Adds a custom sized type for the world tile rectagle.
This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
87x2262 -> 1131x174
This makes the file smaller and also makes the texture fit
on devices with 2048x2048 max texture size (Fixes#5403).
`button.png` updated with:
convert -crop 87x174 button.png +append out.png
optipng -o9 out.png
mv out.png button.png
https://github.com/diasurgical/devilutionx-mpq-tools produces an unpacked MPQ
with all the graphics converted to CLX and the unused files removed.
This is primarily useful on RAM-constrained platforms, such as PS2,
because it eliminates the MPQ overhead.
Adds a build option to load from such unpacked directories instead of the MPQ.
These directories are searched for in the same locations
where the MPQs would be searched for otherwise.
Example directory layout:
* /usr/local/share/diasurgical/devilutionx/diabdat/ -- unpacked and converted diabdat.mpq
* /usr/local/share/diasurgical/devilutionx/hellfire/ -- unpacked and converted hellfire MPQs (all of them merged into 1 directory)
* /usr/local/share/diasurgical/devilutionx/fonts/ -- unpacked fonts.mpq
* /usr/local/share/diasurgical/devilutionx/pl/ -- unpacked pl.mpq
These directory structure is produced by calling `unpack_and_minify_mpq`
Previously, clicking on the slider close to the end
or near the start did nothing -- you'd have to actually
drag it to set the value to min or max.
Also cleans up the in-game menu code overall.
per discussion in #development on 30/Sep/2022 (could hypothetically use gloomy shrine to subtract 1 max damage and eventually exceed max value for damage)