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rename AddWarpMissile -> AddPortalMissile

pull/6458/head
qndel 3 years ago committed by Anders Jenbo
parent
commit
4884da895c
  1. 2
      Source/msg.cpp
  2. 8
      Source/portal.cpp
  3. 2
      Source/portal.h

2
Source/msg.cpp

@ -2082,7 +2082,7 @@ size_t OnActivatePortal(const TCmd *pCmd, size_t pnum)
}
}
if (addPortal) {
AddWarpMissile(pnum, position, false);
AddPortalMissile(pnum, position, false);
}
} else {
RemovePortalMissile(pnum);

8
Source/portal.cpp

@ -47,7 +47,7 @@ void SetPortalStats(int i, bool o, Point position, int lvl, dungeon_type lvltype
Portals[i].setlvl = isSetLevel;
}
void AddWarpMissile(int i, Point position, bool sync)
void AddPortalMissile(int i, Point position, bool sync)
{
auto *missile = AddMissile({ 0, 0 }, position, Direction::South, MissileID::TownPortal, TARGET_MONSTERS, i, 0, 0, /*parent=*/nullptr, SFX_NONE);
if (missile != nullptr) {
@ -66,20 +66,20 @@ void SyncPortals()
if (!Portals[i].open)
continue;
if (leveltype == DTYPE_TOWN)
AddWarpMissile(i, WarpDrop[i], true);
AddPortalMissile(i, WarpDrop[i], true);
else {
int lvl = currlevel;
if (setlevel)
lvl = setlvlnum;
if (Portals[i].level == lvl && Portals[i].setlvl == setlevel)
AddWarpMissile(i, Portals[i].position, true);
AddPortalMissile(i, Portals[i].position, true);
}
}
}
void AddPortalInTown(int i)
{
AddWarpMissile(i, WarpDrop[i], false);
AddPortalMissile(i, WarpDrop[i], false);
}
void ActivatePortal(int i, Point position, int lvl, dungeon_type dungeonType, bool isSetLevel)

2
Source/portal.h

@ -24,7 +24,7 @@ extern Portal Portals[MAXPORTAL];
void InitPortals();
void SetPortalStats(int i, bool o, Point position, int lvl, dungeon_type lvltype, bool isSetLevel);
void AddWarpMissile(int i, Point position, bool sync);
void AddPortalMissile(int i, Point position, bool sync);
void SyncPortals();
void AddPortalInTown(int i);
void ActivatePortal(int i, Point position, int lvl, dungeon_type lvltype, bool sp);

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