538 Commits (d8729e6433f5da9ffa1e2d8f9583cfd66601f5e8)

Author SHA1 Message Date
Anders Jenbo bf780be1ed ♻️Cleanup all implicit bool conversions 5 years ago
Anders Jenbo bf221f4322 Clang-tidy: readability-simplify-boolean-expr 5 years ago
Anders Jenbo 2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
obligaron cada4a5ac4 Introduce MonsterStruct.IsWalking() 5 years ago
obligaron 3c9314fa0a Remove MonsterStruct.actionFrame and enable ADL for Walking 5 years ago
obligaron fb23521288 Introduce AnimationInfo.IsPetrified to handle Stone Curse Spell 5 years ago
obligaron a1f57f5777 ProcessAnimationPending for MM_RSPATTACK and Megademon special 5 years ago
obligaron a37e48db7b ProcessAnimationPending for MM_ATTACK+MM_RATTACK 5 years ago
obligaron a4cacfbcbe Enable ADL for Monsters 5 years ago
obligaron 317a6ee82c Introduce MonsterStruct::Petrify 5 years ago
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 5 years ago
Gleb Mazovetskiy 8a9618aea2 ♻️ Clean up `cel_header.hpp` 5 years ago
Vladimir Olteanu 95643029e3 Refactor missiles.cpp 5 years ago
Gleb Mazovetskiy 14218080b6 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
obligaron 7e594db683 Simplify SyncMonsterAnim 5 years ago
obligaron 40faa6e186 Introduce MonsterStruct::CheckStandAnimationIsLoaded 5 years ago
qndel 816b244689 HasItem/RemoveInvItem combo refactor 5 years ago
Vladimir Olteanu f1a3ace440 Use Point stuff in DirOK 5 years ago
Vladimir Olteanu 90bef461a6 Use WalkingDistance in M_FallenFear 5 years ago
Vladimir Olteanu 51de9716c1 Use WalkingDistance in MAI_Zombie 5 years ago
Vladimir Olteanu a947e7b25c Use WalkingDistance in GroupUnity 5 years ago
Vladimir Olteanu 2206ce47a5 Use WalkingDistance in M_TryH2HHit 5 years ago
Vladimir Olteanu 2dee5b0e52 Use WalkingDistance in M_DiabloDeath 5 years ago
Vladimir Olteanu 01687e7fca Use WalkingDistance in M_Enemy 5 years ago
Juliano Leal Goncalves b04047ba4d ♻️ Leverage 'Point' struct on 'SpawnUnique' 5 years ago
qndel 90f250dfee
fix line clear after refactor (#2086) 5 years ago
Juliano Leal Goncalves 4668a526eb ♻️ Leverage 'Point' struct on monster functions (#2056) 5 years ago
Juliano Leal Goncalves 0d4e792551 ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves 944ff6fb78 ♻️ Change 'InitMonster' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves dd9e05222d ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves c6fafbf64b ♻️ Change 'SolicLoc' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Anders Jenbo 43f26084d0 Fix warnigns 5 years ago
Juliano Leal Goncalves 21fdb0dcd9 ♻️ Replace manual direction displacement logic with 'Point' add operator 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 5 years ago
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
Vladimir Olteanu 0c7c71d579
Cleanup of items.cpp (#1967) 5 years ago
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 5 years ago
Anders Jenbo bec0ceec4a ♻️ Add points 5 years ago
Anders Jenbo 0c2042fa52 ♻️ Player by reference 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
thebigMuh 8d33b31927 Fix loading of infravision palette transformation instead of actual unique monster transformation 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Anders Jenbo 4b577329f4 ♻️Refactor towner initialization 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago