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cleanup manual value clamping: lighting.cpp

pull/2587/head
BC Ko 5 years ago committed by Anders Jenbo
parent
commit
c589ccb0ac
  1. 23
      Source/lighting.cpp

23
Source/lighting.cpp

@ -5,6 +5,8 @@
*/
#include "lighting.h"
#include <algorithm>
#include "automap.h"
#include "diablo.h"
#include "engine/load_file.hpp"
@ -629,23 +631,10 @@ void DoUnVision(Point position, int nRadius)
{
nRadius++;
nRadius++; // increasing the radius even further here prevents leaving stray vision tiles behind and doesn't seem to affect monster AI - applying new vision happens in the same tick
int y1 = position.y - nRadius;
int y2 = position.y + nRadius;
int x1 = position.x - nRadius;
int x2 = position.x + nRadius;
if (y1 < 0) {
y1 = 0;
}
if (y2 > MAXDUNY) {
y2 = MAXDUNY;
}
if (x1 < 0) {
x1 = 0;
}
if (x2 > MAXDUNX) {
x2 = MAXDUNX;
}
int y1 = std::max(position.y - nRadius, 0);
int y2 = std::min(position.y + nRadius, MAXDUNY);
int x1 = std::max(position.x - nRadius, 0);
int x2 = std::min(position.x + nRadius, MAXDUNX);
for (int i = x1; i < x2; i++) {
for (int j = y1; j < y2; j++) {

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