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@ -17,37 +17,13 @@ void ClearCursor();
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void DrawMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre); |
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void DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre); |
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void DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL clipped); |
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void DrawPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks); |
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void DrawClippedPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks); |
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void DrawView(int StartX, int StartY); |
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void DrawGame(int x, int y); |
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void scrollrt_draw_lower(int x, int y, int sx, int sy, int chunks, int eflag); |
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void scrollrt_draw_clipped_dungeon(BYTE *pBuff, int sx, int sy, int dx, int dy, int eflag); |
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void DrawClippedMonster(int x, int y, int mx, int my, int m, int CelSkip, int capChunks); |
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void DrawClippedObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks); |
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void scrollrt_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy); |
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void scrollrt_draw_lower_2(int x, int y, int sx, int sy, int chunks, int skipChunks, int eflag); |
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void scrollrt_draw_clipped_dungeon_2(BYTE *pBuff, int sx, int sy, int skipChunks, int CelSkip, int dx, int dy, int eflag); |
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void scrollrt_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int skipChunks, int CelSkip, int sx, int sy); |
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void scrollrt_draw_upper(int x, int y, int sx, int sy, int chunks, int capChunks, int eflag); |
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void scrollrt_draw_dungeon(BYTE *pBuff, int sx, int sy, int capChunks, int CelCap, int dx, int dy, int eflag); |
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void DrawMonster(int x, int y, int mx, int my, int m, int CelSkip, int CelCap); |
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void DrawObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks); |
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void scrollrt_draw_e_flag(BYTE *pBuff, int x, int y, int capChunks, int CelCap, int sx, int sy); |
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void DrawZoom(int x, int y); |
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void ClearScreenBuffer(); |
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#ifdef _DEBUG |
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void ScrollView(); |
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void EnableFrameCount(); |
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#endif |
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void scrollrt_draw_game_screen(BOOL draw_cursor); |
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void scrollrt_draw_cursor_back_buffer(); |
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void scrollrt_draw_cursor_item(); |
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void DrawMain(int dwHgt, BOOL draw_desc, BOOL draw_hp, BOOL draw_mana, BOOL draw_sbar, BOOL draw_btn); |
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#ifdef _DEBUG |
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void DrawFPS(); |
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#endif |
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void DoBlitScreen(DWORD dwX, DWORD dwY, DWORD dwWdt, DWORD dwHgt); |
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void DrawAndBlit(); |
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/* rdata */ |
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