Anders Jenbo
df35042111
[hellfire] Highlight items during search
5 years ago
qndel
0947ede2fe
Cleanup11 ( #2156 )
5 years ago
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
5 years ago
qndel
b81d2eb831
some cleanups ( #2099 )
6 years ago
Colin Pitrat
0ea1b81772
Fix typos
6 years ago
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
6 years ago
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
6 years ago
Anders Jenbo
3b8bcf98bf
Enable assertions
6 years ago
Anders Jenbo
e7567859ee
Remove C fallback code
6 years ago
Anders Jenbo
d008af43b0
Semantic code style cleanups
6 years ago
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
6 years ago
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
6 years ago
qndel
5191237f42
enums and stuff ( #2024 )
6 years ago
Anders Jenbo
660405505f
Remove C compat
...
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
6 years ago
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
6 years ago
galaxyhaxz
81ff8e6287
Metallic hydrogen neural array
6 years ago
Anders Jenbo
ab453a5bb0
Correct some documentation
6 years ago
Anders Jenbo
e7e51abd13
Document remaning functions in render related files
6 years ago
Anders Jenbo
f1616060e5
Document CL2 render functions
6 years ago
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
6 years ago
qndel
eb019ed9e7
[hellfire] DrawGame bin exact
6 years ago
qndel
6214779459
DrawZoom cleanup
6 years ago
galaxyhaxz
2c60ceb92a
Fix items and cutscenes
6 years ago
Anders Jenbo
0c90ad0527
Set bool values TRUE/FALSE
6 years ago
Anders Jenbo
5fa0c5781b
Backport cleanups from Hellfire branch
6 years ago
galaxyhaxz
e250c269c1
Fix scrollrt draw cursor back
6 years ago
galaxyhaxz
67fedd9e99
Fix unknown struct field and drawpanflag
6 years ago
Anders Jenbo
048429b4cd
Apply more constants
6 years ago
Anders Jenbo
71adfe509e
Document more attributes
6 years ago
Anders Jenbo
92ab05ea13
Decompose more magic numbers
6 years ago
galaxyhaxz
8570d3bdfe
Fix function order [dx.cpp]
6 years ago
Anders Jenbo
86bf1fe0d5
Correct spelling
6 years ago
Anders Jenbo
2348c3a8fd
Documentations, enums and clean ups
6 years ago
Anders Jenbo
6597688eac
Rename cell functions
7 years ago
galaxyhaxz
3c7a08a336
Fix function order [scrollrt.cpp] ( #1800 )
7 years ago
qndel
562d5ee073
[hellfire] DrawClippedMissile
7 years ago
qndel
0b40e796c0
[hellfire] DrawMissile bin exact
7 years ago
qndel
ca1b5ce485
[hellfire] DrawObject bin exact
7 years ago
qndel
83a04341ca
[hellfire] DrawClippedObject bin exact
7 years ago
qndel
0fb6025948
scrollrt_draw_lower_2 cleanup
7 years ago
qndel
2dadb3e3a3
scrollrt_draw_lower cleanup
7 years ago
qndel
965c4dfd94
[hellfire] some new missiles2 ( #1692 )
7 years ago
Anders Jenbo
d26fe48942
[hellfire] Correct player structure and related functions
7 years ago
qndel
6cf1da4045
Apply enums to _mFlags
7 years ago
qndel
a17e34c4bf
applied enums to _pmode and untangled ifs
7 years ago
Anders Jenbo
9d3ce818f0
Correct BOOLS
7 years ago
Anders Jenbo
6fba17eec5
Correct GLOBAL types based on PSX SYM 3
7 years ago
Anders Jenbo
5ab9f4609a
Clean up signedness
7 years ago
Sergey Semushin
843ae57592
Make scrollrt_draw_dungeon bin exact.
7 years ago
Joan Karadimov
f695061d05
Replace resolution-related hard-coded numbers with constants
7 years ago