Sam James
c64bcfd24e
docs/building.md: mention optional pkgconfig dep for libsodium
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Bug: https://github.com/diasurgical/devilutionX/issues/2615
Signed-off-by: Sam James <sam@gentoo.org>
5 years ago
Vladimir Olteanu
f1490b7826
Fix mem leak in storm.cpp
5 years ago
Vladimir Olteanu
ef5af325d6
Make CaptureFile return ofstream
5 years ago
Vladimir Olteanu
5e5737370f
dvlnet: pass smartptrs to lambdas that free buffers
5 years ago
Vladimir Olteanu
8fcd21e0b5
music.cpp: make musicBuffer a unique_ptr
5 years ago
Vladimir Olteanu
61fac447cf
Fix mem leak in game_controller.cpp
5 years ago
Vladimir Olteanu
1709a97387
Fix mem leak in joystick.cpp
5 years ago
Anders Jenbo
dc059dadb8
Restrict access to Hive and Crypt in multiplayer
5 years ago
Anders Jenbo
9b2cbbdb38
Clean up checks for open warp gates
5 years ago
Anders Jenbo
17f1991b45
Clean up towners.cpp
5 years ago
Anders Jenbo
6ba7895956
Fix farmer not leaving town after finishing his quest
5 years ago
Anders Jenbo
fcbf2802cb
Fix Celia's dialog when reciving Theodor
5 years ago
Anders Jenbo
3878c06bd0
Fix Complete Nut's dialog when reciving the gray suit
5 years ago
Anders Jenbo
a8a16d6083
Make Celia go home after stating so
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When reciving Theodor Celia stats that she will be going home.
This makes her not spawn after the quest is done, same as the farmer.
5 years ago
Anders Jenbo
a3527b5f54
Update towner graphics when compleating quests
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Previously Celia and the Complete Nut would not update there graphics
before your next visit to down, despite reciving there descried item.
5 years ago
BC Ko
ba5adc01f1
Use quest_id enum in QuestStatus
5 years ago
Thomas Christlieb
d06a36ea3c
make menus wrap around. fixes #2605 ( #2607 )
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In this commit:
- Select Connection Menu
- Create or Join Game Menu
- Choose Class for new hero menu
-> Did not change Select Hero Menu, seems to be deliberately not wrapping around
5 years ago
vladtepesch
54b60101f5
No More Tears ( #2589 )
5 years ago
vladtepesch
7b33e8e856
Make farmer not wondering about explosion forever ( #2592 )
5 years ago
qndel
230c9a8d4e
Fix shop items morphing
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Reverts ab0478319c
Except for the fix to SpawnQuestItem
5 years ago
Anders Jenbo
e9f1d6ad88
Fix crash on monster death with existing saves
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fixes #2603
5 years ago
Anders Jenbo
96db759ba2
Disable mouse movment during demo playback
5 years ago
Anders Jenbo
38b1c96150
Control game speed during demo playback
5 years ago
staphen
c356db7d9f
Fix uninitialized variable exception raised in Visual Studio debugger
5 years ago
Vladimir Olteanu
3638a20c76
Make SdlThread constructor explicit
5 years ago
Anders Jenbo
c5e0966190
Clean up golem code
5 years ago
Anders Jenbo
fa7f3442e4
Fix loading monster missiles
5 years ago
Anders Jenbo
4a7fecb9c1
Fix OOB in inventory code
5 years ago
Anders Jenbo
f289fbcec5
Remove dead missile code
5 years ago
Vladimir Olteanu
403956221f
monster.cpp: get rid of MissileFileFlag
5 years ago
Anders Jenbo
36645019c2
🚨 Fix compiler warning
5 years ago
Vladimir Olteanu
a437cb1af9
Fix MissileFileData arrays not getting properly filled
5 years ago
qndel
045921813b
some useless code removal
5 years ago
Anders Jenbo
9217e8c7f0
Test CreatePlayer
5 years ago
Anders Jenbo
87f478d82f
Remove unnecessary indentation
5 years ago
BC Ko
a9754d664b
Reduce use of globals: VisionList
5 years ago
Yuri Pourre
cb8f706af8
Merge pull request #2543 from yuripourre/patch-2
5 years ago
ephphatha
96e3ce6ea4
ensure std::min call uses correct types, cast result explicitly
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No idea why template deduction was failing on 3ds builds only... It was using the context of the return type to deduce what the template arguments should be? Hopefully specifying the template explicitly works.
5 years ago
ephphatha
8f2e94ae4d
Use unsigned types for player experience and related values
5 years ago
Andrew James
f10005e0b6
use std::clamp and std::min for multiplayer experience gain caps
5 years ago
ephphatha
a561cb18de
Explicitly check values are in expected range instead of casting to unsigned for <0
5 years ago
Oleksandr Kalko
a6219bcfd3
Remove SDL_mixer dependency metions
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It's no longer needed as project has switched SDL_audiolib
5 years ago
BC Ko
b3e002de79
cleanup manual value clamping: sdl2_to_1_2_backports.cpp ( #2580 )
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* cleanup manual value clamping: sdl2_to_1_2_backports.cpp
* static_cast Sint16 and int in SDL_BlitScaled
5 years ago
Anders Jenbo
7463d2c7dc
Update Source/lighting.cpp
5 years ago
BC Ko
c589ccb0ac
cleanup manual value clamping: lighting.cpp
5 years ago
BC Ko
2a7712794e
cleanup manual value clamping: stores.cpp 2 ( #2583 )
5 years ago
BC Ko
4853deb0e5
cleanup manual value clamping: monster.cpp ( #2581 )
5 years ago
Tytannial
c5d48674d1
Update Translations/zh_CN.po Import item and monster translation from "diablo 3" Random fix some translation error
5 years ago
qndel
bb4d087d60
fix resurrect ( #2577 )
5 years ago
Anders Jenbo
09cbbc30cf
🚨 format autofill_array.h
5 years ago