@ -2166,15 +2166,15 @@ static void DrawGame(int x, int y)
}
switch (ScrollInfo._sdir) {
case SDIR_NONE:
break;
case SDIR_NE:
chunks++;
case SDIR_N:
sy -= 32;
x--;
y--;
#ifndef HELLFIRE
blocks++;
#endif
case SDIR_SE: