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@ -122,6 +122,8 @@ void UiInitGameSelectionList(std::string_view search)
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selgame_FreeVectors(); |
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selgame_Label[0] = '\0'; |
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UiAddBackground(&vecSelGameDialog); |
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UiAddLogo(&vecSelGameDialog); |
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@ -422,7 +424,7 @@ bool IsDifficultyAllowed(int value)
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void selgame_Diff_Select(int value) |
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{ |
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if (selhero_isMultiPlayer && !IsDifficultyAllowed(vecSelGameDlgItems[value]->m_value)) { |
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selgame_GameSelection_Select(0); |
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selgame_GameSelection_Select(selgame_selectedGame); |
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return; |
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} |
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@ -533,7 +535,7 @@ void selgame_Speed_Focus(int value)
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void selgame_Speed_Esc() |
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{ |
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selgame_GameSelection_Select(0); |
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selgame_GameSelection_Select(selgame_selectedGame); |
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} |
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void selgame_Speed_Select(int value) |
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