@ -2,7 +2,7 @@
int doom_quest_time;
int doom_stars_drawn;
void *pDoomCel;
BYTE *pDoomCel;
BOOL doomflag;
int DoomQuestState;
@ -91,5 +91,5 @@ void doom_draw()
}
CelDecodeOnly(SCREEN_X, PANEL_Y - 1, (BYTE *)pDoomCel, 1, 640);
CelDecodeOnly(SCREEN_X, PANEL_Y - 1, pDoomCel, 1, SCREEN_WIDTH);
@ -2,11 +2,11 @@
#ifndef __DOOM_H__
#define __DOOM_H__
extern int doom_quest_time; // weak
extern int doom_stars_drawn; // weak
extern void *pDoomCel;
extern int doomflag; // weak
extern int DoomQuestState; // idb
extern int doom_quest_time;
extern int doom_stars_drawn;
extern BYTE *pDoomCel;
extern int doomflag;
extern int DoomQuestState;
/*
void doom_reset_state();
@ -2214,7 +2214,7 @@ void scrollrt_draw_game_screen(BOOL draw_cursor)
if (drawpanflag == 255) {
drawpanflag = 0;
hgt = 480;
hgt = SCREEN_HEIGHT;
} else {
hgt = 0;
@ -2632,7 +2632,7 @@ void DrawAndBlit()
if (talkflag) {
DrawTalkPan();
scrollrt_draw_cursor_item();
unlock_buf(0);