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@ -88,6 +88,9 @@ char *szPlrModeAssert[12] = {
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"quitting" |
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}; |
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/**
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* @brief Clear cursor state |
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*/ |
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void ClearCursor() // CODE_FIX: this was supposed to be in cursor.cpp
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{ |
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sgdwCursWdt = 0; |
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@ -204,7 +207,7 @@ static void scrollrt_draw_cursor_item()
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} |
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/**
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* @brief Render a missile sprite |
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* @brief Render a missile sprites for a given tile |
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* @param x dPiece coordinate |
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* @param y dPiece coordinate |
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* @param sx Back buffer coordinate |
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@ -470,7 +473,7 @@ static void DrawClippedMonster(int x, int y, int mx, int my, int m, int CelSkip,
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} |
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/**
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* @brief Render a monster sprite |
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* @brief Render a player sprite |
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* @param pnum Player id |
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* @param x dPiece coordinate |
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* @param y dPiece coordinate |
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@ -642,7 +645,7 @@ static void DrawClippedPlayer(int pnum, int x, int y, int px, int py, BYTE *pCel
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} |
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/**
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* @brief Render a monster sprite |
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* @brief Render a player sprite |
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* @param x dPiece coordinate |
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* @param y dPiece coordinate |
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* @param sx Back buffer coordinate |
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