStringWithColors() in plrmsg
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2 years ago |
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plrmsg.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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portal.cpp
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fix typos
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3 years ago |
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portal.h
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rename AddWarpMissile -> AddPortalMissile
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3 years ago |
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quests.cpp
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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quests.h
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Replace ReturnLevel/LevelTyp/LvlPosition
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3 years ago |
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restrict.cpp
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Use SDL for creating file during RW test
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4 years ago |
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restrict.h
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…
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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spelldat.cpp
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Fix golem scroll does not create a targeting cusor
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3 years ago |
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spelldat.h
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Optimize `SpellData` size: 40 bytes -> 24
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3 years ago |
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spells.cpp
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`MissilePosition`: Use `WorldTilePosition`
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3 years ago |
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spells.h
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`MissilePosition`: Use `WorldTilePosition`
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3 years ago |
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stores.cpp
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Bugfix: Indestructible Items at Smith Repair
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2 years ago |
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stores.h
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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sync.cpp
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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sync.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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textdat.cpp
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Fix transcript of Warlord of Blood lore for Monk and Bard
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3 years ago |
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textdat.h
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Add more missing <cstdint> includes
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3 years ago |
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tmsg.cpp
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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tmsg.h
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Remove utils/stdcompat/cstddef.hpp
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3 years ago |
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towners.cpp
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Use safer versions of random number functions instead of GenerateRnd
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3 years ago |
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towners.h
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Switch to C++20
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3 years ago |
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track.cpp
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`enum talk_id` -> `enum class TalkID`
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3 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |