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@ -672,6 +672,7 @@ void DrawHorizontal(const Surface &out, Point center, AutomapTile tile, AutomapT
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l = AmLineLength::FullTile; // shorten line to avoid overdraw
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DrawDiamond(out, center, colorDim); |
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FixHorizontalDoor(out, center, nwTile, colorBright); |
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FixVerticalDoor(out, center, neTile, colorBright); |
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} |
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// Shorten line to avoid overdraw
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if (IsAnyOf(leveltype, DTYPE_CAVES, DTYPE_NEST) |
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@ -709,6 +710,7 @@ void DrawVertical(const Surface &out, Point center, AutomapTile tile, AutomapTil
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l = AmLineLength::FullTile; // shorten line to avoid overdraw
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DrawDiamond(out, center, colorDim); |
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FixVerticalDoor(out, center, nwTile, colorBright); |
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FixVerticalDoor(out, center, neTile, colorBright); |
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} |
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// Shorten line to avoid overdraw and adjust offset to match
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if (IsAnyOf(leveltype, DTYPE_CAVES, DTYPE_NEST) |
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