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@ -1,6 +1,6 @@
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#include <gtest/gtest.h> |
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#include "player_test.h" |
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#include "player.h" |
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#include <gtest/gtest.h> |
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using namespace devilution; |
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@ -80,3 +80,100 @@ TEST(Player, PM_DoGotHit)
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EXPECT_EQ(BlockData[i][0], RunBlockTest(BlockData[i][1], BlockData[i][2])); |
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} |
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} |
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static void AssertPlayer(PlayerStruct &player) |
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{ |
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ASSERT_EQ(Count8(player._pSplLvl, 64), 0); |
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ASSERT_EQ(Count8(player.InvGrid, NUM_INV_GRID_ELEM), 1); |
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ASSERT_EQ(CountItems(player.InvBody, NUM_INVLOC), 1); |
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ASSERT_EQ(CountItems(player.InvList, NUM_INV_GRID_ELEM), 1); |
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ASSERT_EQ(CountItems(player.SpdList, MAXBELTITEMS), 2); |
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ASSERT_EQ(CountItems(&player.HoldItem, 1), 1); |
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ASSERT_EQ(player.position.tile.x, 0); |
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ASSERT_EQ(player.position.tile.y, 0); |
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ASSERT_EQ(player.position.future.x, 0); |
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ASSERT_EQ(player.position.future.y, 0); |
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ASSERT_EQ(player.plrlevel, 0); |
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ASSERT_EQ(player.destAction, 0); |
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ASSERT_STREQ(player._pName, ""); |
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ASSERT_EQ(player._pClass, HeroClass::Rogue); |
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ASSERT_EQ(player._pBaseStr, 20); |
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ASSERT_EQ(player._pStrength, 20); |
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ASSERT_EQ(player._pBaseMag, 15); |
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ASSERT_EQ(player._pMagic, 15); |
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ASSERT_EQ(player._pBaseDex, 30); |
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ASSERT_EQ(player._pDexterity, 30); |
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ASSERT_EQ(player._pBaseVit, 20); |
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ASSERT_EQ(player._pVitality, 20); |
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ASSERT_EQ(player._pLevel, 1); |
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ASSERT_EQ(player._pStatPts, 0); |
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ASSERT_EQ(player._pExperience, 0); |
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ASSERT_EQ(player._pGold, 100); |
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ASSERT_EQ(player._pMaxHPBase, 2880); |
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ASSERT_EQ(player._pHPBase, 2880); |
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ASSERT_EQ(player._pBaseToBlk, 20); |
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ASSERT_EQ(player._pMaxManaBase, 1440); |
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ASSERT_EQ(player._pManaBase, 1440); |
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ASSERT_EQ(player._pMemSpells, 0); |
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ASSERT_EQ(player._pNumInv, 1); |
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ASSERT_EQ(player.wReflections, 0); |
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ASSERT_EQ(player.pTownWarps, 0); |
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ASSERT_EQ(player.pDungMsgs, 0); |
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ASSERT_EQ(player.pDungMsgs2, 0); |
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ASSERT_EQ(player.pLvlLoad, 0); |
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ASSERT_EQ(player.pDiabloKillLevel, 0); |
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ASSERT_EQ(player.pBattleNet, 0); |
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ASSERT_EQ(player.pManaShield, 0); |
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ASSERT_EQ(player.pDifficulty, 0); |
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ASSERT_EQ(player.pDamAcFlags, 0); |
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ASSERT_EQ(player._pmode, 0); |
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ASSERT_EQ(Count8(player.walkpath, MAX_PATH_LENGTH), 0); |
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ASSERT_EQ(player._pSpell, 0); |
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ASSERT_EQ(player._pSplType, 0); |
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ASSERT_EQ(player._pSplFrom, 0); |
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ASSERT_EQ(player._pTSpell, 0); |
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ASSERT_EQ(player._pRSpell, 28); |
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ASSERT_EQ(player._pRSplType, 0); |
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ASSERT_EQ(player._pSBkSpell, 0); |
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ASSERT_EQ(player._pAblSpells, 134217728); |
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ASSERT_EQ(player._pScrlSpells, 0); |
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ASSERT_EQ(player._pSpellFlags, 0); |
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ASSERT_EQ(player._pBlockFlag, 0); |
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ASSERT_EQ(player._pLightRad, 10); |
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ASSERT_EQ(player._pDamageMod, 0); |
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ASSERT_EQ(player._pHitPoints, 2880); |
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ASSERT_EQ(player._pMaxHP, 2880); |
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ASSERT_EQ(player._pMana, 1440); |
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ASSERT_EQ(player._pMaxMana, 1440); |
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ASSERT_EQ(player._pNextExper, 2000); |
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ASSERT_EQ(player._pMagResist, 0); |
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ASSERT_EQ(player._pFireResist, 0); |
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ASSERT_EQ(player._pLghtResist, 0); |
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ASSERT_EQ(CountBool(player._pLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(CountBool(player._pSLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(player._pIMinDam, 1); |
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ASSERT_EQ(player._pIMaxDam, 1); |
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ASSERT_EQ(player._pIAC, 0); |
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ASSERT_EQ(player._pIBonusDam, 0); |
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ASSERT_EQ(player._pIBonusToHit, 0); |
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ASSERT_EQ(player._pIBonusAC, 0); |
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ASSERT_EQ(player._pIBonusDamMod, 0); |
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ASSERT_EQ(player._pISpells, 0); |
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ASSERT_EQ(player._pIFlags, 0); |
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ASSERT_EQ(player._pIGetHit, 0); |
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ASSERT_EQ(player._pISplLvlAdd, 0); |
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ASSERT_EQ(player._pISplDur, 0); |
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ASSERT_EQ(player._pIEnAc, 0); |
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ASSERT_EQ(player._pIFMinDam, 0); |
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ASSERT_EQ(player._pIFMaxDam, 0); |
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ASSERT_EQ(player._pILMinDam, 0); |
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ASSERT_EQ(player._pILMaxDam, 0); |
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} |
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TEST(Player, CreatePlayer) |
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{ |
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CreatePlayer(0, HeroClass::Rogue); |
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AssertPlayer(Players[0]); |
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} |
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