@ -727,6 +727,7 @@ void TalkToGirl(PlayerStruct &player, TownerStruct &girl)
LoadTownerAnimations(girl, "Towners\\Girl\\Girls1.CEL", 20, DIR_S, 6);
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_GIRL);
return;
}
switch (Quests[Q_GIRL]._qactive) {