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@ -105,23 +105,23 @@ bool RenderGold;
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/** Does the current panel have a scrollbar */ |
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bool stextscrl; |
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/** Remember last scoll position */ |
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/** Remember last scroll position */ |
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int stextvhold; |
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/** Scoll position */ |
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/** Scroll position */ |
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int stextsval; |
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/** Next scoll position */ |
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/** Next scroll position */ |
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int stextdown; |
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/** Previous scoll position */ |
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/** Previous scroll position */ |
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int stextup; |
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/** Count down for the push state of the scroll up button */ |
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/** Countdown for the push state of the scroll up button */ |
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int8_t stextscrlubtn; |
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/** Count down for the push state of the scroll down button */ |
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/** Countdown for the push state of the scroll down button */ |
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int8_t stextscrldbtn; |
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/** Remember current store while displaying a dialog */ |
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TalkID stextshold; |
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/** Temporary item used to hold the the item being traided */ |
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/** Temporary item used to hold the item being traded */ |
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Item StoreItem; |
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/** Maps from towner IDs to NPC names. */ |
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