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fix selecting monsters outside of vision range

pull/6463/head
qndel 3 years ago committed by Anders Jenbo
parent
commit
be1d87fd29
  1. 2
      Source/cursor.cpp

2
Source/cursor.cpp

@ -361,7 +361,7 @@ bool TrySelectPixelBased(Point tile)
}
} else {
const Monster &monster = Monsters[monsterId];
if (IsValidMonsterForSelection(monster)) {
if (IsTileLit(adjacentTile) && IsValidMonsterForSelection(monster)) {
const ClxSprite sprite = monster.animInfo.currentSprite();
Displacement renderingOffset = monster.getRenderingOffset(sprite);
if (checkSprite(adjacentTile, sprite, renderingOffset)) {

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